@simon33 Scramble?
GeneralSvend-Sved allies + 19 -vs- dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,4,4,4,4,6,2,1,6,5,2,3,6
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
3 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,4,4,4,4,6,2,1,6,5,2,3,6
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
3 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Algeria to Iraq
3 infantry moved from Persia to Iraq
1 armour and 1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 artillery moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
4 infantry moved from Brazil to 86 Sea Zone
1 destroyer moved from 86 Sea Zone to 87 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Yunnan to Kwangsi
1 artillery, 6 infantry and 2 mech_infantrys moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Burma to Hunan
4 mech_infantrys moved from India to Yunnan
1 armour moved from India to YunnanCombat - British
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 bomber moved from Iraq to Persia
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 aaGuns moved from Yunnan to Hunan
1 fighter moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
4 infantry moved from 87 Sea Zone to French West AfricaPlace Units - British
1 airfield, 1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour and 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from French
1 armour moved from Tobruk to Libya
1 bomber and 3 fighters moved from Tobruk to Greece
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from French
1 armour moved from Tobruk to Libya
1 bomber and 3 fighters moved from Tobruk to Greece
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
sorry for the second post.
forgot my non com -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 fighters moved from Shan State to Eastern Persia
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South WalesNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 fighters moved from Shan State to Eastern Persia
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South WalesNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in Tunisia
French attack with 1 infantry
Italians defend with 1 mech_infantry
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Poland to Southern Italy
13 armour, 5 artilleries, 18 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Bessarabia
1 armour moved from Romania to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
2 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Bessarabia
2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
1 artillery and 5 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 13 armour, 5 artilleries, 18 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 13 armour, 5 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
2 armour moved from Romania to Western Ukraine
2 artilleries and 2 infantry moved from France to Northern Italy
1 bomber moved from Baltic States to Eastern PolandPlace Units - Germans
3 armour, 4 infantry and 3 mech_infantrys placed in Germany
3 infantry placed in Western Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Bryansk to Baltic States
2 fighters moved from Bryansk to Baltic States
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 105 Sea Zone
1 fighter moved from Novgorod to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Vyborg to Novgorod
1 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
2 fighters moved from Baltic States to Bryansk
1 infantry moved from Bryansk to Belarus
2 armour and 5 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Ukraine
4 artilleries, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Shantung
1 bomber moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Hainan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 carrier, 4 destroyers, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 bomber moved from Paulau Island to KwangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 bomber, 3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsu
1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
4 transports moved from 19 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
8 infantry moved from 19 Sea Zone to Kiangsu
2 carriers moved from 19 Sea Zone to 36 Sea Zone
3 submarines moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to GibraltarCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to GibraltarCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Hunan to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hopei to Chahar
1 fighter moved from Yunnan to Chahar
2 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 infantry moved from French Indo China to Kwangsi
4 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
4 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 armour and 6 mech_infantrys moved from India to Yunnan
4 infantry moved from French West Africa to 87 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
4 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Malta
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 bomber moved from Persia to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Chahar
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Chahar from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kiangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Chahar to Suiyuyan
1 fighter moved from 98 Sea Zone to Bryansk
1 bomber moved from 98 Sea Zone to Egypt
2 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Kwangsi to HunanPlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,3,5,6
UK_Pacific collect 18 PUs (4 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 bomber moved from Greece to Belarus
3 fighters moved from Greece to Southern Italy
2 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour and 1 artillery moved from Libya to TobrukCombat - Italians
Battle in Morocco
Battle in Belarus
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win, taking Morocco from French with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Battle in Tobruk
Italians attack with 1 armour and 1 artillery
British defend with 1 infantry
Italians win, taking Tobruk from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 7 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - ANZAC
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Saudi Arabia
2 fighters moved from Eastern Persia to Saudi Arabia
1 fighter moved from New South Wales to Queensland
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from New South Wales to Queensland
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Saudi Arabia to IraqPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 7 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - ANZAC
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Saudi Arabia
2 fighters moved from Eastern Persia to Saudi Arabia
1 fighter moved from New South Wales to Queensland
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from New South Wales to Queensland
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Saudi Arabia to IraqPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsCombat Move - French
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Eastern Poland to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 tactical_bomber moved from Eastern Poland to Novgorod
2 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Eastern Poland to Ukraine
1 artillery and 9 infantry moved from Germany to Poland
1 fighter moved from Southern Italy to BessarabiaCombat - Germans
Battle in Baltic States
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 bomber and 1 fighter moved from Bessarabia to Eastern Poland
3 aaGuns, 15 armour, 5 artilleries, 10 infantry and 6 mech_infantrys moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Eastern Poland
2 artilleries and 2 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,2,1
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 armour, 3 artilleries, 30 infantry and 1 mech_infantry moved from Bryansk to Ukraine
4 artilleries and 2 infantry moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 4 artilleries, 32 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 armour, 4 artilleries, 31 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Belarus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Ukraine
1 fighter moved from Western Ukraine to Bryansk
2 fighters moved from Smolensk to Bryansk
1 fighter moved from Belarus to BryanskPlace Units - Russians
4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries moved from Manchuria to Jehol
1 artillery moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 battleship and 2 cruisers moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
1 bomber moved from Kiangsu to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 bomber, 1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu
4 transports moved from 19 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
8 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 3 carriers, 1 cruiser, 4 destroyers and 1 transport moved from 20 Sea Zone to 19 Sea Zone
3 submarines moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total