@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
StuckTojo (Axis) vs. Odonis (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 fighters moved from Persia to West India
1 fighter moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Eastern Persia
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Eastern Persia from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in West India
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 mech_infantrys
British win, taking West India from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
British win, taking Northwest Persia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
3 fighters moved from West India to Persia
1 fighter moved from Persia to Iraq
2 battleships, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Persia to Northwest PersiaPlace Units - British
3 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Karelia
1 fighter moved from Eastern Poland to VyborgCombat - Italians
Battle in Karelia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Karelia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Vyborg
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
retreated to Vyborg
Americans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Vyborg to Novgorod
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
3 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 aaGuns moved from Bulgaria to Greece
3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Eastern Poland
1 armour moved from Sakha to ManchuriaPlace Units - Italians
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
4 fighters moved from Caucasus to Eastern Persia
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
3 bombers moved from Caucasus to Northwest Persia
1 mech_infantry moved from Novgorod to Vyborg
4 fighters and 2 tactical_bombers moved from Novgorod to VyborgCombat - Germans
Battle in Eastern Persia
Germans attack with 4 fighters and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Eastern Persia from British with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 4 bombers, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 4 infantry
Germans win, taking Northwest Persia from British with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Vyborg
Germans attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans win, taking Vyborg from Americans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Vyborg to Novgorod
1 tactical_bomber moved from Vyborg to Ukraine
4 fighters moved from Eastern Persia to Caucasus
3 bombers moved from Northwest Persia to Ukraine
1 bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Russia to Kazakhstan
2 armour and 1 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Bulgaria to Greece
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Germans
1 armour and 2 artilleries placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Hunan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
1 bomber moved from India to 35 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 fighter moved from India to 79 Sea Zone
2 mech_infantrys moved from India to West India
2 fighters and 3 tactical_bombers moved from India to West India
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsu
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in West India
Japanese attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
2 tactical_bombers moved from West India to India
1 fighter moved from 79 Sea Zone to India
1 fighter and 1 tactical_bomber moved from West India to French Indo China
1 fighter moved from Kiangsu to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to Shantung
1 mech_infantry moved from Chahar to Shantung
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Japan
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to India
1 fighter moved from West India to India
3 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Yunnan to India
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to YunnanPlace Units - Japanese
1 carrier, 5 destroyers and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 3 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Iwo Jima to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 mech_infantry moved from Finland to Karelia
1 artillery and 1 mech_infantry moved from Finland to Vyborg
3 fighters moved from Finland to Karelia
3 fighters moved from Finland to Vyborg
1 fighter moved from Finland to Karelia
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Guam to 19 Sea ZoneCombat - Americans
Battle in Karelia
Americans attack with 1 artillery, 4 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Karelia from Italians with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Northwest Persia
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 7 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Vyborg
Americans attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Vyborg from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Iwo Jima
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 25 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 81 Sea Zone to 98 Sea Zone
4 fighters moved from Karelia to Finland
3 fighters moved from Vyborg to Finland
3 mech_infantrys moved from Norway to FinlandPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
4 bombers and 3 fighters placed in Western United States
1 artillery placed in FinlandTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 fighters and 1 tactical_bomber moved from Persia to West India
1 fighter moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 mech_infantrys
British win, taking Eastern Persia from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in West India
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking West India from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Persia
1 fighter moved from Eastern Persia to Persia
2 fighters moved from Eastern Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
4 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 aaGuns, 8 armour, 18 artilleries, 11 infantry and 34 mech_infantrys moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 4 transports moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Northwest PersiaPlace Units - British
3 armour placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 fighters and 1 tactical_bomber moved from Persia to West India
1 fighter moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 mech_infantrys
British win, taking Eastern Persia from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in West India
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking West India from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Persia
1 fighter moved from Eastern Persia to Persia
2 fighters moved from Eastern Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
4 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 aaGuns, 8 armour, 18 artilleries, 11 infantry and 34 mech_infantrys moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 4 transports moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Northwest PersiaPlace Units - British
3 armour placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Manchuria to Buryatia
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Eastern Poland to VyborgCombat - Italians
Battle in Karelia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 artillery
Italians win, taking Karelia from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Vyborg
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 artillery
retreated to Vyborg
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Vyborg to Novgorod
1 fighter moved from Karelia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
2 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
2 armour and 1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from New Guinea to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Ukraine to West India
1 bomber moved from Caucasus to West India
1 mech_infantry moved from Novgorod to Vyborg
4 fighters and 1 tactical_bomber moved from Novgorod to Vyborg
1 artillery moved from Turkmenistan to Eastern Persia
2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern PersiaCombat - Germans
Battle in West India
Germans attack with 3 bombers
British defend with 1 artillery
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Persia
Germans attack with 1 artillery and 3 mech_infantrys
British defend with 1 artillery
Germans win, taking Eastern Persia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Vyborg
Germans attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Vyborg from Americans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 bombers moved from West India to India
2 mech_infantrys moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Russia to Kazakhstan
3 aaGuns, 17 armour, 6 artilleries, 4 fighters and 25 mech_infantrys moved from Caucasus to Volgograd
4 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia
1 tactical_bomber moved from Western Germany to Karelia
4 fighters and 1 tactical_bomber moved from Vyborg to Karelia
4 armour, 7 artilleries and 20 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Romania
4 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Eastern Poland to UkrainePlace Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4
Germans collect 52 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 8 destroyers and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 fighter moved from India to 79 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from Shantung to 19 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 19 Sea Zone from Americans with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
12 armour, 1 bomber, 1 fighter, 27 mech_infantrys and 2 tactical_bombers moved from India to Eastern Persia
1 fighter moved from 79 Sea Zone to Eastern Persia
12 artilleries moved from India to West India
4 mech_infantrys moved from Yunnan to India
6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
6 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from Eastern Persia to India
1 bomber moved from 44 Sea Zone to French Indo ChinaPlace Units - Japanese
8 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 bomber, 12 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 8 carriers, 1 destroyer, 9 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
5 infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 25 Sea Zone to 17 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Northwest Persia to CaucasusCombat - Americans
-
the big one, finally!
OOL, KK if you have them?
-
Doesn’t look like I have any KKs. Scramble three fighters and just go max defence, please.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 bomber, 12 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 8 carriers, 1 destroyer, 9 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
5 infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 25 Sea Zone to 17 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Northwest Persia to CaucasusCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Caucasus
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 bombers, 8 carriers, 3 destroyers, 24 fighters, 3 submarines, 3 tactical_bombers and 7 transports
Japanese defend with 1 battleship, 7 carriers, 2 cruisers, 20 destroyers, 16 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 3 carriers owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship, 9 fighters and 2 transports remaining. Battle score for attacker is -189
Casualties for Americans: 1 battleship, 5 bombers, 8 carriers, 3 destroyers, 24 fighters, 3 submarines, 3 tactical_bombers and 7 transports
Casualties for Japanese: 7 carriers, 2 cruisers, 20 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
6 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Norway
2 armour and 1 artillery placed in Finland
1 destroyer placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs





