@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Game in progress
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TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 12
Research Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 5 armour, 2 cruisers and 5 infantry; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Japanese
1 bomber moved from Germany to 8 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 armour moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
5 transports moved from 64 Sea Zone to 62 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 64 Sea Zone to 56 Sea Zone
3 armour and 7 infantry moved from Alaska to Western Canada
3 armour and 3 infantry moved from Japan to 62 Sea Zone
3 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone
3 armour and 3 infantry moved from 61 Sea Zone to Fukien
3 infantry moved from Russia to Caucasus
1 fighter moved from Russia to PersiaCombat - Japanese
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,4,4,2 and causes: 12 damage to unit: factory
Bombing raid in United Kingdom causes 12 damage total.
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 5 armour and 5 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 60
Casualties for Americans: 5 armour and 5 transports
Battle in Karelia S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 aaGun and 1 factory; British defend with 1 armour
Japanese win, taking Karelia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 3 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Units damaged: 3 battleships owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is 66
Casualties for Americans: 3 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Battle in Western Canada
Japanese attack with 3 armour and 7 infantry
British defend with 1 infantry
Japanese win, taking Western Canada from British with 3 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Fukien
Japanese attack with 3 armour and 3 infantry
Chinese defend with 6 infantry
Chinese win with 5 infantry remaining. Battle score for attacker is -21
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 armour and 3 infantryNon Combat Move - Japanese
1 bomber moved from 8 Sea Zone to Germany
2 bombers moved from United Kingdom to GermanyPlace Units - Japanese
3 armour placed in Caucasus
2 armour and 5 infantry placed in Japan
2 cruisers placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
2 units repaired. -
Test summary from TripleA, engine version: 1.9, time: 12:11:32
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TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 12
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair damage of 17x factory; Remaining resources: 31 PUs; 1 techTokens;
Germans buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
3 armour moved from Germany to France
1 bomber moved from Germany to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
4 infantry moved from Germany to France
1 infantry moved from Poland to 5 Sea Zone
1 infantry moved from Poland to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Norway
Germans take Norway from British
1 infantry moved from 5 Sea Zone to Norway
2 armour moved from Poland to France
2 armour moved from Poland to Germany
1 infantry moved from Bulgaria Romania to Poland
2 battleships and 5 cruisers moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Germany to 7 Sea Zone
1 destroyer moved from 13 Sea Zone to 17 Sea ZoneCombat - Germans
Battle in 17 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 7 Sea Zone
Germans attack with 2 battleships, 2 bombers, 5 cruisers and 1 fighter
British defend with 2 battleships, 2 cruisers, 1 destroyer and 4 transports
Units damaged: 2 battleships owned by the Germans
Germans win with 2 battleships, 2 bombers and 5 cruisers remaining. Battle score for attacker is 90
Casualties for Germans: 1 fighter
Casualties for British: 2 battleships, 2 cruisers, 1 destroyer and 4 transports
Battle in France
Germans attack with 5 armour and 4 infantry
British defend with 1 aaGun and 3 armour
Germans win, taking France from British with 5 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 3 armourNon Combat Move - Germans
2 bombers moved from 7 Sea Zone to GermanyPlace Units - Germans
5 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 50 PUs
2 units repaired. -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 12
Purchase Units - British
British repair damage of 12x factory; Remaining resources: 35 PUs;
British buy 1 fighter and 7 infantry; Remaining resources: 4 PUs;Combat Move - British
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
Place Units - British
1 fighter and 7 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 12
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians repair damage of 1x factory; Remaining resources: 14 PUs; 1 techTokens;
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
2 cruisers moved from 13 Sea Zone to 14 Sea Zone
2 armour, 2 cruisers, 3 infantry and 3 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from 15 Sea Zone to Trans-Jordan
1 infantry moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from 15 Sea Zone to Trans-Jordan
1 armour moved from 15 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour and 3 infantry
Americans defend with 1 armour
Italians win, taking Trans-Jordan from British with 2 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Italians
Place Units - Italians
1 armour and 3 infantry placed in ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 13
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 7 armour, 8 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
Japanese captures 46PUs while taking Americans capital
1 armour moved from Caucasus to Chinghai
Japanese take Chinghai from Chinese
2 armour moved from Caucasus to Trans-Jordan
1 armour moved from Western Canada to Central United States
Japanese take Central United States from Americans
1 armour moved from Central United States to Eastern United States
Japanese take Eastern United States from Americans
1 armour moved from Japan to 62 Sea Zone
5 infantry moved from Japan to 62 Sea Zone
1 armour, 3 cruisers, 5 infantry and 5 transports moved from 62 Sea Zone to 64 Sea Zone
5 infantry moved from 64 Sea Zone to Alaska
1 armour moved from 64 Sea Zone to Alaska
1 cruiser moved from 56 Sea Zone to 64 Sea Zone
2 battleships moved from 56 Sea Zone to 64 Sea Zone
3 infantry moved from Western Canada to Central United States
1 infantry moved from Western Canada to Eastern Canada
1 armour moved from Western Canada to Eastern Canada
1 armour moved from Western Canada to Eastern Canada
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kwangtung
Japanese take Kwangtung from British
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Persia to Trans-Jordan
3 infantry moved from Caucasus to PersiaCombat - Japanese
Battle in Eastern Canada
Japanese attack with 2 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Eastern Canada from British with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 armour and 8 infantry placed in Japan
Japanese undo move 1.
2 transports placed in 62 Sea Zone
3 armour and 4 infantry placed in Japan
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 122 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 127 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 132 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 13
Research Technology - British
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Test summary from TripleA, engine version: 1.9, time: 17:22:50
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TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 cruiser moved from 50 Sea Zone to 62 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kiangsu to Hupeh
1 infantry moved from Kiangsu to Hupeh
1 fighter moved from French Indo-China Thailand to Hupeh
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from Formosa to Suiyuan
1 bomber moved from Japan to Suiyuan
1 fighter moved from Japan to Suiyuan
1 infantry moved from French Indo-China Thailand to Burma
1 submarine moved from 46 Sea Zone to 50 Sea ZoneCombat - Japanese
Battle in Suiyuan
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuan from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 3 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Burma
2 fighters moved from Suiyuan to Manchuria
1 fighter moved from Hupeh to Manchuria
2 fighters moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Suiyuan to ManchuriaPlace Units - Japanese
1 factory placed in Manchuria
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
1 unit repaired.