@crockett36 Thanks! :)
Giallo (Allies) vs Simon33 (Axis) BM3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
9 mech_infantrys moved from Belarus to Rostov
2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Belarus to Archangel
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Archangel
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Ukraine to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Western UkrainePurchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
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Scramble from London?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
9 mech_infantrys moved from Belarus to Rostov
2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Belarus to Archangel
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Archangel
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Ukraine to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Western UkrainePurchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 mech_infantrys in Rostov, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 8 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Novgorod
3 artilleries moved from Novgorod to Belarus
2 bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to Ukraine
4 mech_infantrys moved from Eastern Poland to UkrainePlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
1 infantry placed in France
1 fighter and 3 infantry placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 armour moved from Russia to Western Ukraine
Russians take Bryansk from Italians
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to ArchangelPurchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 26 PUs;
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 infantry moved from Samara to Volgograd
2 infantry moved from Caucasus to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Kansu to Shensi
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from 6 Sea Zone to Siberia
1 bomber moved from French Indo China to Kwangsi
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan StatePurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Siberia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Siberia, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
retreated to Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 fighters moved from Siberia to 6 Sea Zone
1 infantry moved from Timguska to Kansu
2 artilleries and 7 infantry moved from Novosibirsk to Kazakhstan
1 aaGun, 1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Anhwe to Chahar
1 artillery moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 artillery and 1 mech_infantry moved from Kiangsi to Kwangtung
1 infantry moved from Shantung to AnhwePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Algeria to Morocco
1 fighter moved from Iraq to Caucasus
1 tactical_bomber moved from Yunnan to Caucasus
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 14 Sea Zone to 10 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States
Americans undo move 1.
1 tactical_bomber placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsCombat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
5 artilleries and 11 infantry moved from Kweichow to AnhwePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 5 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
2 fighters moved from India to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Shan State
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Yunnan
1 armour, 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 infantry moved from Syria to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from 72 Sea Zone to French Madagascar
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
British take Ethiopia from ItaliansPurchase Units - British
British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in French Madagascar
Battle in Kwangtung
British attack with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
British win, taking French Madagascar from Neutral_Axis with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 armour, 4 fighters and 1 mech_infantry
Casualties for Japanese: 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kwangsi to YunnanPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
You have me here. Bummer!
I don’t think the Axis can very easily recover from losing Eastern Poland USSR1.
I’ll post the result.
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Ik had luck with the dice, good game. Up for a rematch?
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Ik had luck with the dice, good game. Up for a rematch?
Yes definitely. You know you need to get to 30 games (you’re on 20, not counting this one) for it to count if you win? Do you want to play outside the league? Same sides?
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sure, so it wont count for the leauge we wont post it? same sides are fine so we can try some stuff out