Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
StuckTojo (Axis) vs. Odonis (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from India to 79 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
3 fighters moved from French Indo China to Shan State
2 mech_infantrys moved from French Indo China to Shan State
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 battleship moved from 17 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from India to West India
2 mech_infantrys moved from Burma to West India
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Guam
Battle in Shan State
Japanese attack with 3 fighters and 2 mech_infantrys
ANZAC defend with 1 armour
Japanese win, taking Guam from Americans, taking Shan State from ANZAC with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in West India
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber could not land in 42 Sea Zone and was removed
1 bomber could not land in 79 Sea Zone and was removed
1 mech_infantry moved from French Indo China to Burma
3 fighters moved from Shan State to India
2 fighters moved from French Indo China to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 artillery moved from Soviet Far East to Siberia
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from Hawaiian Islands to Midway
2 bombers moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 89 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
5 fighters moved from United Kingdom to Gibraltar
1 aaGun moved from Algeria to TunisiaPlace Units - Americans
1 carrier placed in 10 Sea Zone
3 artilleries, 2 fighters and 4 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
18 artilleries and 7 infantry moved from Eastern Persia to West IndiaCombat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in West India
British attack with 18 artilleries and 7 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
British win, taking West India from Japanese with 18 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrysNon Combat Move - British
2 aaGuns moved from Eastern Persia to West India
3 infantry moved from Persia to 80 Sea Zone
3 artilleries moved from Iraq to 80 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Egypt
4 artilleries moved from Iraq to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Caucasus to Persia
4 fighters moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 armour moved from Yenisey to BuryatiaCombat - Italians
Battle in Persia
Italians attack with 1 armour, 4 fighters and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Italians win, taking Persia from British with 1 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Italians
4 fighters moved from Persia to Caucasus
1 fighter moved from Caucasus to Southern Italy
1 armour and 1 mech_infantry moved from Romania to Ukraine
3 armour moved from Caucasus to Northwest Persia
4 armour moved from Vyborg to Belarus
2 armour moved from Finland to Norway
2 artilleries and 2 infantry moved from Romania to Bulgaria
2 artilleries and 4 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to Philippines
1 fighter moved from Queensland to Philippines
1 carrier moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Non Combat Move - French
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 cruiser, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
19 armour, 10 artilleries and 30 mech_infantrys moved from Northwest Persia to Iraq
5 armour and 7 mech_infantrys moved from Caucasus to IraqCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Iraq
Germans attack with 24 armour, 10 artilleries and 37 mech_infantrys
British defend with 1 factory_minor and 10 infantry
Germans win, taking 97 Sea Zone from British, taking Iraq from British with 24 armour, 10 artilleries and 31 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 6 mech_infantrys
Casualties for British: 10 infantryNon Combat Move - Germans
3 aaGuns moved from Northwest Persia to Iraq
2 fighters moved from Ukraine to 97 Sea Zone
5 bombers moved from Caucasus to Southern Italy
1 bomber moved from Belarus to Southern Italy
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 armour moved from Belarus to Rostov
1 mech_infantry moved from Novgorod to Karelia
2 aaGuns, 2 artilleries and 10 infantry moved from Northern Italy to Western Germany
1 artillery and 4 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Ukraine to Greece
1 armour and 3 mech_infantrys moved from Volgograd to Turkmenistan
2 armour moved from Volgograd to Northwest Persia
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 97 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in NorwayTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Amur to Siberia
2 fighters moved from 6 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Hainan
2 carriers moved from 21 Sea Zone to 36 Sea Zone
Japanese take 35 Sea Zone from Americans
Japanese take 36 Sea Zone from ANZAC
1 battleship moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 mech_infantrys moved from French Indo China to MalayaCombat - Japanese
Battle in Siberia
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Siberia from Americans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hainan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Hainan from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Hainan to 36 Sea Zone
2 tactical_bombers moved from Hainan to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
2 mech_infantrys moved from Shan State to India
1 mech_infantry moved from Burma to IndiaPlace Units - Japanese
1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 7 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 bombers and 3 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan -
scramble in SZ6?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 7 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 bombers and 3 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 4 destroyers, 7 fighters and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 2 carriers owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -99
Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers, 7 fighters and 1 transport
Casualties for Japanese: 4 destroyers and 1 submarine
Battle in Japan
Americans attack with 1 bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 aaGuns
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 bomber moved from Japan to Soviet Far East
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 11 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from Central United States to 10 Sea Zone
6 fighters moved from Gibraltar to Central United States
1 transport moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
1 bomber, 5 fighters and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
UK?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
18 artilleries and 6 infantry moved from West India to India
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Persia
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Eastern Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Battle in India
British attack with 18 artilleries and 6 infantry
Japanese defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 6 mech_infantrys
British win, taking Normandy Bordeaux from Italians, taking India from Japanese with 4 artilleries remaining. Battle score for attacker is 35
Casualties for British: 14 artilleries and 6 infantry
Casualties for Japanese: 3 armour, 7 artilleries, 3 fighters, 3 infantry and 6 mech_infantrysNon Combat Move - British
2 aaGuns moved from West India to India
6 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
2 fighters placed in United Kingdom
1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
2 fighters moved from Southern Italy to 92 Sea Zone
3 armour moved from Northwest Persia to Persia
2 fighters moved from Caucasus to PersiaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Persia
Italians attack with 3 armour and 2 fighters
British defend with 1 artillery and 1 factory_minor
Italians win, taking Persia from British with 3 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
2 fighters moved from 92 Sea Zone to Southern France
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
1 artillery and 6 infantry moved from Southern Italy to Northern Italy
2 artilleries and 2 infantry moved from Bulgaria to Greece
2 fighters moved from Caucasus to 97 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour moved from Belarus to Rostov
2 armour moved from Belarus to Karelia
2 fighters moved from Persia to Iraq
1 fighter moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 carrier and 2 transports placed in 97 Sea Zone
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,1
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from Philippines to QueenslandPlace Units - ANZAC
1 fighter and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Eastern Persia
24 armour, 10 artilleries and 31 mech_infantrys moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Persia
Germans attack with 1 armour and 6 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Eastern Persia from British with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 26 armour, 10 artilleries and 31 mech_infantrys
British defend with 4 artilleries and 3 infantry
Germans win, taking Trans-Jordan from British with 26 armour, 10 artilleries and 28 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 3 mech_infantrys
Casualties for British: 4 artilleries and 3 infantryNon Combat Move - Germans
3 aaGuns moved from Iraq to Trans-Jordan
4 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Russia to Kazakhstan
2 armour moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Northwest Persia
3 armour moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters moved from 99 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from Romania to Yugoslavia
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
2 artilleries and 6 infantry moved from Western Germany to France
1 mech_infantry moved from Karelia to Norway
1 fighter moved from Western Germany to Norway
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
3 armour placed in Iraq
1 bomber placed in Greece
2 transports placed in 97 Sea Zone
3 mech_infantrys placed in Volgograd
1 bomber placed in Ukraine
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - Russians
Turn Complete - Russians