The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
Aha! I see! Well I will have to respond! Give me a min to get home haha.
Just a thought, for future games/battles. If you want, you can always choose to give your opponent the “best dice” option, and allow them to decide their casualties after the battle.
Sometimes in close/pitch games, what we are doing is the best approach.
Looks like you got 3 or 4 hits.
Take off
2 destroyers
1 fighter
(And 1tac if 4 hit)
btw, I attacked a ship in 37, thinking the American ship would join since USA is now at war. It did not. Is that a TripleA thing or me misunderstanding the rules.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 infantry and 3 transports; Remaining resources: 6 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 8 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Alaska to Wake Island
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
Non Combat Move - Americans
2 aaGuns moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
1 battleship moved from 8 Sea Zone to 2 Sea Zone
2 fighters moved from 8 Sea Zone to 2 Sea Zone
1 carrier moved from 8 Sea Zone to 2 Sea Zone
2 destroyers moved from 8 Sea Zone to 2 Sea Zone
2 cruisers and 1 submarine moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 aaGuns moved from 2 Sea Zone to Alaska
3 infantry moved from 101 Sea Zone to Eastern United States
1 armour, 1 artillery and 1 mech_infantry moved from 101 Sea Zone to Eastern United States
1 submarine moved from 101 Sea Zone to 102 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 infantry placed in Eastern United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Purchase Units - British
British buy 4 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Malta to Rostov
1 carrier and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 cruiser moved from 102 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 108 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
2 cruisers moved from 79 Sea Zone to 41 Sea Zone
1 carrier moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from Siam to French Indo China
1 transport moved from 72 Sea Zone to 75 Sea Zone
1 artillery moved from Italian Somaliland to Kenya
2 infantry moved from Tanganyika Territory to Kenya
Combat - British
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
British attack with 1 fighter; Americans loiter and taunt
Japanese defend with 1 cruiser and 1 transport
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the British
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -60
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 destroyers, 1 fighter and 1 tactical_bomber
2 fighters owned by the Japanese forced to land in Sumatra
Non Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
3 infantry moved from Persia to Northwest Persia
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
4 transports placed in 109 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 29 PUs total
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 8 infantry
Regarding the destroyer.
Whilst allied powers can defend together, they don’t attack together (because they move at separate Times)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Egypt to Bryansk
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 battleship and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
2 cruisers moved from 97 Sea Zone to 94 Sea Zone
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
1 armour, 1 artillery and 4 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Bryansk
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 4 infantry
French defend with 1 fighter and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 2/3 hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Algeria, round 2 : 2/6 hits
French roll dice for 1 fighter and 3 infantry in Algeria, round 2 : 0/4 hits
1 fighter owned by the French and 3 infantry owned by the French lost in Algeria
Italians win, taking Morocco from French, taking Algeria from French with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 19
Casualties for French: 1 fighter and 3 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Greece to Albania
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Bryansk to Belarus
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Egypt to Bryansk
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 battleship and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
2 cruisers moved from 97 Sea Zone to 94 Sea Zone
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
1 armour, 1 artillery and 4 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Bryansk
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 4 infantry
French defend with 1 fighter and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 2/3 hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Algeria, round 2 : 2/6 hits
French roll dice for 1 fighter and 3 infantry in Algeria, round 2 : 0/4 hits
1 fighter owned by the French and 3 infantry owned by the French lost in Algeria
Italians win, taking Morocco from French, taking Algeria from French with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 19
Casualties for French: 1 fighter and 3 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Greece to Albania
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Bryansk to Belarus
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Remember that you dont have to click the “file, save manually” option.
At the end of each turn (after you place); you can click Post Turn Summary.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Belarus to Russia
Germans take Bryansk from Russians
3 bombers moved from Baltic States to Russia
2 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Vologda
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
4 armour moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Smolensk
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Baltic States to Western Ukraine
1 tactical_bomber moved from 115 Sea Zone to Smolensk
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
Germans roll dice for 5 armour and 4 mech_infantrys in Ukraine, round 2 : 3/9 hits
Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 : 2/5 hits
2 mech_infantrys owned by the Germans, 1 aaGun owned by the Russians and 2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 5 armour and 2 mech_infantrys in Ukraine, round 3 : 2/7 hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 3/3 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 4 armour in Ukraine, round 4 : 3/4 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Russia
Germans attack with 3 armour and 3 bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 3 infantry
Germans roll dice for 3 armour and 3 bombers in Russia, round 2 : 4/6 hits
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Russia, round 2 : 2/6 hits
1 artillery owned by the Russians, 2 armour owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 fighter in Russia, round 3 : 1/2 hits
1 bomber owned by the Germans and 1 artillery owned by the Russians lost in Russia
Germans roll dice for 1 armour and 2 bombers in Russia, round 4 : 2/3 hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour and 2 bombers
Casualties for Russians: 2 artilleries, 1 fighter and 3 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Russia to Novgorod
1 tactical_bomber moved from Smolensk to Belarus
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
3 aaGuns moved from Eastern Poland to Poland
2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Karelia to Finland
1 tactical_bomber moved from Western Ukraine to Poland
1 artillery moved from Northern Italy to France
2 fighters moved from Southern Italy to Western Germany
1 artillery moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Egypt to Southern Italy
3 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Germany to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
2 infantry placed in France
2 bombers and 1 fighter placed in Western Germany
1 submarine placed in 113 Sea Zone
1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 1.
2 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Germans undo move 3.
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 92 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 112 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Belarus to Russia
Germans take Bryansk from Russians
3 bombers moved from Baltic States to Russia
2 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Vologda
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
4 armour moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Smolensk
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Baltic States to Western Ukraine
1 tactical_bomber moved from 115 Sea Zone to Smolensk
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
Germans roll dice for 5 armour and 4 mech_infantrys in Ukraine, round 2 : 3/9 hits
Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 : 2/5 hits
2 mech_infantrys owned by the Germans, 1 aaGun owned by the Russians and 2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 5 armour and 2 mech_infantrys in Ukraine, round 3 : 2/7 hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 3/3 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 4 armour in Ukraine, round 4 : 3/4 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Russia
Germans attack with 3 armour and 3 bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 3 infantry
Germans roll dice for 3 armour and 3 bombers in Russia, round 2 : 4/6 hits
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Russia, round 2 : 2/6 hits
1 artillery owned by the Russians, 2 armour owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 fighter in Russia, round 3 : 1/2 hits
1 bomber owned by the Germans and 1 artillery owned by the Russians lost in Russia
Germans roll dice for 1 armour and 2 bombers in Russia, round 4 : 2/3 hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour and 2 bombers
Casualties for Russians: 2 artilleries, 1 fighter and 3 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Russia to Novgorod
1 tactical_bomber moved from Smolensk to Belarus
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
3 aaGuns moved from Eastern Poland to Poland
2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Karelia to Finland
1 tactical_bomber moved from Western Ukraine to Poland
1 artillery moved from Northern Italy to France
2 fighters moved from Southern Italy to Western Germany
1 artillery moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Egypt to Southern Italy
3 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Germany to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
2 infantry placed in France
2 bombers and 1 fighter placed in Western Germany
1 submarine placed in 113 Sea Zone
1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 1.
2 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Germans undo move 3.
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 92 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 112 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Belarus: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
If you would like, I will concede and we can begin again. Same sides, same conditions? Who knew school could be so fun! And violent.
Randy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 57 Sea Zone to 75 Sea Zone
1 fighter moved from Sumatra to 79 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 8 infantry moved from Manchuria to Korea
1 infantry moved from Amur to Korea
1 fighter moved from Japan to Korea
1 fighter and 3 tactical_bombers moved from Jehol to Korea
2 fighters moved from Anhwe to Korea
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Malaya to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Kwangsi to Kansu
1 armour moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 battleship and 2 carriers moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Sumatra to 39 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
Combat - Japanese
Battle in 75 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
French defend with 1 destroyer; ANZAC defend with 1 cruiser
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 destroyer
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 tactical_bombers and 3 transports
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry
British defend with 3 infantry
Japanese win, taking French Indo China from French with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Siam
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Siam from UK_Pacific, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Korea
Japanese attack with 1 artillery, 4 fighters, 9 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 2 fighters and 9 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
2 fighters moved from Korea to Manchuria
3 tactical_bombers moved from Korea to Manchuria
2 fighters moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from 37 Sea Zone to Malaya
1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from Kansu to Anhwe
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 factory_minor placed in Malaya
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Good game!
You should take a crack at being Axis.
As I’m short on time I think you should try your luck against some of the other guys here on this site.
Surprise Attack plays a similar style and skill level to yourself, I think you guys would have alot of fun.
So is there a ranking system?
IF you choose, you can play in the “league”
and games are ranked - yes.
I will play Axis, but the game is tilted in their favor so a win isn’t a win. It’s just the way things are.
Could try balanced mod, or could play with a bid.
Want to play as Axis and I’ll play allies no Bid? We can make it a league game if you like.