I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 57 PUs;
Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 units repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Amur to Buryatia
1 bomber moved from Amur to Yenisey
1 armour moved from Timguska to Yenisey
1 fighter moved from Japan to Buryatia
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Buryatia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 bomber moved from Yenisey to Amur
1 infantry moved from Korea to Amur
1 fighter moved from Buryatia to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to French Indo China
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 fighters moved from Burma to French Indo China
1 fighter moved from Burma to 35 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Japanese collect 60 PUs (4 lost to blockades); end with 61 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
3 fighters moved from Finland to Novgorod
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Novgorod
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Non Combat Move - Americans
9 armour, 5 artilleries and 4 infantry moved from Karelia to Novgorod
1 artillery moved from Vyborg to Novgorod
3 fighters moved from Novgorod to Finland
3 fighters moved from Norway to Finland
3 armour moved from Norway to Finland
3 fighters moved from 125 Sea Zone to Finland
3 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 125 Sea Zone to 110 Sea Zone
4 transports moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from India to Egypt
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 battleship and 3 carriers moved from 55 Sea Zone to 54 Sea Zone
5 submarines moved from 26 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Finland
3 mech_infantrys placed in Norway
2 artilleries and 4 infantry placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Karelia to Archangel
British take Archangel from Germans
1 mech_infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 1 mech_infantry moved from Caucasus to Rostov
Combat - British
Battle in Rostov
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Rostov from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kazakhstan
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 artilleries moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to India
2 mech_infantrys moved from Egypt to Iraq
4 fighters moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 artilleries placed in Iraq
1 fighter placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Rostov
1 armour moved from Bryansk to Rostov
1 fighter moved from Volgograd to Rostov
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 artillery and 1 mech_infantry
Italians win, taking Rostov from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Southern Italy to France
1 infantry moved from Northern Italy to France
1 armour moved from Samara to Timguska
1 fighter moved from Rostov to Slovakia Hungary
1 armour and 1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in Rostov
ANZAC attack with 2 fighters and 2 infantry
Italians defend with 1 armour and 1 infantry
ANZAC win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Rostov to Caucasus
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery and 1 mech_infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Smolensk to Archangel
9 armour, 1 artillery and 20 mech_infantrys moved from Belarus to Novgorod
6 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Russia to Archangel
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 artillery moved from Ukraine to Rostov
2 infantry moved from Volgograd to Rostov
1 bomber moved from Eastern Poland to Kazakhstan
1 bomber moved from Eastern Poland to Rostov
1 bomber moved from Eastern Poland to Archangel
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
3 fighters moved from Germany to Novgorod
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 2 infantry
Germans win, taking Rostov from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 armour
Germans win, taking Archangel from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Novgorod
Germans attack with 9 armour, 1 artillery, 5 fighters, 26 mech_infantrys and 1 tactical_bomber
British defend with 4 fighters and 1 infantry; Americans defend with 1 airfield, 9 armour, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Novgorod from Americans with 9 armour, 1 artillery, 5 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Germans: 17 mech_infantrys
Casualties for British: 4 fighters and 1 infantry
Casualties for Americans: 9 armour, 6 artilleries and 5 infantry
Non Combat Move - Germans
1 mech_infantry moved from Russia to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Rostov to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Bryansk to Belarus
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Archangel to Eastern Poland
3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Western Germany to Northern Italy
2 fighters and 1 tactical_bomber moved from Novgorod to Germany
3 fighters moved from Novgorod to Belarus
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 submarine moved from 22 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine and 1 transport
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to French Indo China
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Amur to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 bomber moved from Amur to French Indo China
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 6 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
5 armour, 12 fighters and 1 mech_infantry moved from Finland to Novgorod
1 bomber moved from United Kingdom to Novgorod
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
1 fighter moved from India to Kazakhstan
1 bomber moved from Egypt to Kazakhstan
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kazakhstan
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 artillery
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter
Battle in Novgorod
Americans attack with 5 armour, 1 bomber, 12 fighters and 1 mech_infantry
Germans defend with 1 airfield, 9 armour, 1 artillery, 1 factory_minor, 1 harbour and 9 mech_infantrys
Americans win, taking Novgorod from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is -20
Casualties for Germans: 9 armour, 1 artillery and 9 mech_infantrys
Casualties for Americans: 3 armour, 1 bomber, 8 fighters and 1 mech_infantry
Non Combat Move - Americans
4 fighters moved from Novgorod to Finland
3 mech_infantrys moved from Norway to Finland
3 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 25 Sea Zone to Queensland
1 bomber moved from 44 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from India to 54 Sea Zone
3 carriers, 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Kazakhstan to Turkmenistan
1 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
Place Units - Americans
3 fighters placed in Western United States
3 armour placed in Finland
3 mech_infantrys placed in Norway
3 fighters placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 battleships moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Cyprus
3 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 5 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to Cyprus
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from Japanese
Combat - British
Battle in Greece
Battle in Cyprus
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 2 infantry
British win, taking Greece from Germans, taking Cyprus from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Cyprus to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Egypt
3 cruisers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
6 artilleries, 1 infantry and 9 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Turkmenistan to Tsinghai
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
2 mech_infantrys moved from Iraq to Eastern Persia
3 artilleries moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from India to West India
2 fighters moved from West India to Persia
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Timguska to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
1 armour moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Slovakia Hungary to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry; ANZAC defend with 2 fighters
Italians win, taking Caucasus from British with 1 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for French: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for ANZAC: 2 fighters
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
2 infantry moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from France to Yugoslavia
3 armour moved from Southern Italy to Yugoslavia
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
2 aaGuns moved from Western Germany to Greater Southern Germany
Place Units - Italians
3 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Germany to Novgorod
1 bomber moved from Eastern Poland to Kazakhstan
1 bomber moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Americans with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 armour
Non Combat Move - Germans
2 bombers moved from Kazakhstan to Russia
3 aaGuns, 12 armour, 4 artilleries, 4 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Russia to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Belarus to Caucasus
1 bomber moved from Novgorod to Russia
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Southern Italy
3 aaGuns moved from Germany to Western Germany
6 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
3 artilleries moved from France to Southern France
10 infantry moved from France to Southern France
3 infantry moved from France to Northern Italy
2 infantry moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 artillery
EDIT: Adding units owned by Germans to Belarus: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Sakha to Amur
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from French Indo China to 45 Sea Zone
3 mech_infantrys moved from Kweichow to Sikang
2 bombers moved from French Indo China to Sikang
11 armour, 6 artilleries and 31 mech_infantrys moved from Burma to India
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 11 armour, 6 artilleries and 31 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 11 armour, 6 artilleries and 30 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Sikang from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Sikang to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
2 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Szechwan
3 fighters moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to Yunnan
1 tactical_bomber moved from Burma to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Japanese collect 62 PUs (2 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs