Surprise Attack vs Stuck Tojo +15 Allies

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                4 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from Kazakhstan to Yunnan
                2 transports moved from 109 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 bomber moved from Gibraltar to 94 Sea Zone
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from Eastern United States to 110 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Italians defend with 2 destroyers
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 2 destroyers
                    Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 destroyers
                Battle in Malaya
                Battle in Yunnan
                    Americans attack with 1 bomber
                    Japanese defend with 1 artillery
                    Japanese win, taking Malaya from Japanese with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 bomber
                Battle in Morocco
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 94 Sea Zone to Gibraltar
                2 fighters moved from 94 Sea Zone to Gibraltar
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 artillery moved from Scotland to United Kingdom
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                Americans undo move 2.
                1 artillery and 1 infantry placed in Eastern United States
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_40147.0_Ame10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    triplea_40147.0_Chi10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Bryansk to Novgorod
                      Russians take Novgorod from Germans
                1 mech_infantry moved from Bryansk to Baltic States
                      Russians take Baltic States from Germans

    Combat - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from West India to Burma
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from West India to India
                1 armour and 1 mech_infantry moved from Persia to West India
                1 armour moved from Persia to West India
                1 fighter moved from Egypt to West India
                1 armour moved from Bryansk to Novgorod
                1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                2 artilleries moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Bessarabia
                2 fighters moved from Ukraine to Bessarabia
                1 artillery moved from Rostov to Ukraine

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter placed in Egypt
                1 destroyer and 1 submarine placed in 81 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_40147.0_UK_10.tsvg

  • '19 '17 '16

    Hey Kris:

    Hope all’s well with you.  We have a slight problem.  In attempting to download the update to 1.9 today I think I inadvertently overwrote my version of 1.8.  I’m not sure what to do now, but we can’t finish our game unless I can find a version of 1.8 somewhere.

    Do you have any ideas?


  • I’m in the same boat, more trial and error

  • '19 '17 '16

    Hey Kris:

    OK, the forum delivers!  You can download 1.8 here:

    http://www.triplea-game.org/old_downloads/


  • Still problems


  • I’ve got my 1.9 up and running and I’ll see if my friend can come over again and help me with the 1.8 I’ve downloaded it twice and I get a parsing error. I’ll give this one a try but my other 1.8 games give me the error


  • I have to up load manually just trying

    triplea_40147.0_UK_10 (3).tsvg


  • My Italian move is over, It’s been a long time. I think I have this

    triplea_40147.0_UK_10 (3).tsvg

  • '19 '17 '16

    Hey Kris.  Great to see you back.

    Unfortunately I can’t open 1.8.  I tried downloading afresh a couple times but it just won’t work.  It’s probably a Mac thing.

    Do you want to call this one a draw and start a new one?


  • That sounds good, I miss having a game going on with you, so start one up either side it doesnt matter to me. I think we came up with 12 Ipc’s for a bid

  • '19 '17 '16

    @suprise:

    That sounds good, I miss having a game going on with you, so start one up either side it doesnt matter to me. I think we came up with 12 Ipc’s for a bid

    Sure.  I’ll start it up tomorrow.  I have a lot going on tonight, and need to catch up on some outstanding turns.

  • '19 '17 '16

    Sent you a PM.  Check your inbox.  :-)

Suggested Topics

  • 43
  • 32
  • 131
  • 43
  • 177
  • 310
  • 21
  • 293
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.8k

Users

40.5k

Topics

1.8m

Posts