Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
StuckTojo (Axis) vs. Odonis (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Smolensk to Archangel
9 armour, 1 artillery and 20 mech_infantrys moved from Belarus to Novgorod
6 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Russia to Archangel
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 artillery moved from Ukraine to Rostov
2 infantry moved from Volgograd to Rostov
1 bomber moved from Eastern Poland to Kazakhstan
1 bomber moved from Eastern Poland to Rostov
1 bomber moved from Eastern Poland to Archangel
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
3 fighters moved from Germany to NovgorodCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 2 infantry
Germans win, taking Rostov from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 armour
Germans win, taking Archangel from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Novgorod
Germans attack with 9 armour, 1 artillery, 5 fighters, 26 mech_infantrys and 1 tactical_bomber
British defend with 4 fighters and 1 infantry; Americans defend with 1 airfield, 9 armour, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Novgorod from Americans with 9 armour, 1 artillery, 5 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Germans: 17 mech_infantrys
Casualties for British: 4 fighters and 1 infantry
Casualties for Americans: 9 armour, 6 artilleries and 5 infantryNon Combat Move - Germans
1 mech_infantry moved from Russia to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Rostov to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Bryansk to Belarus
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Archangel to Eastern Poland
3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Western Germany to Northern Italy
2 fighters and 1 tactical_bomber moved from Novgorod to Germany
3 fighters moved from Novgorod to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 submarine moved from 22 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine and 1 transport
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in JavaNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to French Indo China
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Amur to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 bomber moved from Amur to French Indo China
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 6 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
5 armour, 12 fighters and 1 mech_infantry moved from Finland to Novgorod
1 bomber moved from United Kingdom to Novgorod
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
1 fighter moved from India to Kazakhstan
1 bomber moved from Egypt to Kazakhstan
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kazakhstan
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 artillery
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter
Battle in Novgorod
Americans attack with 5 armour, 1 bomber, 12 fighters and 1 mech_infantry
Germans defend with 1 airfield, 9 armour, 1 artillery, 1 factory_minor, 1 harbour and 9 mech_infantrys
Americans win, taking Novgorod from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is -20
Casualties for Germans: 9 armour, 1 artillery and 9 mech_infantrys
Casualties for Americans: 3 armour, 1 bomber, 8 fighters and 1 mech_infantryNon Combat Move - Americans
4 fighters moved from Novgorod to Finland
3 mech_infantrys moved from Norway to Finland
3 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 25 Sea Zone to Queensland
1 bomber moved from 44 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from India to 54 Sea Zone
3 carriers, 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Kazakhstan to Turkmenistan
1 infantry moved from India to West India
1 mech_infantry moved from India to Eastern PersiaPlace Units - Americans
3 fighters placed in Western United States
3 armour placed in Finland
3 mech_infantrys placed in Norway
3 fighters placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 battleships moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Cyprus
3 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 5 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to Cyprus
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from JapaneseCombat - British
Battle in Greece
Battle in Cyprus
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 2 infantry
British win, taking Greece from Germans, taking Cyprus from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Cyprus to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Egypt
3 cruisers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
6 artilleries, 1 infantry and 9 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Turkmenistan to Tsinghai
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
2 mech_infantrys moved from Iraq to Eastern Persia
3 artilleries moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from India to West India
2 fighters moved from West India to PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 artilleries placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Timguska to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
1 armour moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Slovakia Hungary to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry; ANZAC defend with 2 fighters
Italians win, taking Caucasus from British with 1 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for French: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for ANZAC: 2 fightersNon Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
2 infantry moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from France to Yugoslavia
3 armour moved from Southern Italy to Yugoslavia
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
2 aaGuns moved from Western Germany to Greater Southern GermanyPlace Units - Italians
3 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 110 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Germany to Novgorod
1 bomber moved from Eastern Poland to Kazakhstan
1 bomber moved from Eastern Poland to NovgorodCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Americans with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 armourNon Combat Move - Germans
2 bombers moved from Kazakhstan to Russia
3 aaGuns, 12 armour, 4 artilleries, 4 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Russia to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Belarus to Caucasus
1 bomber moved from Novgorod to Russia
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Southern Italy
3 aaGuns moved from Germany to Western Germany
6 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
3 artilleries moved from France to Southern France
10 infantry moved from France to Southern France
3 infantry moved from France to Northern Italy
2 infantry moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 artillery
EDIT: Adding units owned by Germans to Belarus: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Sakha to Amur
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from French Indo China to 45 Sea Zone
3 mech_infantrys moved from Kweichow to Sikang
2 bombers moved from French Indo China to Sikang
11 armour, 6 artilleries and 31 mech_infantrys moved from Burma to IndiaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 11 armour, 6 artilleries and 31 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 11 armour, 6 artilleries and 30 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Sikang from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Sikang to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
2 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Szechwan
3 fighters moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to Yunnan
1 tactical_bomber moved from Burma to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Japanese collect 62 PUs (2 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 fighter moved from Persia to Kazakhstan
1 armour moved from Tsinghai to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Persia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 artillery
British win, taking Kazakhstan from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Kazakhstan to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 aaGuns, 1 armour, 3 artilleries and 20 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Cyprus to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from West India to Eastern Persia
16 mech_infantrys moved from West India to Persia
1 armour moved from Turkmenistan to Persia
1 tactical_bomber moved from Egypt to Northwest PersiaPlace Units - British
3 artilleries placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 factory_minor placed in Greece
2 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Volgograd to Bulgaria
1 fighter moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to AlbaniaCombat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Albania from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Yugoslavia
2 fighters moved from Albania to Southern Italy
2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 armour moved from Southern Italy to Yugoslavia
2 aaGuns moved from Greater Southern Germany to YugoslaviaPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to SumatraPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 105 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
2 mech_infantrys moved from Bryansk to Novgorod
2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
7 mech_infantrys moved from Eastern Poland to Novgorod
3 bombers moved from Russia to Greece
2 fighters moved from Caucasus to Greece
4 fighters and 1 tactical_bomber moved from Southern Italy to Greece
2 mech_infantrys moved from Yugoslavia to Greece
2 fighters moved from Western Germany to Greece
1 artillery moved from Caucasus to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 mech_infantrys and 1 tactical_bomber
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win, taking Novgorod from Americans with 2 armour, 2 artilleries, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 armour and 2 mech_infantrys
Battle in Greece
Germans attack with 3 bombers, 8 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 5 artilleries, 1 factory_minor and 5 infantry
retreated to Greece
British win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 3 fighters and 2 mech_infantrys
Casualties for British: 4 infantryNon Combat Move - Germans
3 bombers and 4 fighters moved from Greece to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Albania
6 infantry moved from Yugoslavia to Albania
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 mech_infantrys moved from Russia to Rostov
3 aaGuns, 12 armour, 4 artilleries, 4 infantry and 9 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Rostov
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
3 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
5 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 99 Sea Zone to 97 Sea ZoneTurn Complete - Russians