No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 fighter moved from Persia to Kazakhstan
1 armour moved from Tsinghai to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Persia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 artillery
British win, taking Kazakhstan from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 aaGuns, 1 armour, 3 artilleries and 20 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Cyprus to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from West India to Eastern Persia
16 mech_infantrys moved from West India to Persia
1 armour moved from Turkmenistan to Persia
1 tactical_bomber moved from Egypt to Northwest Persia
Place Units - British
3 artilleries placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 factory_minor placed in Greece
2 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Volgograd to Bulgaria
1 fighter moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Albania
Combat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Albania from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bulgaria to Yugoslavia
2 fighters moved from Albania to Southern Italy
2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 armour moved from Southern Italy to Yugoslavia
2 aaGuns moved from Greater Southern Germany to Yugoslavia
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
2 mech_infantrys moved from Bryansk to Novgorod
2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
7 mech_infantrys moved from Eastern Poland to Novgorod
3 bombers moved from Russia to Greece
2 fighters moved from Caucasus to Greece
4 fighters and 1 tactical_bomber moved from Southern Italy to Greece
2 mech_infantrys moved from Yugoslavia to Greece
2 fighters moved from Western Germany to Greece
1 artillery moved from Caucasus to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 mech_infantrys and 1 tactical_bomber
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win, taking Novgorod from Americans with 2 armour, 2 artilleries, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 armour and 2 mech_infantrys
Battle in Greece
Germans attack with 3 bombers, 8 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 5 artilleries, 1 factory_minor and 5 infantry
retreated to Greece
British win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 3 fighters and 2 mech_infantrys
Casualties for British: 4 infantry
Non Combat Move - Germans
3 bombers and 4 fighters moved from Greece to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Albania
6 infantry moved from Yugoslavia to Albania
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 mech_infantrys moved from Russia to Rostov
3 aaGuns, 12 armour, 4 artilleries, 4 infantry and 9 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Rostov
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
3 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
5 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 0 SuicideAttackTokens; 69 PUs;
Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Shensi
2 mech_infantrys moved from Sikang to Tsinghai
2 bombers moved from French Indo China to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
2 mech_infantrys moved from India to West India
1 fighter and 1 tactical_bomber moved from Yunnan to West India
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 armour
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from West India to India
2 armour moved from Burma to India
2 mech_infantrys moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
2 bombers moved from Suiyuyan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Amur to Korea
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
3 infantry placed in Japan
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 4 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from Persia to Egypt
2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 6 transports moved from 101 Sea Zone to 11 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Vyborg to Norway
3 mech_infantrys moved from Norway to Finland
1 aaGun moved from Morocco to Algeria
Place Units - Americans
3 armour placed in Finland
3 mech_infantrys placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 3 fighters
EDIT: Adding units owned by Americans to Norway: 3 fighters
EDIT: Turning off Edit Mode
3 destroyers placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to West India
1 artillery and 2 infantry moved from Eastern Persia to West India
2 fighters moved from 99 Sea Zone to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to West India
Combat - British
Battle in West India
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 mech_infantrys
British win, taking West India from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Caucasus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
5 artilleries and 1 infantry moved from Greece to 99 Sea Zone
5 artilleries, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 6 transports moved from 99 Sea Zone to 98 Sea Zone
5 artilleries moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 armour, 3 artilleries and 16 mech_infantrys moved from Persia to Eastern Persia
2 armour and 12 mech_infantrys moved from Northwest Persia to Eastern Persia
12 artilleries and 3 infantry moved from Northwest Persia to Persia
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
2 fighters moved from West India to Eastern Persia
Place Units - British
1 fighter placed in Iraq
2 infantry placed in Iraq
3 armour placed in Persia
British undo move 2.
2 mech_infantrys placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 artilleries and 3 infantry moved from France to Northern Italy
2 armour moved from Yugoslavia to Eastern Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
Italians collect 17 PUs (2 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 armour moved from New Britain to 47 Sea Zone
1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Battle in Caroline Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Sumatra to Ceylon
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Americans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Americans
1 armour moved from Vyborg to Novgorod
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from British
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry and 6 mech_infantrys moved from Rostov to Caucasus
12 armour, 6 artilleries, 2 infantry and 12 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Albania to Greece
Germans take Greece from British
2 infantry moved from Volgograd to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 13 armour, 6 artilleries, 5 infantry and 21 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from British with 13 armour, 6 artilleries, 4 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 artillery moved from Volgograd to Kazakhstan
3 aaGuns moved from Volgograd to Caucasus
5 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Russia to Kazakhstan
3 bombers moved from Rostov to Bulgaria
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Western Germany to Novgorod
2 fighters moved from Rostov to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Yugoslavia
5 mech_infantrys moved from Germany to Yugoslavia
5 infantry moved from Albania to Bulgaria
2 fighters moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Albania to Yugoslavia
3 aaGuns, 1 artillery and 8 infantry moved from Western Germany to Northern Italy
1 artillery moved from Southern France to Northern Italy
Place Units - Germans
3 artilleries placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 fighter placed in Western Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to West India
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 bomber moved from Kweichow to Kansu
3 mech_infantrys moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 bomber moved from Kweichow to West India
2 mech_infantrys moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Malaya
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in West India
Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking West India from UK_Pacific with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from West India to India
2 mech_infantrys moved from Burma to India
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from Tsinghai to Turkmenistan
2 mech_infantrys moved from Shensi to Kazakhstan
2 mech_infantrys moved from Kweichow to Burma
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 bomber moved from Kansu to Burma
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Amur
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 artilleries placed in India
1 artillery, 1 fighter and 1 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 5 artilleries, 3 fighters, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Egypt to West India
1 infantry moved from Eastern Persia to West India
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in West India
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking West India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from West India to Eastern Persia
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 battleship, 6 carriers, 9 fighters, 3 submarines and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 artillery, 1 infantry and 6 transports moved from 11 Sea Zone to 10 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 6 transports moved from 10 Sea Zone to 1 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
2 destroyers moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Norway to Finland
7 fighters moved from Norway to Finland
1 bomber moved from 20 Sea Zone to Guam
Place Units - Americans
3 mech_infantrys placed in Finland
Americans undo move 1.
3 mech_infantrys placed in Norway
3 artilleries placed in Finland
2 artilleries and 2 infantry placed in Eastern United States
3 fighters placed in Western United States
1 harbour placed in Alaska
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 4 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Eastern Persia to Turkmenistan
2 fighters moved from Eastern Persia to Turkmenistan
1 tactical_bomber moved from Persia to Turkmenistan
Combat - British
Battle in Turkmenistan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry; Japanese defend with 2 mech_infantrys
British win, taking Turkmenistan from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Turkmenistan to Persia
5 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 aaGuns, 5 armour, 5 artilleries, 13 infantry and 32 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
Place Units - British
2 artilleries and 1 infantry placed in Persia
2 artilleries and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
British undo move 1.
1 artillery and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yakut S.S.R. to Sakha
2 armour moved from Eastern Poland to Novgorod
2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 fighter moved from Southern Italy to Belarus
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Yugoslavia to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
Italians collect 14 PUs (5 lost to blockades); end with 16 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yakut S.S.R. to Sakha
2 armour moved from Eastern Poland to Novgorod
2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 fighter moved from Southern Italy to Belarus
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Yugoslavia to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
Italians collect 14 PUs (5 lost to blockades); end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 1 fighter
EDIT: Adding units owned by Italians to Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode