@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
StuckTojo (Axis) vs. Odonis (Allies +21)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Ukraine to West India
1 bomber moved from Caucasus to West India
1 mech_infantry moved from Novgorod to Vyborg
4 fighters and 1 tactical_bomber moved from Novgorod to Vyborg
1 artillery moved from Turkmenistan to Eastern Persia
2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern PersiaCombat - Germans
Battle in West India
Germans attack with 3 bombers
British defend with 1 artillery
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Persia
Germans attack with 1 artillery and 3 mech_infantrys
British defend with 1 artillery
Germans win, taking Eastern Persia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Vyborg
Germans attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Vyborg from Americans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 bombers moved from West India to India
2 mech_infantrys moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Russia to Kazakhstan
3 aaGuns, 17 armour, 6 artilleries, 4 fighters and 25 mech_infantrys moved from Caucasus to Volgograd
4 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia
1 tactical_bomber moved from Western Germany to Karelia
4 fighters and 1 tactical_bomber moved from Vyborg to Karelia
4 armour, 7 artilleries and 20 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Romania
4 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Eastern Poland to UkrainePlace Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4
Germans collect 52 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 8 destroyers and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 fighter moved from India to 79 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from Shantung to 19 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 19 Sea Zone from Americans with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
12 armour, 1 bomber, 1 fighter, 27 mech_infantrys and 2 tactical_bombers moved from India to Eastern Persia
1 fighter moved from 79 Sea Zone to Eastern Persia
12 artilleries moved from India to West India
4 mech_infantrys moved from Yunnan to India
6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
6 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from Eastern Persia to India
1 bomber moved from 44 Sea Zone to French Indo ChinaPlace Units - Japanese
8 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 bomber, 12 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 8 carriers, 1 destroyer, 9 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
5 infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 25 Sea Zone to 17 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Northwest Persia to CaucasusCombat - Americans
-
the big one, finally!
OOL, KK if you have them?
-
Doesn’t look like I have any KKs. Scramble three fighters and just go max defence, please.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 bomber, 12 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 8 carriers, 1 destroyer, 9 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
5 infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 25 Sea Zone to 17 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Northwest Persia to CaucasusCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Caucasus
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 bombers, 8 carriers, 3 destroyers, 24 fighters, 3 submarines, 3 tactical_bombers and 7 transports
Japanese defend with 1 battleship, 7 carriers, 2 cruisers, 20 destroyers, 16 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 3 carriers owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship, 9 fighters and 2 transports remaining. Battle score for attacker is -189
Casualties for Americans: 1 battleship, 5 bombers, 8 carriers, 3 destroyers, 24 fighters, 3 submarines, 3 tactical_bombers and 7 transports
Casualties for Japanese: 7 carriers, 2 cruisers, 20 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
6 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Norway
2 armour and 1 artillery placed in Finland
1 destroyer placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
8 armour, 4 fighters and 37 mech_infantrys moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry and 3 mech_infantrys moved from Egypt to 98 Sea Zone
2 infantry, 3 mech_infantrys and 4 transports moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
5 infantry and 3 mech_infantrys moved from 80 Sea Zone to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
8 armour, 4 fighters and 37 mech_infantrys moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry and 3 mech_infantrys moved from Egypt to 98 Sea Zone
2 infantry, 3 mech_infantrys and 4 transports moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
5 infantry and 3 mech_infantrys moved from 80 Sea Zone to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 11 armour, 5 fighters, 5 infantry, 43 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 mech_infantrys; Japanese defend with 13 armour, 2 fighters, 27 mech_infantrys and 2 tactical_bombers
British win, taking Eastern Persia from Germans with 9 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 2 armour, 5 infantry and 43 mech_infantrys
Casualties for Japanese: 13 armour, 2 fighters, 27 mech_infantrys and 2 tactical_bombersNon Combat Move - British
5 fighters moved from Eastern Persia to Iraq
1 tactical_bomber moved from Eastern Persia to Iraq
2 aaGuns, 22 artilleries and 13 infantry moved from Northwest Persia to Persia
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
3 infantry placed in Persia
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Buryatia to Yenisey
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
1 fighter moved from Novgorod to Caucasus
1 armour moved from Ukraine to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking Caucasus from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Volgograd
1 armour moved from Ukraine to Volgograd
2 armour and 1 mech_infantry moved from Romania to Ukraine
5 armour and 1 mech_infantry moved from Novgorod to Karelia
3 fighters moved from Southern Italy to BelarusPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Italians collect 14 PUs (8 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from Philippines to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Guam
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 18 Sea Zone to 16 Sea Zone
1 fighter moved from Iraq to CeylonPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Kazakhstan to Eastern Persia
1 artillery moved from Turkmenistan to Eastern Persia
4 fighters and 1 tactical_bomber moved from Volgograd to Eastern Persia
3 bombers moved from India to Eastern Persia
2 bombers moved from Russia to Eastern Persia
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Americans
1 fighter moved from Western Germany to Finland
4 armour, 7 artilleries, 4 fighters, 20 mech_infantrys and 2 tactical_bombers moved from Karelia to Finland
1 mech_infantry moved from Vyborg to Finland
3 mech_infantrys moved from Novgorod to FinlandCombat - Germans
Battle in Eastern Persia
Germans attack with 1 artillery, 5 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 9 armour
retreated to Eastern Persia
British win with 5 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery, 2 fighters and 3 mech_infantrys
Casualties for British: 4 armour
Battle in Finland
Germans attack with 4 armour, 7 artilleries, 5 fighters, 24 mech_infantrys and 2 tactical_bombers
Americans defend with 1 aaGun, 8 armour, 3 artilleries, 1 factory_minor, 7 fighters and 14 mech_infantrys
3 mech_infantrys owned by the Germans and 4 armour owned by the Germans retreated to Karelia
Americans win with 2 armour and 7 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 7 artilleries and 21 mech_infantrys
Casualties for Americans: 1 aaGun, 6 armour, 3 artilleries and 14 mech_infantrysNon Combat Move - Germans
5 fighters and 2 tactical_bombers moved from Finland to Karelia
5 bombers moved from Eastern Persia to Volgograd
2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
2 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
2 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
3 mech_infantrys moved from Russia to Kazakhstan
3 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 4 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
3 aaGuns, 13 armour, 10 artilleries and 26 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Germany to Baltic StatesPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,6
Germans collect 53 PUs (1 lost to blockades); end with 54 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters and 2 tactical_bombers moved from Japan to 17 Sea Zone
1 battleship moved from 6 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
1 bomber moved from French Indo China to 37 Sea Zone
4 mech_infantrys moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
4 artilleries moved from West India to Eastern Persia
5 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Japanese attack with 4 artilleries, 1 bomber and 4 mech_infantrys
British defend with 5 armour
Japanese win, taking Eastern Persia from British with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 5 armour
Casualties for Japanese: 2 artilleries and 2 mech_infantrysNon Combat Move - Japanese
1 bomber moved from Eastern Persia to India
6 artilleries moved from West India to India
2 mech_infantrys moved from Hunan to Burma
1 bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters moved from 19 Sea Zone to French Indo China
1 artillery moved from West India to India
1 artillery moved from West India to India
1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 armour placed in India
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Novgorod
Americans take Vyborg from Germans
1 armour moved from Finland to Novgorod
2 fighters moved from Finland to Novgorod
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaCombat - Americans
Battle in Novgorod
Americans attack with 2 armour and 2 fighters
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans win, taking Novgorod from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour
Casualties for Americans: 1 armour and 1 fighter
Battle in Northwest Persia
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far EastNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers and 3 fighters moved from Western United States to Hawaiian Islands
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from Novgorod to Finland
5 fighters moved from Finland to United Kingdom
1 mech_infantry moved from Norway to VyborgPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
6 artilleries and 6 infantry moved from Persia to Eastern Persia
3 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West IndiaCombat - British
Battle in West India
Battle in Eastern Persia
British attack with 6 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 mech_infantrys
British win, taking West India from Japanese, taking Eastern Persia from Japanese with 6 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 artilleries and 2 mech_infantrysNon Combat Move - British
3 artilleries and 3 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
2 infantry moved from Iraq to Northwest Persia
3 fighters moved from Eastern Persia to Iraq
1 tactical_bomber moved from Eastern Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 aaGuns, 12 artilleries and 1 infantry moved from Persia to Eastern Persia
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in Iraq
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 7 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Karelia to Finland
1 armour moved from Karelia to Finland
4 armour moved from Karelia to VyborgCombat - Italians
Battle in Vyborg
Italians attack with 4 armour
Americans defend with 1 mech_infantry
Italians win, taking Vyborg from Americans with 4 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Finland
Italians attack with 2 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 1 fighter
Italians win, taking Finland from Americans with 2 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 fighterNon Combat Move - Italians
3 fighters moved from Belarus to Caucasus
2 fighters moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Southern Italy to Northern Italy
2 artilleries and 2 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6
Italians collect 19 PUs (5 lost to blockades); end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Malaya to Shan State
1 fighter moved from Ceylon to Shan StateCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
ANZAC attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
ANZAC win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Shan State to Malaya
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Non Combat Move - French
1 destroyer moved from 105 Sea Zone to 110 Sea ZoneTurn Complete - French





