@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Ceylon to Iraq
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Volgograd to Turkmenistan
2 fighters moved from Volgograd to Turkmenistan
2 infantry moved from Caucasus to Northwest Persia
3 bombers moved from Bulgaria to Northwest Persia
Combat - Germans
Battle in Turkmenistan
Germans attack with 1 artillery, 2 fighters and 2 mech_infantrys
British defend with 3 infantry
Germans win, taking Turkmenistan from British with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Northwest Persia
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers moved from Northwest Persia to Caucasus
2 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Russia to Kazakhstan
2 fighters moved from Turkmenistan to Caucasus
5 infantry moved from Bulgaria to Greece
3 infantry moved from Yugoslavia to Bulgaria
5 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Belarus to Novgorod
2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Yugoslavia to Novgorod
2 fighters moved from Southern Italy to Caucasus
1 aaGun moved from Northern Italy to Yugoslavia
1 artillery and 7 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
2 artilleries and 8 infantry moved from Southern France to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Germans
2 armour and 1 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 bomber moved from Burma to Eastern Persia
1 bomber moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Burma to West India
2 mech_infantrys moved from India to West India
1 mech_infantry moved from India to West India
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Battle in West India
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Java from ANZAC, taking West India from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 1 bomber
Japanese win, taking Eastern Persia from British with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Eastern Persia to India
2 bombers moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from West India to India
3 mech_infantrys moved from French Indo China to Hunan
3 fighters moved from Philippines to Japan
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Amur to Manchuria
1 aaGun moved from Korea to Manchuria
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to French Indo China
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Kansu to Chahar
1 tactical_bomber moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 airfield, 3 fighters, 1 harbour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Guam to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
6 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 mech_infantry moved from Finland to Karelia
7 fighters moved from Finland to Karelia
1 fighter moved from Midway to 7 Sea Zone
Combat - Americans
Battle in Karelia
Americans attack with 7 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Karelia from Germans with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Philippines
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 22 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 7 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 3 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 1 Sea Zone to 25 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
6 fighters moved from 34 Sea Zone to Iwo Jima
3 fighters and 3 tactical_bombers moved from 22 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to Iwo Jima
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 8 carriers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 25 Sea Zone
3 fighters moved from Caroline Islands to 25 Sea Zone
1 bomber moved from Philippines to Guam
3 transports moved from 98 Sea Zone to 81 Sea Zone
3 carriers moved from 98 Sea Zone to 81 Sea Zone
1 cruiser and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
7 fighters moved from Karelia to Finland
3 mech_infantrys moved from Norway to Finland
1 mech_infantry moved from Finland to Vyborg
1 aaGun moved from Norway to Finland
Place Units - Americans
3 mech_infantrys placed in Norway
3 mech_infantrys placed in Finland
3 fighters placed in Western United States
1 harbour placed in Midway
1 airfield placed in Iwo Jima
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 fighters moved from Persia to West India
1 fighter moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
Combat - British
Battle in Eastern Persia
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Eastern Persia from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in West India
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 mech_infantrys
British win, taking West India from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
British win, taking Northwest Persia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
3 fighters moved from West India to Persia
1 fighter moved from Persia to Iraq
2 battleships, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Persia to Northwest Persia
Place Units - British
3 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Karelia
1 fighter moved from Eastern Poland to Vyborg
Combat - Italians
Battle in Karelia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Karelia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Vyborg
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
retreated to Vyborg
Americans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Vyborg to Novgorod
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
3 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 aaGuns moved from Bulgaria to Greece
3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Eastern Poland
1 armour moved from Sakha to Manchuria
Place Units - Italians
2 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
4 fighters moved from Caucasus to Eastern Persia
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
3 bombers moved from Caucasus to Northwest Persia
1 mech_infantry moved from Novgorod to Vyborg
4 fighters and 2 tactical_bombers moved from Novgorod to Vyborg
Combat - Germans
Battle in Eastern Persia
Germans attack with 4 fighters and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Eastern Persia from British with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 4 bombers, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 4 infantry
Germans win, taking Northwest Persia from British with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Vyborg
Germans attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans win, taking Vyborg from Americans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Vyborg to Novgorod
1 tactical_bomber moved from Vyborg to Ukraine
4 fighters moved from Eastern Persia to Caucasus
3 bombers moved from Northwest Persia to Ukraine
1 bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Russia to Kazakhstan
2 armour and 1 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Bulgaria to Greece
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Germans
1 armour and 2 artilleries placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Hunan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
1 bomber moved from India to 35 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 fighter moved from India to 79 Sea Zone
2 mech_infantrys moved from India to West India
2 fighters and 3 tactical_bombers moved from India to West India
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsu
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in West India
Japanese attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
2 tactical_bombers moved from West India to India
1 fighter moved from 79 Sea Zone to India
1 fighter and 1 tactical_bomber moved from West India to French Indo China
1 fighter moved from Kiangsu to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to Shantung
1 mech_infantry moved from Chahar to Shantung
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Japan
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to India
1 fighter moved from West India to India
3 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Yunnan to India
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Yunnan
Place Units - Japanese
1 carrier, 5 destroyers and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Iwo Jima to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 mech_infantry moved from Finland to Karelia
1 artillery and 1 mech_infantry moved from Finland to Vyborg
3 fighters moved from Finland to Karelia
3 fighters moved from Finland to Vyborg
1 fighter moved from Finland to Karelia
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Guam to 19 Sea Zone
Combat - Americans
Battle in Karelia
Americans attack with 1 artillery, 4 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Karelia from Italians with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Northwest Persia
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 7 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Vyborg
Americans attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Vyborg from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Iwo Jima
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 25 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 81 Sea Zone to 98 Sea Zone
4 fighters moved from Karelia to Finland
3 fighters moved from Vyborg to Finland
3 mech_infantrys moved from Norway to Finland
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
4 bombers and 3 fighters placed in Western United States
1 artillery placed in Finland
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 fighters and 1 tactical_bomber moved from Persia to West India
1 fighter moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 mech_infantrys
British win, taking Eastern Persia from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in West India
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking West India from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Persia
1 fighter moved from Eastern Persia to Persia
2 fighters moved from Eastern Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
4 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 aaGuns, 8 armour, 18 artilleries, 11 infantry and 34 mech_infantrys moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 4 transports moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Northwest Persia
Place Units - British
3 armour placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 fighters and 1 tactical_bomber moved from Persia to West India
1 fighter moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 mech_infantrys
British win, taking Eastern Persia from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in West India
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking West India from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Persia
1 fighter moved from Eastern Persia to Persia
2 fighters moved from Eastern Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
4 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 aaGuns, 8 armour, 18 artilleries, 11 infantry and 34 mech_infantrys moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 4 transports moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Northwest Persia
Place Units - British
3 armour placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Manchuria to Buryatia
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Eastern Poland to Vyborg
Combat - Italians
Battle in Karelia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 artillery
Italians win, taking Karelia from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Vyborg
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 artillery
retreated to Vyborg
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Vyborg to Novgorod
1 fighter moved from Karelia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
2 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
2 armour and 1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from New Guinea to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to West India
1 bomber moved from Caucasus to West India
1 mech_infantry moved from Novgorod to Vyborg
4 fighters and 1 tactical_bomber moved from Novgorod to Vyborg
1 artillery moved from Turkmenistan to Eastern Persia
2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
Combat - Germans
Battle in West India
Germans attack with 3 bombers
British defend with 1 artillery
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Persia
Germans attack with 1 artillery and 3 mech_infantrys
British defend with 1 artillery
Germans win, taking Eastern Persia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Vyborg
Germans attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Vyborg from Americans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
3 bombers moved from West India to India
2 mech_infantrys moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Russia to Kazakhstan
3 aaGuns, 17 armour, 6 artilleries, 4 fighters and 25 mech_infantrys moved from Caucasus to Volgograd
4 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia
1 tactical_bomber moved from Western Germany to Karelia
4 fighters and 1 tactical_bomber moved from Vyborg to Karelia
4 armour, 7 artilleries and 20 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Romania
4 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4
Germans collect 52 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs