@Dauvio:
Take the tank for instance. C/M/A/D �6/2/3/3. Instead of buying a tank, buy two infantry. The two infantry has more offensive then the tank does. If you take the PUNCH DRUNK FORMULAS, it said’s the tank is more powerful then the two infantry which is total nonsense. Take 300 IPC, and buy 100 infantry, and those 100 infantry attack 50 infantry. Then take another 300 IPC, and buy 50 tanks, have them attack 50 infantry. As you can see the 100 infantry is stronger then the 50 tanks. And that makes the tank a obsolete unit to buy.
USE THE A&A dot org CALCULATOR TO SEE THE RESULTS.
100 inf vs 50 inf you’ll end with 80-85 inf ($246) left.
50 tanks vs 50 inf you’ll end with 35-38 tanks ($200) left
Except you don’t attack with 50 tanks. The actual best benefit is however many infantry you need to not lose a single tank, which hit 3 times more often at half the cost and can move two.
For pure value, the $7 inf/art combo gets you slightly better hits and a lot more Cannon fodder, if mobility doesn’t matter.
So wouldn’t the value for Germany advancing on Russia be, say, two buys of information/art followed by tanks that can then reach the front line?