one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
StuckTojo (Axis) vs. Odonis (Allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 7 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 bombers and 3 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan -
scramble in SZ6?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 7 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 bombers and 3 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 4 destroyers, 7 fighters and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 2 carriers owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -99
Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers, 7 fighters and 1 transport
Casualties for Japanese: 4 destroyers and 1 submarine
Battle in Japan
Americans attack with 1 bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 aaGuns
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 bomber moved from Japan to Soviet Far East
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 11 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from Central United States to 10 Sea Zone
6 fighters moved from Gibraltar to Central United States
1 transport moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
1 bomber, 5 fighters and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
UK?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
18 artilleries and 6 infantry moved from West India to India
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Persia
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Eastern Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Battle in India
British attack with 18 artilleries and 6 infantry
Japanese defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 6 mech_infantrys
British win, taking Normandy Bordeaux from Italians, taking India from Japanese with 4 artilleries remaining. Battle score for attacker is 35
Casualties for British: 14 artilleries and 6 infantry
Casualties for Japanese: 3 armour, 7 artilleries, 3 fighters, 3 infantry and 6 mech_infantrysNon Combat Move - British
2 aaGuns moved from West India to India
6 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
2 fighters placed in United Kingdom
1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
2 fighters moved from Southern Italy to 92 Sea Zone
3 armour moved from Northwest Persia to Persia
2 fighters moved from Caucasus to PersiaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Persia
Italians attack with 3 armour and 2 fighters
British defend with 1 artillery and 1 factory_minor
Italians win, taking Persia from British with 3 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
2 fighters moved from 92 Sea Zone to Southern France
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
1 artillery and 6 infantry moved from Southern Italy to Northern Italy
2 artilleries and 2 infantry moved from Bulgaria to Greece
2 fighters moved from Caucasus to 97 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour moved from Belarus to Rostov
2 armour moved from Belarus to Karelia
2 fighters moved from Persia to Iraq
1 fighter moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 carrier and 2 transports placed in 97 Sea Zone
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,1
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from Philippines to QueenslandPlace Units - ANZAC
1 fighter and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Eastern Persia
24 armour, 10 artilleries and 31 mech_infantrys moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Persia
Germans attack with 1 armour and 6 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Eastern Persia from British with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 26 armour, 10 artilleries and 31 mech_infantrys
British defend with 4 artilleries and 3 infantry
Germans win, taking Trans-Jordan from British with 26 armour, 10 artilleries and 28 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 3 mech_infantrys
Casualties for British: 4 artilleries and 3 infantryNon Combat Move - Germans
3 aaGuns moved from Iraq to Trans-Jordan
4 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Russia to Kazakhstan
2 armour moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Northwest Persia
3 armour moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters moved from 99 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from Romania to Yugoslavia
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
2 artilleries and 6 infantry moved from Western Germany to France
1 mech_infantry moved from Karelia to Norway
1 fighter moved from Western Germany to Norway
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
3 armour placed in Iraq
1 bomber placed in Greece
2 transports placed in 97 Sea Zone
3 mech_infantrys placed in Volgograd
1 bomber placed in Ukraine
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 units repaired.
2 artilleries and 2 infantry moved from Hainan to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
1 tactical_bomber moved from 36 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Burma
3 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from Malaya to Burma
1 carrier moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 1 infantry placed in Japan
3 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Soviet Far East to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 4 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
5 fighters moved from Western United States to 25 Sea Zone
6 fighters moved from Central United States to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Western United StatesPlace Units - Americans
2 armour, 1 artillery and 2 infantry placed in Western United States
2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
1 artillery and 3 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from United Kingdom to French West Africa
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 armour moved from Persia to West India
Italians take West India from UK_Pacific
1 armour moved from Persia to Syria
Italians take Syria from FrenchCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 aaGun
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in GibraltarNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Persia
2 fighters moved from Iraq to Eastern Persia
2 armour moved from Rostov to Northwest Persia
1 carrier and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern France to Southern Italy
1 bomber and 1 fighter moved from Western Germany to Southern Italy
1 artillery moved from Southern France to France
1 armour and 1 mech_infantry moved from Southern France to Northern Italy
2 artilleries moved from France to Northern Italy
2 armour moved from Karelia to BelarusPlace Units - Italians
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in Guam
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 6 mech_infantrys moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Persia to India
26 armour, 10 artilleries and 28 mech_infantrys moved from Trans-Jordan to Egypt
3 armour and 4 mech_infantrys moved from Iraq to Egypt
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to MoroccoCombat - Germans
Battle in India
Germans attack with 1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 4 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
1 armour owned by the Germans retreated to West India
UK_Pacific win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 fighter and 6 mech_infantrys
Casualties for British: 2 aaGuns and 2 infantry
Battle in Egypt
Germans attack with 29 armour, 10 artilleries and 32 mech_infantrys
French defend with 1 infantry; British defend with 1 factory_minor and 1 harbour
Germans win, taking Egypt from British with 29 armour, 10 artilleries and 32 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in MoroccoNon Combat Move - Germans
1 tactical_bomber moved from India to West India
2 armour moved from Turkmenistan to West India
3 mech_infantrys moved from Kazakhstan to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 fighter moved from Iraq to West India
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
4 fighters and 1 tactical_bomber moved from Western Germany to Gibraltar
6 bombers moved from Southern Italy to Gibraltar
3 armour moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Iraq to Eastern Persia
3 mech_infantrys moved from Volgograd to Turkmenistan
3 mech_infantrys moved from Caucasus to Iraq
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to France
4 infantry moved from Yugoslavia to Northern Italy
5 mech_infantrys moved from Western Germany to Northern Italy
1 fighter moved from Norway to Western Germany
2 aaGuns moved from Trans-Jordan to Egypt
1 artillery moved from France to Northern Italy
1 bomber moved from Greece to West India
1 bomber moved from Ukraine to West IndiaPlace Units - Germans
1 destroyer and 3 submarines placed in 112 Sea Zone
3 armour placed in Iraq
1 bomber placed in Volgograd
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 5 destroyers and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Malaya
1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Battle in Malaya
Japanese attack with 1 armour and 2 mech_infantrys
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in India
Japanese attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 4 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 4 artilleries and 1 infantry
Casualties for Japanese: 4 mech_infantrysNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
3 destroyers placed in 36 Sea Zone
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs





