[Global 1940] New turn order

  • '16

    Yeah. I made Brazil a colony of Portugal in order to get both of those countries into the game as a joint minor power. They square off with Argentina, which is divided now into three territories.

    Spain’s colonies in Peru, Bolivia, Ecuador, the West Indies, and the Philippines are restored. To compensate for the significantly delayed entry of the United States into the war, the British have a non-combat move at the start of the game that allows them to recall the BC (battlecruiser) and DD that start the game off the coast of Malaya (Singapore). A light carrier with attendant Tac bomber has also been added to the Far Eastern Fleet at Ceylon. The British garrison in Malaya has been upgraded with an additional British INF, an AA gun, and a Dutch fighter. A British transport is off Hong Kong with the option to evacuate that colony. There is now a fortress on Singapore.

    The Dutch garrison in the East Indies consists of 5 total infantry spread across the four islands: 2 on Java, 2 on Sumatra, and 1 on the Celebes. There is an armored car on Java, along with an AA gun and a regular artillery piece. On Sumatra, there are a Tac bomber and cavalry. (For cavalry, I use pieces from a combination of different Risk games. There are three different types of horsemen available, so in theory, one could invent different types of cavalry, and the color variation is very good for those who prefer not to do any painting. For the curious, there is a cavalryman on the march, a cavalryman with saber raised mid-charge, and a cavalryman aiming a carbine from the saddle.) The Dutch have 1 cruiser and 1 DD on-station, with a light carrier in the Atlantic headed toward the Cape.

    The French have a cruiser off Saigon. I divided Indochina into north (Tonkin) and south (Annam). The French have two infantry, an artillery, and a fighter to defend the place. The Siamese have 3 infantry, 1 fighter, 1 armor, and 1 artillery poised to invade.

    The Spanish have 2 infantry, 1 fighter, 1 cavalry, and 1 artillery on the Philippines, which been divided into two zones, north (Luzon) and south (Mindanao). There is a fortress at Corregidor Island (Luzon). A destroyer and transport are off the coast of Peru and could opt to go west into the Pacific Ocean. A destroyer and cruiser are present in an adjacent sea zone.

    To lure the Japanese, an American Marine is stationed on Guam, backed up by a tactical bomber and an AA gun. An American submarine lurks off the coast of Alaska. The American fleet at Honolulu now has an added battlecruiser, while there are two battleships at San Diego.

    The Japanese have been given 4 veteran infantry to beef up their presence in China, as well as a pair of cavalry units, one armor with the Kwangtung Army, and two each in additional, veteran fighters and Tac bombers.

    The Russians gain 2 AAA in Vladivostok, along with two infantry, one fortress, and one fighter. In neighboring Amur there are two infantry, one fighters, one artillery, and one armor. A pair of Russian cavalry are in the nearer two Mongolian territories, with another infantryman waiting on the northern shore of Lake Baikal. Vladivostok and Leningrad are linked by the Trans-Siberian Railroad.

    I took strategic bombers away from everyone except the U.K. & Dominions (U.K. Europe) and the United States at game start.


  • Excellent ideas….now that I am back from YG’s tournament I will start working on this

  • Customizer

    Excuse me if I missed a post, but with the changes that you are suggesting, it doesn’t sound like you are using Global 1940.  It sounds more like HBG’s Global 1939. 
    1940 doesn’t have Dutch or fortresses.  Vladivostok is not it’s own territory either.  Also, you mentioned veteran units, light cruisers and carriers and battlecruisers.  I know you mentioned adding new units, but I don’t think 1940 has room for this many changes.
    Again, if I missed something I apologize, but this was confusing to me.

  • '23 '22 '21 '20 '19 '18 '17 '16

    Agree. We left the topic of “new turn order” behind a long time ago. Can we please either return to it or start a new post? Thanks.


  • I will work on a set up…I am using Triple A to see how it works out and play test a few rounds


  • @knp7765:

    Excuse me if I missed a post, but with the changes that you are suggesting, it doesn’t sound like you are using Global 1940.  It sounds more like HBG’s Global 1939. 
    1940 doesn’t have Dutch or fortresses.  Vladivostok is not it’s own territory either.  Also, you mentioned veteran units, light cruisers and carriers and battlecruisers.  I know you mentioned adding new units, but I don’t think 1940 has room for this many changes.
    Again, if I missed something I apologize, but this was confusing to me.

    The Dutch ARE in G40, they just don’t have an capital (when they should) and lack a completely military that defends their colonies.

  • '16

    How far back do you want to go?

    Would it unbalance the game badly if the British and French kicked off the game with a non-combat move to give them the option of consolidating their forces? I’m afraid it would. Historically, budget constraints, faulty intelligence reports, and (probably most of all) fear of another apocalyptic blood-letting stayed the British from reinforcing Singapore and the French from invading Germany when Hitler remilitarized the Rhineland.

    It would be possible to place Italy ahead of the British in the turn order, but it seems as if that would only serve to strengthen the Axis by allowing Italy to group its naval units. The same problem arises on the other side if you adjust the size of the Royal Navy and French Navy and concentrates. At some point, you just get murder balls that are effectively immune from attack by anything but Strategic Bombers.

    Should the Soviets go first so they can sweep the Finns and decide on war with Japan? I feel like I’ve heard a fair number of Axis & Allies players disdain a big Russo-Japanese war as ahistorical.


  • @Trenacker:

    How far back do you want to go?

    Would it unbalance the game badly if the British and French kicked off the game with a non-combat move to give them the option of consolidating their forces? I’m afraid it would. Historically, budget constraints, faulty intelligence reports, and (probably most of all) fear of another apocalyptic blood-letting stayed the British from reinforcing Singapore and the French from invading Germany when Hitler remilitarized the Rhineland.

    It would be possible to place Italy ahead of the British in the turn order, but it seems as if that would only serve to strengthen the Axis by allowing Italy to group its naval units. The same problem arises on the other side if you adjust the size of the Royal Navy and French Navy and concentrates. At some point, you just get murder balls that are effectively immune from attack by anything but Strategic Bombers.

    Should the Soviets go first so they can sweep the Finns and decide on war with Japan? I feel like I’ve heard a fair number of Axis & Allies players disdain a big Russo-Japanese war as ahistorical.

    Except everyone seems to forget the unofficial war that took place in Mongolia.

  • '16

    The people who dissent are generally down on the idea of a Japanese attack that drives all the way to Moscow. They want to simulate the war as it was fought.


  • @Trenacker:

    The people who dissent are generally down on the idea of a Japanese attack that drives all the way to Moscow. They want to simulate the war as it was fought.

    In that case, Mongolia should already be in the game on USSR side. They fought for the Soviets until the end of the war.


  • After play testing some…I came to the conclusion France needs to BB and a Destroyer…1 BB makes no difference…thoughts so far


  • @Leatherneckinlv:

    After play testing some…I came to the conclusion France needs to BB and a Destroyer…1 BB makes no difference…thoughts so far

    I am curious, how does Italy or Germany react to that battleship?

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