@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
TRS Dawg v. Entek (Axis)
-
Lets do this! Banzai!
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Yamamoto
2 Submarines moved from sz30 to sz25
1 Submarine moved from sz21 to sz25
2 EarlyFighters and 3 Submarines moved from sz20 to sz25
1 Cruiser, 2 EarlyFighters and 1 Submarine moved from sz11 to sz25
1 Submarine moved from sz12 to sz25
1 EarlyFighter moved from Marcus to sz45
1 Submarine moved from sz17 to sz45
1 Submarine moved from sz76 to sz70
1 EarlyFighter moved from Iwo Jima to sz70
2 Submarines moved from sz67 to sz60
1 Infantry moved from Hainan to sz67
1 Infantry and 1 T.Boat moved from sz67 to sz68
1 Infantry moved from sz68 to Spralty
1 Artillery and 1 Infantry moved from Kwangsi to Macau
1 Artillery, 2 Infantrys and 1 Tank moved from Kwangsi to N.French I.
2 EarlyFighters moved from sz74 to sz60
1 Bomber moved from Tokyo to sz60
1 Bomber moved from Japan to sz60
2 EarlyFighters moved from sz78 to sz70
1 Battleship moved from sz78 to sz71
1 Destroyer moved from sz78 to sz71
1 Submarine moved from sz78 to sz71
1 Carrier moved from sz78 to sz71
1 Artillery and 2 Tanks moved from Japan to sz78
1 Artillery and 2 Tanks moved from Japan to sz16
1 Infantry moved from Ototo Jima to sz78
1 Infantry moved from Ani Jima to sz78
1 Infantry moved from Bonin to sz78
3 Infantrys moved from Japan to sz16
2 EarlyFighters moved from Tokyo to Kwangtung
1 Artillery and 1 Infantry moved from Nagasaki to sz74
1 Artillery and 1 Infantry moved from sz74 to Kwangtung
1 Destroyer moved from sz74 to sz68
1 Infantry moved from S.Japan to sz78
1 Artillery, 4 Infantrys, 1 T.Boat, 2 Tanks and 3 Transports moved from sz78 to sz75
1 Artillery, 4 Infantrys and 2 Tanks moved from sz75 to Manila
1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from sz16 to sz75
1 Artillery, 3 Infantrys and 2 Tanks moved from sz75 to Manila
1 Artillery moved from Naha to Nagasaki
5 Infantrys moved from Japan to S.Japan
1 Tank moved from Kochi to S.JapanPurchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Destroyer, 1 Submarine and 1 Transport; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in N.French I.
Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French I., round 2 : 1/4 hits
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits
1 Infantry owned by the Dutch and 1 Infantry owned by the Yamamoto lost in N.French I.
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 0/3 hits
Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 3 : 0/2 hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 4 : 0/3 hits
Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 4 : 2/2 hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in N.French I.
1 Tank retreated to Kwangsi
Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -6
Casualties for Dutch: 1 Infantry
Casualties for Yamamoto: 1 Artillery and 2 Infantrys
Battle in sz45
Yamamoto attack with 1 EarlyFighter and 1 Submarine
Americans defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits
Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 0/1 hits
Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 0/2 hits
1 Transport owned by the Americans lost in sz45
Yamamoto roll dice for 1 Submarine in sz45, round 3 : 0/1 hits
Yamamoto roll dice for 1 EarlyFighter in sz45, round 3 : 0/1 hits
Americans roll dice for 1 Destroyer in sz45, round 3 : 1/1 hits
1 Submarine owned by the Yamamoto lost in sz45
Yamamoto roll dice for 1 EarlyFighter in sz45, round 4 : 0/1 hits
Americans roll dice for 1 Destroyer in sz45, round 4 : 0/1 hits
Yamamoto roll dice for 1 EarlyFighter in sz45, round 5 : 0/1 hits
Americans roll dice for 1 Destroyer in sz45, round 5 : 1/1 hits
1 EarlyFighter owned by the Yamamoto lost in sz45
Americans win with 1 Destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 Transport
Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine
Battle in sz60
Yamamoto attack with 2 Bombers, 2 EarlyFighters and 2 Submarines
Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
Yamamoto roll dice for 2 Submarines in sz60, round 2 : 0/2 hits
Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits
Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz60, round 2 : 4/4 hits
Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 0/4 hits
1 Destroyer owned by the Dutch, 1 Submarine owned by the Dutch and 2 Transports owned by the Dutch lost in sz60
Yamamoto roll dice for 2 Submarines in sz60, round 3 : 2/2 hits
Dutch roll dice for 1 Destroyer in sz60, round 3 : 1/1 hits
1 Destroyer owned by the Dutch and 1 Submarine owned by the Yamamoto lost in sz60
Yamamoto win with 2 Bombers, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 28
Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports
Casualties for Yamamoto: 1 Submarine
Battle in sz71
Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz71, round 2 : 1/1 hits
Americans roll dice for 1 Submarine in sz71, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Yamamoto
1 Submarine owned by the Americans lost in sz71
Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in Macau
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Macau, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in Macau, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Macau
Yamamoto win, taking Macau from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in sz70
Yamamoto attack with 3 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits
Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits
Yamamoto roll dice for 3 EarlyFighters in sz70, round 2 : 1/3 hits
Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 2/2 hits
1 EarlyFighter owned by the Yamamoto, 1 Transport owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz70
1 Submarine owned by the Americans Submerged
Yamamoto roll dice for 2 EarlyFighters in sz70, round 3 : 0/2 hits
Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits
1 EarlyFighter owned by the Yamamoto lost in sz70
retreated to sz70
Americans win with 1 Destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 Transport
Casualties for Yamamoto: 2 EarlyFighters and 1 Submarine
Battle in sz25
Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines
Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Yamamoto roll dice for 8 Submarines in sz25, round 2 : 1/8 hits
Units damaged: 1 Battleship owned by the Americans
Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 2/5 hits
Units damaged: 2 Battleships owned by the Americans
Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 3/7 hits
3 Submarines owned by the Yamamoto lost in sz25
Yamamoto roll dice for 5 Submarines in sz25, round 3 : 0/5 hits
Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 2/5 hits
Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 3 : 3/7 hits
1 Cruiser owned by the Americans, 1 Destroyer owned by the Americans and 3 Submarines owned by the Yamamoto lost in sz25
Yamamoto roll dice for 2 Submarines in sz25, round 4 : 0/2 hits
Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 4 : 0/5 hits
Americans roll dice for 3 Battleships and 2 Carriers in sz25, round 4 : 2/5 hits
2 Submarines owned by the Yamamoto lost in sz25
Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 5 : 2/5 hits
Americans roll dice for 3 Battleships and 2 Carriers in sz25, round 5 : 4/5 hits
4 EarlyFighters owned by the Yamamoto and 2 Carriers owned by the Americans lost in sz25
1 Cruiser retreated to sz22
Americans win with 3 Battleships remaining. Battle score for attacker is -34
Casualties for Americans: 2 Carriers, 1 Cruiser and 1 Destroyer
Casualties for Yamamoto: 4 EarlyFighters and 8 Submarines
Battle in Kwangtung
Yamamoto attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Kwangtung, round 2 : 1/4 hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangtung
Yamamoto win, taking Kwangtung from Chinese with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in sz68
Yamamoto attack with 1 Destroyer and 1 T.Boat
British defend with 1 Submarine
British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits
Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz68, round 2 : 1/2 hits
1 Submarine owned by the British lost in sz68
Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 6
Casualties for British: 1 Submarine
Battle in Spralty
Battle in Manila
Yamamoto attack with 2 Artillerys, 7 Infantrys and 4 Tanks
Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
Yamamoto roll dice for 2 Artillerys, 7 Infantrys and 4 Tanks in Manila, round 2 : 5/13 hits
Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 1/5 hits
1 EarlyFighter owned by the Americans, 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Manila
Yamamoto win, taking Spralty from Americans, taking Manila from Americans with 2 Artillerys, 6 Infantrys and 4 Tanks remaining. Battle score for attacker is 19
Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
Casualties for Yamamoto: 1 InfantryNon Combat Move - Yamamoto
2 Bombers moved from sz60 to Phuket
1 EarlyFighter moved from Korea to sz68
2 Artillerys, 4 Infantrys and 1 Tank moved from Korea to Tientsin
2 Artillerys, 5 Infantrys and 3 Tanks moved from S.Japan to Nagasaki
5 Infantrys and 4 Tanks moved from Hopeh to Shansi
1 Carrier moved from sz11 to sz17
1 Carrier moved from sz20 to sz17
1 EarlyFighter moved from sz68 to sz71
2 EarlyFighters moved from sz60 to sz68
1 Carrier moved from sz74 to sz68
2 EarlyFighters moved from Kwangtung to Fukien
1 EarlyFighter moved from sz70 to sz71Place Units - Yamamoto
1 Battleship, 1 Destroyer, 1 Submarine and 1 Transport placed in sz78Turn Complete - Yamamoto
Yamamoto collect 44 PUs; end with 44 PUs totalTerritory Summary for Yamamoto :
Marcus : 1 Infantry and 1 Tank
Tokyo : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory, 6 Infantrys and 2 Tanks
Hainan : 2 Artillerys and 3 Infantrys
Bonin : 1 Artillery
Iwo Jima : 1 AAGun, 1 Artillery, 1 Bunker, 4 Infantrys and 2 Tanks
Nagasaki : 3 Artillerys, 8 Infantrys and 3 Tanks
Kwangsi : 1 Tank
S.Japan : 5 Infantrys
Fukien : 2 EarlyFighters
Macau : 1 flag, 1 Artillery
Kwangtung : 1 flag, 1 Artillery
Shansi : 5 Infantrys and 4 Tanks
Tientsin : 2 Artillerys, 4 Infantrys and 1 Tank
Phuket : 2 Bombers
Manila : 1 flag, 2 Artillerys, 6 Infantrys and 4 Tanks
Spralty : 1 flag, 1 Infantry
sz17 : 2 Carriers
sz22 : 1 Cruiser
sz68 : 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 T.Boat
sz60 : 1 Submarine
sz75 : 1 Destroyer, 1 Submarine, 1 T.Boat and 6 Transports
sz74 : 1 Transport
sz71 : 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine
sz78 : 1 Battleship, 1 Destroyer, 1 Submarine and 1 TransportProduction/PUs Summary :
Yamamoto : 44 / 44
Chinese : 37 / 6
Hisaichi : 31 / 40
Dutch : 32 / 6
Thai : 9 / 12
British : 67 / 26
Anzac : 26 / 8
Americans : 95 / 18
Masaharu : 19 / 20
Russians : 44 / 6 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Chinese
2 Infantrys moved from Chunking to Kwangsi
1 Tank moved from W.Chunking to KwangsiPurchase Units - Chinese
Chinese buy 3 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 Infantrys and 1 Tank
Yamamoto defend with 1 Tank
Chinese win, taking Kwangsi from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 TankNon Combat Move - Chinese
1 Infantry moved from Kichedung to Hankou
1 Infantry moved from Kichedung to Nanking
1 Infantry moved from Hankou to Hanan
1 Infantry moved from Nanking to Kichedung
2 Infantrys moved from Hanan to Sian
2 Infantrys moved from N.Chunking to W.Sian
1 Tank moved from Kiangsi to Sian
1 Infantry moved from W.Sian to Sian
1 Infantry moved from Sikang to Szechwan
1 Infantry moved from Nancheng to Sikang
1 Infantry moved from Tsingnan to Gansu
1 Tank moved from Tsingnan to Gansu
1 EarlyFighter moved from Xining to Szechwan
1 Tank moved from Xining to Gansu
1 Tank moved from Xining to Gansu
2 Artillerys moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Ming Jong to Tsingnan
1 Artillery moved from Cheng to Ming Jong
1 Infantry moved from Quyan to Ming Jong
1 Infantry moved from Yecheng to Quyan
1 Infantry moved from Haixi to Quyan
1 Artillery and 1 Infantry moved from Urumal to Quyan
2 Tanks moved from Urumal to Ming Jong
1 EarlyFighter moved from Urumal to GansuPlace Units - Chinese
3 Infantrys placed in XiningTurn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Hisaichi
2 Artillerys and 3 Tanks moved from Seoul to sz79
2 Tanks moved from Tientsin to sz74
1 Transport moved from sz79 to sz74
1 Tank moved from Shantung to sz74
5 Infantrys moved from Seoul to sz79
4 Infantrys moved from Tientsin to sz74
3 Infantrys, 3 Tanks and 3 Transports moved from sz74 to sz67
3 Infantrys and 3 Tanks moved from sz67 to Frenchindochina
1 Infantry and 1 T.Boat moved from sz74 to sz67
1 Infantry moved from sz67 to Hongkong
1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67
1 Infantry and 1 Tank moved from sz67 to N.French I.
1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67
1 Infantry and 1 Tank moved from sz67 to Kwangsi
1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67
1 Infantry and 1 Tank moved from sz67 to Kwangsi
2 Artillerys, 2 Infantrys and 2 Transports moved from sz79 to sz67
2 Artillerys and 2 Infantrys moved from sz67 to Hongkong
1 EarlyFighter moved from Fukien to Hongkong
1 Artillery and 1 Infantry moved from Fukien to Hankou
1 Artillery and 1 Infantry moved from Fukien to Kichedung
1 Infantry moved from Fukien to Kichedung
1 Infantry moved from Fukien to Hankou
1 Infantry moved from Fukien to Kichedung
1 Infantry moved from Fukien to Hankou
1 Tank moved from Fukien to Hongkong
1 Tank moved from Fukien to Kichedung
1 Tank moved from Fukien to Hankou
1 Bomber moved from Formosa to sz70
1 EarlyFighter moved from sz79 to Hongkong
1 Battleship moved from sz74 to sz67
2 EarlyFighters moved from Formosa to sz70
2 EarlyFighters moved from sz79 to Kichedung
1 Submarine moved from sz74 to sz70
1 Destroyer moved from sz74 to sz70
1 EarlyFighter moved from sz79 to Hankou
1 Artillery and 1 Infantry moved from E.Shansi to N.Shangsi
1 Infantry and 1 Tank moved from E.Shansi to Shangsi
2 Artillerys and 4 Infantrys moved from Shansi to Sian
1 EarlyFighter moved from Peking to Sian
3 Infantrys moved from Shantung to NankingPurchase Units - Hisaichi
Hisaichi buy 2 Factorys and 5 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in N.French I.
Hisaichi attack with 1 Infantry and 1 Tank
Dutch defend with 1 Artillery and 1 Tank
Hisaichi roll dice for 1 Infantry and 1 Tank in N.French I., round 2 : 0/2 hits
Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 2 : 0/2 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in N.French I., round 3 : 1/2 hits
Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 3 : 1/2 hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Dutch lost in N.French I.
Hisaichi roll dice for 1 Tank in N.French I., round 4 : 1/1 hits
Dutch roll dice for 1 Tank in N.French I., round 4 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Dutch lost in N.French I.
Dutch win with no units remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry and 1 Tank
Casualties for Dutch: 1 Artillery and 1 Tank
Battle in Sian
Hisaichi attack with 2 Artillerys, 1 EarlyFighter and 4 Infantrys
Chinese defend with 1 Artillery, 5 Infantrys and 1 Tank
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Sian, round 2 : 1/7 hits
Chinese roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Sian, round 2 : 0/7 hits
1 Infantry owned by the Chinese lost in Sian
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Sian, round 3 : 2/7 hits
Chinese roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Sian, round 3 : 4/6 hits
4 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
2 Artillerys retreated to Shansi
Chinese win with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 4 Infantrys
Casualties for Chinese: 3 Infantrys
Battle in Hongkong
Hisaichi attack with 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank
British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
AA fire in Hongkong : 0/2 hits
Hisaichi roll dice for 1 Battleship in Hongkong, round 2 : 0/1 hits
Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank in Hongkong, round 2 : 1/8 hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits
1 Infantry owned by the Hisaichi lost in Hongkong
Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Tank in Hongkong, round 3 : 5/7 hits
British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 3 : 1/3 hits
1 Infantry owned by the Hisaichi, 2 Infantrys owned by the British and 1 Bunker owned by the British lost in Hongkong
Hisaichi win, taking Hongkong from British with 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Infantrys
Casualties for British: 1 Bunker and 2 Infantrys
Battle in sz70
Hisaichi attack with 1 Bomber, 1 Destroyer, 2 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer and 1 Submarine
Hisaichi roll dice for 1 Submarine in sz70, round 2 : 0/1 hits
Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits
Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz70, round 2 : 2/4 hits
Americans roll dice for 1 Destroyer in sz70, round 2 : 1/1 hits
1 Submarine owned by the Hisaichi, 1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in sz70
Hisaichi win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Submarine
Casualties for Americans: 1 Destroyer and 1 Submarine
Battle in Frenchindochina
Hisaichi attack with 3 Infantrys and 3 Tanks
Dutch defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 3 Infantrys and 3 Tanks in Frenchindochina, round 2 : 0/6 hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits
Hisaichi roll dice for 3 Infantrys and 3 Tanks in Frenchindochina, round 3 : 1/6 hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 3 : 2/3 hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Frenchindochina
Hisaichi roll dice for 1 Infantry and 3 Tanks in Frenchindochina, round 4 : 1/4 hits
Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 4 : 0/2 hits
1 Infantry owned by the Dutch lost in Frenchindochina
Hisaichi roll dice for 1 Infantry and 3 Tanks in Frenchindochina, round 5 : 3/4 hits
Dutch roll dice for 1 Artillery in Frenchindochina, round 5 : 0/1 hits
1 Artillery owned by the Dutch lost in Frenchindochina
Hisaichi win, taking Frenchindochina from Dutch with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Casualties for Dutch: 1 Artillery and 2 Infantrys
Battle in Hankou
Hisaichi attack with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank in Hankou, round 2 : 2/6 hits
Chinese roll dice for 1 Infantry in Hankou, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hankou
Hisaichi win, taking Hankou from Chinese with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Kichedung
Hisaichi attack with 1 Artillery, 2 EarlyFighters, 3 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 3 Infantrys and 1 Tank in Kichedung, round 2 : 3/7 hits
Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Kichedung
Hisaichi win, taking Kichedung from Chinese with 1 Artillery, 2 EarlyFighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Kwangsi
Hisaichi attack with 2 Infantrys and 2 Tanks
Chinese defend with 2 Infantrys and 1 Tank
Hisaichi roll dice for 2 Infantrys and 2 Tanks in Kwangsi, round 2 : 0/4 hits
Chinese roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 2 : 0/3 hits
Hisaichi roll dice for 2 Infantrys and 2 Tanks in Kwangsi, round 3 : 0/4 hits
Chinese roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 3 : 1/3 hits
1 Infantry owned by the Hisaichi lost in Kwangsi
Hisaichi roll dice for 1 Infantry and 2 Tanks in Kwangsi, round 4 : 1/3 hits
Chinese roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 4 : 1/3 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangsi
Hisaichi roll dice for 2 Tanks in Kwangsi, round 5 : 1/2 hits
Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 5 : 1/2 hits
1 Infantry owned by the Chinese and 1 Tank owned by the Hisaichi lost in Kwangsi
Hisaichi roll dice for 1 Tank in Kwangsi, round 6 : 1/1 hits
Chinese roll dice for 1 Tank in Kwangsi, round 6 : 0/1 hits
1 Tank owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantrys and 1 Tank
Casualties for Chinese: 2 Infantrys and 1 Tank
Battle in N.Shangsi
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 0/2 hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in N.Shangsi
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits
1 Artillery retreated to E.Shansi
Chinese win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Battle in Shangsi
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 2 : 2/2 hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Nanking
Hisaichi attack with 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in Nanking, round 2 : 0/3 hits
Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits
Hisaichi roll dice for 3 Infantrys in Nanking, round 3 : 1/3 hits
Chinese roll dice for 1 Infantry in Nanking, round 3 : 0/1 hits
1 Infantry owned by the Chinese lost in Nanking
Hisaichi win, taking Nanking from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 InfantryNon Combat Move - Hisaichi
1 EarlyFighter moved from Sian to Shansi
4 Infantrys moved from Peking to E.Shansi
1 Tank moved from Peking to Shansi
1 Carrier moved from sz79 to sz68
2 EarlyFighters moved from sz70 to sz68
1 Bomber moved from sz70 to Phuket
1 Carrier and 2 Destroyers moved from sz79 to sz67
3 Submarines moved from sz79 to sz75
1 Bomber moved from Seoul to Shansi
1 EarlyFighter moved from Seoul to sz67
1 EarlyFighter moved from Hongkong to sz67
1 EarlyFighter moved from Hongkong to Fukien
1 EarlyFighter moved from Hankou to Fukien
2 EarlyFighters moved from Kichedung to Fukien
1 Infantry moved from Seoul to KoreaPlace Units - Hisaichi
1 Factory placed in Tientsin
1 Factory placed in Peking
5 Infantrys placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 45 PUs; end with 45 PUs totalTerritory Summary for Hisaichi :
Korea : 1 Infantry
Kwangsi : 1 Tank
Fukien : 4 EarlyFighters and 2 Tanks
Nanking : 1 flag, 3 Infantrys
Kichedung : 1 flag, 1 Artillery, 3 Infantrys and 1 Tank
Shangsi : 1 flag, 1 Tank
Hankou : 1 flag, 1 Artillery, 2 Infantrys and 1 Tank
Shansi : 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Tank
Formosa : 3 Artillerys, 4 Infantrys and 2 Tanks
Seoul : 1 AAGun, 1 Factory and 5 Infantrys
Tientsin : 1 Factory
Hongkong : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 1 Infantry and 1 Tank
E.Shansi : 1 Artillery and 5 Infantrys
Peking : 1 Factory
Frenchindochina : 1 flag, 1 Infantry and 3 Tanks
Phuket : 1 Bomber
sz67 : 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 T.Boat and 8 Transports
sz68 : 1 Carrier and 2 EarlyFighters
sz75 : 3 Submarines
sz70 : 1 DestroyerProduction/PUs Summary :
Yamamoto : 44 / 44
Chinese : 31 / 40
Hisaichi : 45 / 45
Dutch : 30 / 6
Thai : 9 / 12
British : 61 / 26
Anzac : 26 / 8
Americans : 95 / 18
Masaharu : 19 / 20
Russians : 44 / 6 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Dutch
1 Artillery moved from Flores to sz81
1 Infantry moved from Nayumo to sz81
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz81 to sz70
1 Infantry moved from Celebs to sz58
1 Infantry and 1 T.Boat moved from sz58 to sz70
1 EarlyFighter moved from Sarong to sz70
1 EarlyFighter moved from S.Borneo to sz70
1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
1 T.Boat moved from sz57 to sz56
1 Infantry moved from Java to Sumatra
1 Infantry moved from Soem to sz57
1 Infantry moved from Lambok to sz57
2 Infantrys and 1 Transport moved from sz57 to sz61
2 Infantrys moved from sz61 to N.S
1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
2 Infantrys moved from Borneo to E.BorneoPurchase Units - Dutch
Dutch buy 3 Infantrys; Remaining resources: 0 PUs;Combat - Dutch
Battle in sz70
Dutch attack with 1 Artillery, 1 Destroyer, 2 EarlyFighters, 2 Infantrys, 1 T.Boat and 1 Transport
Hisaichi defend with 1 Destroyer
Dutch win with 1 Destroyer, 2 EarlyFighters, 1 T.Boat and 1 Transport remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 DestroyerNon Combat Move - Dutch
2 EarlyFighters moved from sz70 to Davao
1 Artillery and 2 Infantrys moved from sz70 to DavaoPlace Units - Dutch
3 Infantrys placed in S.BorneoTurn Complete - Dutch
Dutch collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Thai
1 Artillery, 3 Infantrys and 1 Tank moved from Thailand to Malaya
2 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank moved from Phuket to MalayaPurchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 3 Artillerys, 1 EarlyFighter, 9 Infantrys and 2 Tanks
British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 9 Infantrys and 2 Tanks in Malaya, round 2 : 7/15 hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/8 hits
4 Infantrys owned by the British, 5 Infantrys owned by the Thai and 2 Tanks owned by the British lost in Malaya
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 3 : 0/10 hits
British roll dice for 1 Bunker and 1 EarlyFighter in Malaya, round 3 : 0/2 hits
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 4 : 2/10 hits
British roll dice for 1 Bunker and 1 EarlyFighter in Malaya, round 4 : 2/2 hits
1 EarlyFighter owned by the British, 1 Bunker owned by the British and 2 Infantrys owned by the Thai lost in Malaya
Thai win, taking Malaya from British with 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 18
Casualties for British: 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks
Casualties for Thai: 7 InfantrysNon Combat Move - Thai
1 EarlyFighter moved from Malaya to Phuket
1 Destroyer, 1 T.Boat and 2 Transports moved from sz73 to sz60Place Units - Thai
6 Infantrys placed in PhuketTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs totalTerritory Summary for Thai :
Phuket : 1 AAGun, 1 EarlyFighter, 1 Factory and 6 Infantrys
Malaya : 1 flag, 3 Artillerys, 2 Infantrys and 2 Tanks
sz60 : 1 Destroyer, 1 T.Boat and 2 TransportsProduction/PUs Summary :
Yamamoto : 44 / 44
Chinese : 31 / 40
Hisaichi : 45 / 45
Dutch : 30 / 30
Thai : 15 / 15
British : 55 / 26
Anzac : 26 / 8
Americans : 95 / 18
Masaharu : 19 / 20
Russians : 44 / 6 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - British
1 Infantry moved from Burma to Thailand
British take Thailand from Thai
1 Infantry moved from Burma to N.French I.
1 Artillery, 1 Infantry and 1 Tank moved from Burma to Thailand
1 Infantry moved from Amdanam to sz64
1 Infantry moved from E.India to sz64
2 Infantrys moved from sz64 to Thailand
1 Artillery and 1 Infantry moved from Bengal to Burma
1 EarlyFighter moved from Calcutta to Burma
1 Artillery moved from Ceylon to sz63
1 Infantry moved from Ceylon to sz63
1 Infantry moved from Calcutta to sz63
1 Tank moved from S.India to sz63
1 Artillery, 2 Destroyers, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz63 to sz64
1 Artillery, 2 Infantrys and 1 Tank moved from sz64 to Thailand
2 Infantrys moved from Moresby to sz49
1 Artillery moved from E.G to sz49
1 Infantry moved from New Guinea to sz49
1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
1 Infantry moved from Nepal to Bengal
1 Infantry moved from Nagpur to E.India
1 EarlyFighter moved from Bhopa to Burma
1 EarlyFighter moved from Dheli to Burma
1 Artillery and 1 Infantry moved from C.India to E.India
1 Artillery and 3 Infantrys moved from Calcutta to C.India
1 Tank moved from Calcutta to E.India
1 Infantry moved from M.India to C.India
2 Infantrys moved from India to C.India
1 Artillery and 1 Infantry moved from Bhopa to Nagpur
1 Tank moved from Dheli to Nepal
2 Infantrys moved from Dheli to Bhopa
1 Infantry moved from W.India to Bhopa
1 Artillery and 1 Infantry moved from Bhopal to Bhopa
3 Infantrys moved from sz57 to Java
1 Artillery moved from sz57 to Java
1 Submarine moved from sz47 to sz49
1 Infantry moved from British Columbia to sz6
1 Infantry moved from Vancouver to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from Canada to N.Canada
1 Infantry moved from N.G to New GuineaPurchase Units - British
British buy 3 B.Transports and 1 Infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
Place Units - British
3 B.Transports placed in sz63
1 Infantry placed in CalcuttaTurn Complete - British
British collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Anzac
1 Artillery and 2 Infantrys moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Infantry moved from Samoa to sz38
1 Infantry moved from Fiji to sz38
1 Tank moved from Melbourne to sz37
1 Infantry moved from Sydney to sz37
1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry, 1 Tank and 1 Transport moved from sz37 to sz50
1 EarlyFighter moved from Melbourne to Soem
1 EarlyFighter moved from Sydney to Soem
1 Infantry and 1 Tank moved from sz50 to Soem
2 Infantrys moved from New Caledonia to sz41
2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
2 Infantrys moved from sz49 to Derby
2 Infantrys moved from Darwin to Derby
1 Infantry moved from Darwin to Derby
1 Artillery moved from Darwin to Derby
1 Tank moved from Australia to Derby
1 Infantry moved from E.Australia to Australia
1 Artillery moved from E.Australia to Australia
2 Infantrys moved from Townsville to N.Australia
1 Artillery, 3 Infantrys and 1 Tank moved from Melbourne to S.W.Australia
1 Tank moved from S.W.Australia to W.Australia
2 Infantrys and 2 T.Boats moved from sz38 to sz37
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37Purchase Units - Anzac
Anzac buy 1 Infantry and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - Anzac
Place Units - Anzac
1 Transport placed in sz37
1 Infantry placed in DarwinTurn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Americans
3 units repaired.
1 Transport moved from sz5 to sz4
1 Destroyer moved from sz5 to sz4
1 Infantry and 1 Tank moved from Alaska to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 EarlyFighter moved from Alaska to Palana
1 Infantry moved from Anchorage to Alaska
3 Infantrys moved from Seattle to British Columbia
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Infantry moved from Olympic Penn to Seattle
1 Tank moved from High Desert to Canada
2 Infantrys moved from Los Angeles to sz27
1 Destroyer, 2 Infantrys and 1 Transport moved from sz27 to sz25
1 Tank moved from Central Valley to sz23
1 Infantry moved from Central Valley to sz23
1 Battleship, 1 Carrier, 1 Infantry, 1 Tank and 1 Transport moved from sz23 to sz6
1 Infantry and 1 Tank moved from sz6 to N.Canada
1 Submarine moved from sz13 to sz22
1 EarlyFighter moved from Kauai to sz22
1 Destroyer moved from sz45 to sz17
2 Submarines moved from sz40 to sz17
1 EarlyFighter moved from Midway to sz22
1 Bomber moved from Portland to sz22
1 Destroyer and 1 Submarine moved from sz31 to sz25
1 Battleship moved from sz25 to sz6
2 Infantrys moved from sz25 to Kauai
1 Artillery moved from Fais to Ifalk
2 Infantrys moved from Weno to Lasap
1 Tank moved from Phonpei to Pula
1 Artillery moved from Pikelot to Pula
2 Infantrys moved from Nor Cal to Portland
1 Infantry moved from Central Valley to Portland
3 Infantrys moved from San Francisco to Nor Cal
2 Artillerys moved from San Francisco to Nor Cal
2 Tanks moved from San Francisco to Portland
1 EarlyFighter moved from San Francisco to sz6Purchase Units - Americans
Americans buy 1 Factory and 1 Infantry; Remaining resources: 1 PUs;Combat - Americans
Battle in sz17
Americans attack with 1 Destroyer and 2 Submarines
Yamamoto defend with 2 Carriers
Americans win with 1 Destroyer remaining. Battle score for attacker is 16
Casualties for Americans: 2 Submarines
Casualties for Yamamoto: 2 Carriers
Battle in sz22
Americans attack with 1 Bomber, 2 EarlyFighters and 1 Submarine
Yamamoto defend with 1 Cruiser
Americans win with 1 Bomber, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 CruiserNon Combat Move - Americans
1 Bomber moved from sz22 to Alaska
1 EarlyFighter moved from sz22 to Alaska
1 EarlyFighter moved from sz22 to sz6Place Units - Americans
1 Factory placed in Rocky Mt
1 Infantry placed in Davao
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mindanao: 1 Artillery and 1 Infantry
EDIT: Adding units owned by Americans to Davao: 1 Artillery and 1 Infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 95 PUs; end with 96 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Masaharu
1 Transport moved from sz7 to sz1
1 Transport moved from sz1 to sz15
2 Infantrys and 2 Tanks moved from Akina to sz15
1 Infantry moved from Akina to sz15
2 Artillerys and 2 Infantrys moved from N.Japan to sz1
3 Infantrys moved from Manchuria to Vladivostok
1 Artillery moved from Manchuria to Vladivostok
1 Infantry moved from Manchuria to Belogorsk
2 Infantrys moved from Hsingan to Belogorsk
1 Artillery moved from Hsingan to Belogorsk
1 Artillery, 2 Infantrys and 2 Tanks moved from Hsingan to Quingdao
1 Artillery and 1 Infantry moved from sz1 to Vostok
1 Artillery and 1 Infantry moved from sz1 to Yakutsk
3 Infantrys, 1 T.Boat, 2 Tanks and 2 Transports moved from sz15 to sz1
3 Infantrys and 2 Tanks moved from sz1 to Amursk
1 Bomber moved from Akina to Quingdao
1 EarlyFighter moved from Akina to BelogorskPurchase Units - Masaharu
Masaharu buy 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs;Combat - Masaharu
Battle in Quingdao
Masaharu attack with 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 1/6 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits
Masaharu roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Quingdao, round 3 : 4/6 hits
Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Russians: 1 Bunker
Casualties for Masaharu: 1 Infantry
Battle in Amursk
Masaharu attack with 3 Infantrys and 2 Tanks
Russians defend with 1 AAGun, 1 Bunker and 1 Factory
Masaharu roll dice for 3 Infantrys and 2 Tanks in Amursk, round 2 : 1/5 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits
1 Infantry owned by the Masaharu lost in Amursk
Masaharu roll dice for 2 Infantrys and 2 Tanks in Amursk, round 3 : 0/4 hits
Russians roll dice for 1 Bunker in Amursk, round 3 : 0/1 hits
Masaharu roll dice for 2 Infantrys and 2 Tanks in Amursk, round 4 : 2/4 hits
Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
Masaharu win, taking Amursk from Russians with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Bunker
Casualties for Masaharu: 2 Infantrys
Battle in Yakutsk
Masaharu attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk
Masaharu win, taking Yakutsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Battle in Vostok
Masaharu attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 0/2 hits
Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 3 : 1/2 hits
Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits
1 Infantry owned by the Russians lost in Vostok
Masaharu win, taking Vostok from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vladivostok
Masaharu attack with 1 Artillery and 3 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery and 3 Infantrys in Vladivostok, round 2 : 2/4 hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits
1 Bunker owned by the Russians lost in Vladivostok
Masaharu win, taking Vladivostok from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Belogorsk
Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 2 : 1/5 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 3 : 0/5 hits
Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits
1 Infantry owned by the Masaharu lost in Belogorsk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Belogorsk, round 4 : 3/4 hits
Russians roll dice for 1 Bunker in Belogorsk, round 4 : 1/1 hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Bunker
Casualties for Masaharu: 2 InfantrysNon Combat Move - Masaharu
1 EarlyFighter moved from Belogorsk to Manchuria
1 Bomber moved from Quingdao to ManchuriaPlace Units - Masaharu
1 Submarine placed in sz16
7 Infantrys placed in AkinaTurn Complete - Masaharu
Masaharu collect 33 PUs; end with 33 PUs totalTerritory Summary for Masaharu :
N.Japan : 1 Tank
Sukhalin : 1 Artillery, 2 Infantrys and 1 Tank
Manchuria : 1 Bomber and 1 EarlyFighter
Akina : 1 AAGun, 1 Bunker, 1 Factory and 10 Infantrys
Vladivostok : 1 flag, 1 Artillery and 3 Infantrys
Yakutsk : 1 flag, 1 Artillery
Vostok : 1 flag, 1 Artillery and 1 Infantry
Quingdao : 1 flag, 1 Artillery, 1 Infantry and 2 Tanks
Belogorsk : 1 flag, 1 Artillery and 1 Infantry
Amursk : 1 flag, 1 AAGun, 1 Factory, 1 Infantry and 2 Tanks
sz1 : 1 Destroyer, 1 T.Boat and 4 Transports
sz7 : 1 Destroyer and 1 Submarine
sz16 : 1 SubmarineProduction/PUs Summary :
Yamamoto : 44 / 44
Chinese : 31 / 40
Hisaichi : 45 / 45
Dutch : 30 / 30
Thai : 12 / 15
British : 58 / 58
Anzac : 26 / 26
Americans : 95 / 96
Masaharu : 33 / 33
Russians : 30 / 6 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Russians
1 Infantry moved from Angarsk to Irkutsk
2 Infantrys moved from Irkutsk to Ulaan Ude
1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
1 Infantry moved from Bratsk to Ustkut
1 Infantry moved from Jinquan to Kyzal
1 EarlyFighter moved from Kaask to Ulaan Ude
2 Tanks moved from Kaask to Ulaan Ude
2 Artillerys and 4 Infantrys moved from Kaask to Kyzal
1 Infantry moved from Kyzyl to Jinquan
1 Infantry moved from Krasnoyarsk to Bratsk
1 Tank moved from Abakan to Jinquan
1 Infantry moved from Maltan to Abakan
1 Artillery and 1 Infantry moved from Achinsk to Krasnoyarsk
1 Tank moved from Achinsk to KaaskPurchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Russians
1 Submarine moved from sz4 to sz3Place Units - Russians
3 Infantrys placed in KaaskTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Research Technology - Yamamoto
Combat Move - Yamamoto
1 unit repaired.
1 Artillery and 1 Infantry moved from Tokyo to sz78
1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz67
1 Artillery and 1 Infantry moved from sz67 to N.French I.
1 Artillery moved from Macau to Kiangsi
1 Artillery moved from Kwangtung to Kiangsi
1 Artillery and 1 Infantry moved from Nagasaki to sz74
1 Destroyer and 1 Submarine moved from sz78 to sz17
2 Bombers moved from Phuket to N.French I.
2 Artillerys, 6 Infantrys and 4 Tanks moved from Manila to sz75
2 Artillerys, 6 Infantrys, 4 Tanks and 6 Transports moved from sz75 to sz70
2 Artillerys, 6 Infantrys and 4 Tanks moved from sz70 to Davao
2 EarlyFighters moved from sz71 to sz70
1 Destroyer and 1 Submarine moved from sz71 to sz70
1 Destroyer and 1 Submarine moved from sz75 to sz70
1 Infantry moved from Iwo Jima to sz75
1 Infantry and 1 T.Boat moved from sz75 to sz71
1 Infantry moved from sz71 to S
Yamamoto take S from Americans
1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
1 Artillery and 1 Infantry moved from sz68 to Mindor
1 Infantry moved from Spralty to sz68
2 EarlyFighters moved from sz68 to Mindor
2 EarlyFighters moved from Fukien to Kiangsi
5 Infantrys and 4 Tanks moved from Shansi to Sian
1 Infantry and 1 T.Boat moved from sz68 to sz69
1 Infantry moved from sz69 to Celebs
Yamamoto take Celebs from DutchPurchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Carrier, 2 EarlyFighters and 1 Transport; Remaining resources: 1 PUs;Combat - Yamamoto
Battle in N.French I.
Yamamoto attack with 1 Artillery, 2 Bombers and 1 Infantry
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Infantry in N.French I., round 2 : 3/4 hits
Dutch roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits
1 Infantry owned by the British lost in N.French I.
Yamamoto win, taking N.French I. from Dutch with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Mindor
Yamamoto attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Mindor, round 2 : 1/4 hits
Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits
1 Infantry owned by the Americans lost in Mindor
Yamamoto win, taking Mindor from Americans with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Sian
Yamamoto attack with 5 Infantrys and 4 Tanks
Chinese defend with 1 Artillery, 2 Infantrys and 1 Tank
Yamamoto roll dice for 5 Infantrys and 4 Tanks in Sian, round 2 : 5/9 hits
Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Sian, round 2 : 1/4 hits
1 Artillery owned by the Chinese, 1 Tank owned by the Chinese, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Sian
Yamamoto win, taking Sian from Chinese with 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 11
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Tank
Battle in sz70
Yamamoto attack with 2 Destroyers, 2 EarlyFighters, 2 Submarines and 6 Transports
Dutch defend with 1 Destroyer, 1 T.Boat and 1 Transport
Yamamoto roll dice for 2 Submarines in sz70, round 2 : 0/2 hits
Yamamoto roll dice for 2 Destroyers, 2 EarlyFighters and 6 Transports in sz70, round 2 : 1/4 hits
Dutch roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz70, round 2 : 1/3 hits
1 T.Boat owned by the Dutch and 1 Submarine owned by the Yamamoto lost in sz70
Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits
Yamamoto roll dice for 2 Destroyers, 2 EarlyFighters and 6 Transports in sz70, round 3 : 1/4 hits
Dutch roll dice for 1 Destroyer and 1 Transport in sz70, round 3 : 0/2 hits
1 Transport owned by the Dutch lost in sz70
Yamamoto roll dice for 1 Submarine in sz70, round 4 : 0/1 hits
Yamamoto roll dice for 2 Destroyers, 2 EarlyFighters and 6 Transports in sz70, round 4 : 0/4 hits
Dutch roll dice for 1 Destroyer in sz70, round 4 : 0/1 hits
Yamamoto roll dice for 1 Submarine in sz70, round 5 : 0/1 hits
Yamamoto roll dice for 2 Destroyers, 2 EarlyFighters and 6 Transports in sz70, round 5 : 1/4 hits
Dutch roll dice for 1 Destroyer in sz70, round 5 : 0/1 hits
1 Destroyer owned by the Dutch lost in sz70
Yamamoto win with 2 Destroyers, 2 EarlyFighters, 1 Submarine and 6 Transports remaining. Battle score for attacker is 13
Casualties for Dutch: 1 Destroyer, 1 T.Boat and 1 Transport
Casualties for Yamamoto: 1 Submarine
Battle in sz17
Yamamoto attack with 1 Destroyer and 1 Submarine
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in sz17, round 2 : 0/1 hits
Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits
Americans roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits
Yamamoto roll dice for 1 Submarine in sz17, round 3 : 0/1 hits
Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 1/1 hits
Americans roll dice for 1 Destroyer in sz17, round 3 : 1/1 hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz17
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Submarine
Battle in Davao
Yamamoto attack with 2 Artillerys, 6 Infantrys and 4 Tanks
Dutch defend with 1 Artillery, 2 EarlyFighters and 2 Infantrys; Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 3 Infantrys and 2 Tanks
Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Davao, round 2 : 4/12 hits
Americans roll dice for 2 Artillerys, 3 EarlyFighters, 5 Infantrys and 2 Tanks in Davao, round 2 : 5/12 hits
2 Infantrys owned by the Dutch, 5 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Davao
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 4 Tanks in Davao, round 3 : 2/7 hits
Americans roll dice for 2 Artillerys, 3 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 3 : 5/8 hits
1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans, 2 Tanks owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 1 Artillery owned by the Dutch lost in Davao
Yamamoto roll dice for 2 Tanks in Davao, round 4 : 1/2 hits
Americans roll dice for 1 Artillery, 3 EarlyFighters and 2 Tanks in Davao, round 4 : 3/6 hits
2 Tanks owned by the Yamamoto and 1 Artillery owned by the Americans lost in Davao
Americans win with 3 EarlyFighters and 2 Tanks remaining. Battle score for attacker is -22
Casualties for Dutch: 1 Artillery and 2 Infantrys
Casualties for Americans: 1 Artillery and 3 Infantrys
Casualties for Yamamoto: 2 Artillerys, 6 Infantrys and 4 Tanks
Battle in Kiangsi
Yamamoto attack with 2 Artillerys and 2 EarlyFighters
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys and 2 EarlyFighters in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Yamamoto lost in Kiangsi
Yamamoto win, taking Kiangsi from Chinese with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Artillery
Casualties for Chinese: 1 InfantryNon Combat Move - Yamamoto
1 Carrier moved from sz68 to sz70
1 Battleship and 1 Carrier moved from sz71 to sz70
2 EarlyFighters moved from Kiangsi to Hongkong
2 EarlyFighters moved from Mindor to sz70
2 Bombers moved from N.French I. to Phuket
1 Battleship moved from sz78 to sz68Place Units - Yamamoto
1 Carrier and 1 Transport placed in sz78
2 EarlyFighters placed in sz78
2 Artillerys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 55 PUs; end with 56 PUs totalTerritory Summary for Yamamoto :
Marcus : 1 Infantry and 1 Tank
Tokyo : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 5 Infantrys and 2 Tanks
Hainan : 2 Artillerys and 3 Infantrys
Bonin : 1 Artillery
Iwo Jima : 1 AAGun, 1 Artillery, 1 Bunker, 3 Infantrys and 2 Tanks
Nagasaki : 2 Artillerys, 7 Infantrys and 3 Tanks
S.Japan : 5 Infantrys
Macau : 1 flag
Sian : 1 flag, 4 Infantrys and 4 Tanks
Kiangsi : 1 flag, 1 Artillery
Kwangtung : 1 flag
Tientsin : 2 Artillerys, 4 Infantrys and 1 Tank
Hongkong : 2 EarlyFighters
Celebs : 1 flag, 1 Infantry
N.French I. : 1 flag, 1 Artillery and 1 Infantry
Phuket : 2 Bombers
Mindor : 1 flag, 1 Artillery and 1 Infantry
S : 1 flag, 1 Infantry
Manila : 1 flag
Spralty : 1 flag
sz17 : 1 Destroyer
sz69 : 1 T.Boat
sz67 : 1 Transport
sz68 : 1 Battleship, 1 Destroyer and 1 Transport
sz60 : 1 Submarine
sz71 : 1 T.Boat
sz70 : 1 Battleship, 2 Carriers, 2 Destroyers, 4 EarlyFighters, 1 Submarine and 6 Transports
sz78 : 1 Carrier, 2 EarlyFighters and 1 TransportProduction/PUs Summary :
Yamamoto : 55 / 56
Chinese : 27 / 40
Hisaichi : 45 / 45
Dutch : 25 / 30
Thai : 12 / 15
British : 58 / 58
Anzac : 26 / 26
Americans : 93 / 96
Masaharu : 33 / 33
Russians : 30 / 30 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from W.Sian to Sikang
2 Infantrys moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 EarlyFighter moved from Gansu to ShangsiPurchase Units - Chinese
Chinese buy 1 Fighter, 4 Infantrys, 1 Mech.Inf, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shangsi
Chinese attack with 2 EarlyFighters and 2 Infantrys
Hisaichi defend with 1 Tank
Chinese win with 2 EarlyFighters remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 2 InfantrysNon Combat Move - Chinese
2 EarlyFighters moved from Shangsi to Sikang
3 Tanks moved from Gansu to Sikang
1 Infantry moved from Tsingnan to Gansu
2 Artillerys and 5 Infantrys moved from Tsingnan to Sikang
1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sikang
2 Tanks moved from Ming Jong to Sikang
1 Artillery and 1 Infantry moved from Ming Jong to Tsingnan
3 Infantrys moved from Xining to Nancheng
1 Artillery and 3 Infantrys moved from Quyan to Ming JongPlace Units - Chinese
1 Fighter, 1 Mech.Inf, 2 Tanks and 2 Tankettes placed in Xining
4 Infantrys placed in UrumalTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Hisaichi
1 Artillery and 1 Infantry moved from E.Shansi to N.Shangsi
1 Bomber and 1 EarlyFighter moved from Shansi to N.Shangsi
1 Artillery and 2 Infantrys moved from Hankou to Hanan
1 Infantry and 3 Tanks moved from Frenchindochina to Thailand
2 Artillerys, 1 Infantry and 1 Tank moved from Hongkong to sz67
2 Artillerys, 1 Infantry, 1 Tank and 3 Transports moved from sz67 to sz73
2 Artillerys, 1 Infantry and 1 Tank moved from sz73 to Thailand
1 Bomber moved from Phuket to Thailand
2 EarlyFighters moved from sz67 to Thailand
1 Tank moved from Kwangsi to Thailand
4 Transports moved from sz67 to sz74
2 Artillerys, 4 Infantrys and 2 Tanks moved from Formosa to sz74
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz74 to sz68
1 Artillery and 1 Infantry moved from sz68 to Borneo
Hisaichi take Borneo from Dutch
1 Artillery, 3 Infantrys and 2 Tanks moved from sz68 to N.B
2 EarlyFighters moved from sz68 to sz56
3 Submarines moved from sz75 to sz45
1 Battleship moved from sz67 to sz73
4 EarlyFighters moved from Fukien to HananPurchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 8 Infantrys and 4 Tankettes; Remaining resources: 1 PUs;Combat - Hisaichi
Battle in N.B
Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks
British defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in N.B, round 2 : 3/6 hits
British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 2/2 hits
2 Infantrys owned by the Hisaichi, 1 Infantry owned by the British and 1 Tank owned by the British lost in N.B
Hisaichi win, taking N.B from British with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 2 Infantrys
Casualties for British: 1 Infantry and 1 Tank
Battle in sz56
Hisaichi attack with 2 EarlyFighters
Dutch defend with 1 T.Boat
Hisaichi roll dice for 2 EarlyFighters in sz56, round 2 : 0/2 hits
Dutch roll dice for 1 T.Boat in sz56, round 2 : 0/1 hits
Hisaichi roll dice for 2 EarlyFighters in sz56, round 3 : 1/2 hits
Dutch roll dice for 1 T.Boat in sz56, round 3 : 0/1 hits
1 T.Boat owned by the Dutch lost in sz56
Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 5
Casualties for Dutch: 1 T.Boat
Battle in Hanan
Hisaichi attack with 1 Artillery, 4 EarlyFighters and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 4 EarlyFighters and 2 Infantrys in Hanan, round 2 : 2/7 hits
Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
Hisaichi win, taking Hanan from Chinese with 1 Artillery, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in N.Shangsi
Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry in N.Shangsi, round 2 : 0/4 hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry in N.Shangsi, round 3 : 2/4 hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits
1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Thailand
Hisaichi attack with 2 Artillerys, 1 Bomber, 2 EarlyFighters, 2 Infantrys and 5 Tanks
British defend with 2 Artillerys, 6 Infantrys and 2 Tanks
Hisaichi roll dice for 1 Battleship in Thailand, round 2 : 0/1 hits
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 EarlyFighters, 2 Infantrys and 5 Tanks in Thailand, round 2 : 4/12 hits
British roll dice for 2 Artillerys, 6 Infantrys and 2 Tanks in Thailand, round 2 : 4/10 hits
2 Infantrys owned by the Hisaichi, 4 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Thailand
Hisaichi roll dice for 1 Bomber, 2 EarlyFighters and 5 Tanks in Thailand, round 3 : 4/8 hits
British roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Thailand, round 3 : 2/6 hits
2 Infantrys owned by the British, 2 EarlyFighters owned by the Hisaichi and 2 Artillerys owned by the British lost in Thailand
Hisaichi roll dice for 1 Bomber and 5 Tanks in Thailand, round 4 : 2/6 hits
British roll dice for 2 Tanks in Thailand, round 4 : 1/2 hits
1 Tank owned by the Hisaichi and 2 Tanks owned by the British lost in Thailand
Hisaichi win, taking Thailand from British with 1 Bomber and 4 Tanks remaining. Battle score for attacker is -3
Casualties for Hisaichi: 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Tank
Casualties for British: 2 Artillerys, 6 Infantrys and 2 TanksNon Combat Move - Hisaichi
1 Bomber moved from Thailand to Hongkong
3 Infantrys moved from Nanking to Sian
4 Infantrys moved from E.Shansi to Shangsi
2 Artillerys and 1 Tank moved from Shansi to Sian
3 Infantrys moved from Kichedung to Nanking
1 Tank moved from Kichedung to Sian
1 Artillery moved from Kichedung to Nanking
1 Tank moved from Hankou to Sian
2 Tanks moved from Fukien to Hanan
1 Transport moved from sz67 to sz74
1 Carrier and 2 Destroyers moved from sz67 to sz60
1 T.Boat moved from sz67 to sz74
1 Artillery moved from Formosa to sz74
1 Artillery moved from sz74 to Kichedung
1 Infantry moved from Korea to Tientsin
5 Infantrys moved from Seoul to Korea
1 Bomber moved from N.Shangsi to Sian
2 EarlyFighters moved from sz56 to sz60
2 EarlyFighters moved from Hanan to sz67
1 Carrier moved from sz68 to sz67
2 EarlyFighters moved from Hanan to Sian
1 EarlyFighter moved from N.Shangsi to SianPlace Units - Hisaichi
1 Artillery and 2 Infantrys placed in Peking
1 Artillery and 2 Infantrys placed in Tientsin
2 Infantrys and 4 Tankettes placed in Hongkong
2 Artillerys and 2 Infantrys placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 51 PUs; end with 52 PUs totalTerritory Summary for Hisaichi :
Korea : 5 Infantrys
Nanking : 1 flag, 1 Artillery and 3 Infantrys
N.Shangsi : 1 flag, 1 Artillery and 1 Infantry
Hanan : 1 flag, 1 Artillery, 1 Infantry and 2 Tanks
Sian : 2 Artillerys, 1 Bomber, 3 EarlyFighters, 3 Infantrys and 3 Tanks
Kichedung : 1 flag, 1 Artillery
Shangsi : 1 flag, 4 Infantrys
Hankou : 1 flag
Seoul : 1 AAGun, 2 Artillerys, 1 Factory and 2 Infantrys
Tientsin : 1 Artillery, 1 Factory and 3 Infantrys
Hongkong : 1 flag, 1 AAGun, 1 Bomber, 1 Factory, 2 Infantrys and 4 Tankettes
Peking : 1 Artillery, 1 Factory and 2 Infantrys
Frenchindochina : 1 flag
Borneo : 1 flag, 1 Artillery and 1 Infantry
Thailand : 4 Tanks
N.B : 1 flag, 1 Artillery, 1 Infantry and 2 Tanks
sz45 : 3 Submarines
sz67 : 1 Carrier and 2 EarlyFighters
sz68 : 4 Transports
sz60 : 1 Carrier, 2 Destroyers and 2 EarlyFighters
sz74 : 1 T.Boat and 1 Transport
sz73 : 1 Battleship and 3 TransportsProduction/PUs Summary :
Yamamoto : 55 / 56
Chinese : 25 / 27
Hisaichi : 51 / 52
Dutch : 22 / 30
Thai : 15 / 15
British : 54 / 58
Anzac : 26 / 26
Americans : 93 / 96
Masaharu : 33 / 33
Russians : 30 / 30 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Dutch
2 Infantrys moved from E.Borneo to S.Borneo
1 Infantry moved from Sumatra to N.SPurchase Units - Dutch
Dutch buy 2 Fighters and 2 Tanks; Remaining resources: 0 PUs;Non Combat Move - Dutch
Place Units - Dutch
2 Fighters and 2 Tanks placed in S.BorneoTurn Complete - Dutch
Dutch collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Thai
1 Infantry moved from Malaya to sz60
1 Infantry moved from sz60 to Sumatra
Thai take Sumatra from Dutch
2 Transports moved from sz60 to sz73
4 Infantrys moved from Phuket to sz73
4 Infantrys and 2 Transports moved from sz73 to sz60
4 Infantrys moved from sz60 to W.Borneo
1 EarlyFighter moved from Phuket to W.BorneoPurchase Units - Thai
Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Thai
Battle in W.Borneo
Thai attack with 1 EarlyFighter and 4 Infantrys
British defend with 1 Artillery and 1 Infantry
Thai roll dice for 1 EarlyFighter and 4 Infantrys in W.Borneo, round 2 : 3/5 hits
British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits
1 Infantry owned by the British and 1 Artillery owned by the British lost in W.Borneo
Thai win, taking W.Borneo from British with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 1 InfantryNon Combat Move - Thai
1 EarlyFighter moved from W.Borneo to Borneo
2 Infantrys moved from Phuket to ThailandPlace Units - Thai
5 Infantrys and 1 Tank placed in PhuketTurn Complete - Thai
Thai collect 20 PUs; end with 20 PUs totalTerritory Summary for Thai :
Borneo : 1 EarlyFighter
Sumatra : 1 flag, 1 Infantry
Thailand : 2 Infantrys
Phuket : 1 AAGun, 1 Factory, 5 Infantrys and 1 Tank
Malaya : 1 flag, 3 Artillerys, 1 Infantry and 2 Tanks
W.Borneo : 1 flag, 4 Infantrys
sz60 : 1 Destroyer, 1 T.Boat and 2 TransportsProduction/PUs Summary :
Yamamoto : 55 / 56
Chinese : 25 / 27
Hisaichi : 51 / 52
Dutch : 20 / 22
Thai : 20 / 20
British : 51 / 58
Anzac : 26 / 26
Americans : 93 / 96
Masaharu : 33 / 33
Russians : 30 / 30 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - British
1 Artillery moved from C.India to sz63
4 EarlyFighters moved from Burma to Malaya
1 Infantry moved from Calcutta to sz63
1 Artillery, 1 B.Transport and 1 Infantry moved from sz63 to sz65
1 Artillery moved from S.A to sz65
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz65 to sz66
2 Artillerys and 1 Infantry moved from sz66 to Malaya
6 Infantrys moved from C.India to sz63
2 Infantrys moved from E.India to sz63
2 B.Transports and 8 Infantrys moved from sz63 to sz66
8 Infantrys moved from sz66 to Malaya
1 Artillery moved from E.India to sz64
1 Infantry moved from Bengal to sz64
1 Tank moved from E.India to Bengal
1 Tank moved from Nepal to Bengal
1 Artillery moved from Burma to sz64
2 Artillerys, 2 Destroyers, 1 Infantry, 2 Submarines, 2 T.Boats and 2 Transports moved from sz64 to sz66
2 Artillerys and 1 Infantry moved from sz66 to Malaya
1 Artillery and 1 Infantry moved from Nagpur to E.India
1 Artillery and 4 Infantrys moved from Bhopa to Nepal
1 Artillery and 3 Infantrys moved from Java to Sumatra
1 Destroyer and 2 Transports moved from sz57 to sz61
1 Submarine moved from sz49 to sz57
1 Transport moved from sz4 to sz5
2 Infantrys moved from N.Canada to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to PalanaPurchase Units - British
British buy 1 Destroyer, 2 Infantrys, 1 Mech.Inf, 1 Submarine and 10 Tankettes; Remaining resources: 0 PUs;Combat - British
Battle in Malaya
British attack with 4 Artillerys, 4 EarlyFighters and 10 Infantrys
Thai defend with 3 Artillerys, 1 Infantry and 2 Tanks
British win, taking Malaya from Thai with 4 Artillerys, 4 EarlyFighters and 8 Infantrys remaining. Battle score for attacker is 20
Casualties for British: 2 Infantrys
Casualties for Thai: 3 Artillerys, 1 Infantry and 2 Tanks
Battle in Sumatra
British attack with 1 Artillery and 3 Infantrys
Thai defend with 1 Infantry
British win, taking Sumatra from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 InfantryNon Combat Move - British
4 EarlyFighters moved from Malaya to S.APlace Units - British
8 Tankettes placed in Calcutta
1 Mech.Inf and 2 Tankettes placed in Dheli
1 Destroyer and 1 Submarine placed in sz49
2 Infantrys placed in VancouverTurn Complete - British
British collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Anzac
1 Artillery, 5 Infantrys, 1 Submarine, 2 T.Boats and 3 Transports moved from sz37 to sz51
1 Artillery, 3 Infantrys, 1 Submarine and 3 Transports moved from sz51 to sz50
1 Submarine and 1 Transport moved from sz49 to sz50
1 Tank moved from Derby to sz50
1 Tank moved from W.Australia to sz50
1 Artillery moved from Derby to sz50
2 Infantrys moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
2 Infantrys moved from sz51 to W.Australia
1 Artillery moved from S.W.Australia to W.Australia
1 Infantry moved from S.W.Australia to W.Australia
1 Infantry moved from Darwin to Derby
2 Infantrys moved from S.W.Australia to W.Australia
1 Artillery moved from Australia to C.Australia
1 Infantry moved from Australia to C.Australia
3 Infantrys moved from N.Australia to Derby
2 EarlyFighters moved from Soem to Malaya
1 EarlyFighter moved from sz50 to Malaya
2 Artillerys, 6 Infantrys and 2 Tanks moved from sz50 to SoemPurchase Units - Anzac
Anzac buy 1 Destroyer, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - Anzac
Place Units - Anzac
1 Transport placed in sz35
1 Infantry placed in Wellington
1 Destroyer placed in sz37
3 Infantrys placed in Darwin
2 Infantrys placed in MelbourneTurn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Americans
1 EarlyFighter moved from Davao to sz69
1 Infantry moved from Seattle to sz6
1 Infantry moved from British Columbia to sz6
2 Battleships, 1 Carrier, 2 EarlyFighters, 2 Infantrys and 1 Transport moved from sz6 to sz4
1 Transport moved from sz4 to sz5
1 Tank moved from N.Canada to sz5
1 Infantry moved from N.Canada to sz5
1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
2 Infantrys moved from British Columbia to N.Canada
1 EarlyFighter moved from Johnston to N.Australia
2 Infantrys moved from Samar to S
1 Infantry moved from Punay to BohoPurchase Units - Americans
Americans buy 1 Cruiser, 1 Destroyer, 2 Factorys, 18 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs;Combat - Americans
Battle in sz69
Americans attack with 1 EarlyFighter
Yamamoto defend with 1 T.Boat
Yamamoto win with 1 T.Boat remaining. Battle score for attacker is -8
Casualties for Americans: 1 EarlyFighter
Battle in S
Americans attack with 2 Infantrys
Yamamoto defend with 1 Infantry
Americans win, taking S from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 InfantryNon Combat Move - Americans
3 Infantrys and 1 Tank moved from sz4 to Palana
1 Bomber and 1 EarlyFighter moved from Alaska to Palana
2 EarlyFighters moved from sz4 to PalanaPlace Units - Americans
1 Destroyer and 1 Transport placed in sz25
1 Cruiser and 1 Submarine placed in sz25
1 Factory placed in Anchorage
1 Factory placed in Alaska
14 Infantrys placed in Rocky Mt
4 Infantrys placed in DavaoTurn Complete - Americans
Americans collect 94 PUs; end with 94 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Masaharu
1 Submarine moved from sz16 to sz3
1 Destroyer and 1 Submarine moved from sz7 to sz3
1 Artillery and 1 Infantry moved from Vostok to Irkutsk
1 Artillery and 2 Tanks moved from Quingdao to Belogorsk
1 Infantry and 2 Tanks moved from Amursk to Belogorsk
1 Bomber and 1 EarlyFighter moved from Manchuria to Belogorsk
1 Artillery moved from Vladivostok to Manchuria
3 Infantrys moved from Vladivostok to Manchuria
1 Bomber moved from Belogorsk to sz3
1 Artillery moved from Yakutsk to Angarsk
Masaharu take Angarsk from RussiansPurchase Units - Masaharu
Masaharu buy 1 Carrier, 1 Fighter and 4 Infantrys; Remaining resources: 1 PUs;Combat - Masaharu
Battle in Irkutsk
Masaharu attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in sz3
Masaharu attack with 1 Bomber, 1 Destroyer and 2 Submarines
Russians defend with 1 Submarine
Masaharu roll dice for 2 Submarines in sz3, round 2 : 1/2 hits
Russians roll dice for 1 Submarine in sz3, round 2 : 0/1 hits
1 Submarine owned by the Russians lost in sz3
Masaharu win with 1 Bomber, 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 SubmarineNon Combat Move - Masaharu
1 Bomber moved from sz3 to N.Japan
2 Transports moved from sz1 to sz15
2 Transports moved from sz1 to sz15
1 Infantry moved from Sukhalin to sz1
1 Infantry moved from sz1 to Yakutsk
7 Infantrys moved from Akina to sz15
1 Tank moved from N.Japan to sz15
3 Infantrys moved from Akina to N.Japan
1 AAGun moved from Akina to N.Japan
7 Infantrys, 1 Tank and 4 Transports moved from sz15 to sz1
7 Infantrys and 1 Tank moved from sz1 to BelogorskPlace Units - Masaharu
1 Carrier placed in sz1
1 Fighter placed in sz1
1 Infantry placed in Amursk
3 Infantrys placed in AkinaTurn Complete - Masaharu
Masaharu collect 35 PUs; end with 36 PUs totalTerritory Summary for Masaharu :
N.Japan : 1 AAGun, 1 Bomber and 3 Infantrys
Sukhalin : 1 Artillery, 1 Infantry and 1 Tank
Manchuria : 1 Artillery and 3 Infantrys
Akina : 1 Bunker, 1 Factory and 3 Infantrys
Vladivostok : 1 flag
Yakutsk : 1 flag, 1 Infantry
Irkutsk : 1 flag, 1 Artillery and 1 Infantry
Vostok : 1 flag
Quingdao : 1 flag, 1 Infantry
Angarsk : 1 flag, 1 Artillery
Belogorsk : 1 flag, 2 Artillerys, 1 EarlyFighter, 9 Infantrys and 5 Tanks
Amursk : 1 flag, 1 AAGun, 1 Factory and 1 Infantry
sz3 : 1 Destroyer and 2 Submarines
sz1 : 1 Carrier, 1 Destroyer, 1 Fighter, 1 T.Boat and 4 TransportsProduction/PUs Summary :
Yamamoto : 54 / 56
Chinese : 25 / 27
Hisaichi : 51 / 52
Dutch : 22 / 22
Thai : 12 / 20
British : 57 / 57
Anzac : 26 / 26
Americans : 94 / 94
Masaharu : 35 / 36
Russians : 28 / 30





