@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Ironfish (Axis) vs ShrimpBoatChef (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 9 PUs total
Italians collect 2 PUs from War Bonds; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from French West Africa to 87 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from New Zealand to Queensland
1 artillery and 2 infantry moved from Queensland to South Australia
1 aaGun moved from New South Wales to South Australia
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea ZoneNon Combat Move - French
1 fighter moved from Iraq to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major, 1x factory_major; Remaining resources: 46 PUs;
Germans buy 2 artilleries and 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
Rocket attack in Greece does 2 damage to factory_minor owned by Russians
Rockets in Western Germany roll: 2
Rocket attack in Southern France does 6 damage to factory_minor owned by Americans
Rockets in United Kingdom roll: 6
Rocket attack in Normandy Bordeaux does 2 damage to factory_minor owned by Americans
Rockets in France roll: 2
2 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Slovakia Hungary
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 3 armour
Germans win, taking Slovakia Hungary from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armourNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Germany
1 tactical_bomber moved from Poland to Germany
1 fighter moved from Poland to Germany
2 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 artillery and 6 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Germans collect 34 PUs (5 lost to blockades); end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 2x factory_minor; Remaining resources: 74 PUs;
Russians buy 3 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yugoslavia to Northern Italy
2 armour moved from Romania to Northern Italy
1 armour moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Poland
1 mech_infantry moved from Belarus to Poland
1 armour moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 bombers moved from Eastern Poland to Northern Italy
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Northern Italy
1 bomber moved from Russia to Poland
1 bomber moved from Russia to Slovakia HungaryCombat - Russians
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 5, airfield = 5
Battle in Poland
Russians attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 1 bomber and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Northern Italy
Russians attack with 3 armour, 2 bombers and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Northern Italy from Italians with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in NorwayNon Combat Move - Russians
1 armour moved from Ukraine to Caucasus
1 bomber moved from Slovakia Hungary to Caucasus
1 tactical_bomber moved from Slovakia Hungary to Caucasus
1 tactical_bomber moved from Slovakia Hungary to Romania
2 armour moved from Ukraine to Romania
1 aaGun moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to Romania
1 armour moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 bomber moved from Poland to Ukraine
1 tactical_bomber moved from Northern Italy to Southern France
2 bombers moved from Northern Italy to Romania
2 bombers moved from Western Germany to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 submarine moved from 125 Sea Zone to 119 Sea Zone
5 infantry moved from Korea to Amur
1 infantry moved from Iraq to Northwest PersiaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Greece
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5
Russians collect 63 PUs; end with 63 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 68 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 destroyers, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 mech_infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 artillery moved from Manchuria to Jehol
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Burma to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 1 cruiser, 3 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in Kweichow
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 submarines and 3 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 1 cruiser, 4 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield and 1 fighter
Japanese win, taking Midway from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 12 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to Yunnan
2 battleships, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Shantung to 33 Sea Zone
1 aaGun moved from Shantung to Anhwe
1 fighter moved from Shantung to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 bomber moved from Kwangtung to Japan
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 artilleries and 3 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Kiangsu
1 mech_infantry placed in India
3 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 2x factory_minor, 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Southern France to Greater Southern Germany
2 mech_infantrys moved from Southern France to Greater Southern Germany
1 tactical_bomber moved from Normandy Bordeaux to Greater Southern Germany
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
3 artilleries moved from Southern France to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
3 artilleries and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
3 bombers and 1 fighter moved from Southern France to Southern Italy
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 7 transports
Italians defend with 1 fighter
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 7 transports remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Southern Italy
Americans attack with 7 artilleries, 3 bombers, 2 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 14 infantry
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 7 artilleries, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 aaGun, 1 artillery and 14 infantry
Casualties for Americans: 1 fighter and 7 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 2 battleships, 1 cruiser, 4 submarines and 3 transports
4 submarines owned by the Japanese Submerged
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 53
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 battleships, 1 cruiser and 3 transports
Battle in 9 Sea Zone
Americans attack with 1 carrier and 1 submarine
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Americans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Greater Southern Germany from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber and 1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 28 Sea Zone
1 carrier moved from 64 Sea Zone to 28 Sea Zone
1 submarine moved from 54 Sea Zone to 29 Sea Zone
1 carrier moved from 91 Sea Zone to 64 Sea Zone
3 bombers moved from Southern Italy to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 tactical_bomber moved from Greater Southern Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern ItalyPlace Units - Americans
1 artillery placed in Southern France
1 artillery placed in Normandy Bordeaux
2 armour placed in Southern France
1 armour and 1 mech_infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 78 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to SicilyCombat - British
Battle in SicilyNon Combat Move - British
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 tactical_bomber moved from Tobruk to Northern Italy
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 battleship moved from 93 Sea Zone to 98 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Persia
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in SardiniaNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Queensland to 28 Sea Zone
1 fighter moved from Queensland to 64 Sea Zone
1 destroyer moved from 62 Sea Zone to 29 Sea ZonePlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
4 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Egypt to Northern ItalyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 3x factory_major; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Rocket attack in Northern Italy does 2 damage to factory_minor owned by Russians
Rockets in United Kingdom roll: 2
Rocket attack in Normandy Bordeaux does 5 damage to factory_minor owned by Americans
Rockets in France roll: 5
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 2 mech_infantrys
Germans win, taking Greater Southern Germany from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 2 mech_infantrysNon Combat Move - Germans
1 fighter moved from Greater Southern Germany to Germany
1 tactical_bomber moved from Greater Southern Germany to Germany
1 fighter and 1 tactical_bomber moved from Poland to Germany
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
3 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,5
Germans collect 32 PUs (1 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 89 PUs;
Russians buy 4 armour, 4 artilleries, 1 infantry, 7 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Poland
1 armour moved from Eastern Poland to Poland
2 armour moved from Romania to Slovakia Hungary
2 armour moved from Northern Italy to Greater Southern Germany
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Korea
1 bomber moved from Romania to Western Germany
1 bomber moved from Romania to Western Germany
1 bomber moved from Russia to Poland
1 bomber moved from Russia to Slovakia Hungary
1 bomber moved from Ukraine to Greater Southern Germany
1 bomber moved from Romania to Western Germany
1 tactical_bomber moved from Southern France to Greater Southern Germany
1 tactical_bomber moved from Romania to Poland
1 tactical_bomber moved from Romania to Slovakia Hungary
1 bomber moved from Romania to Greater Southern Germany
1 infantry moved from Norway to 126 Sea Zone
1 infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Russians
Battle in Scotland
Battle in Greater Southern Germany
Russians attack with 2 armour, 2 bombers and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Scotland from Germans, taking Greater Southern Germany from Germans with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 1 bomber and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Battle in Poland
Russians attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany rolls: 6 and causes: 1 damage to unit: airfield
Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: factory_major = 11, airfield = 1Non Combat Move - Russians
1 infantry moved from Northwest Persia to Persia
1 armour, 1 bomber and 1 tactical_bomber moved from Caucasus to Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Greece to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
1 armour moved from Romania to Northern Italy
3 bombers moved from Western Germany to Northern Italy
3 bombers moved from Northern Italy to Southern Italy
2 bombers moved from Greater Southern Germany to Southern Italy
1 bomber moved from Slovakia Hungary to Southern Italy
1 bomber moved from Poland to Northern Italy
1 tactical_bomber moved from Slovakia Hungary to Northern Italy
1 tactical_bomber moved from Greater Southern Germany to Northern Italy
1 tactical_bomber moved from Poland to Yugoslavia
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Russians
1 transport placed in 99 Sea Zone
1 artillery and 1 infantry placed in Greece
3 artilleries placed in Northern Italy
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3
Russians collect 66 PUs (3 lost to blockades); end with 66 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 71 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Kiangsu to Chahar
1 fighter moved from Anhwe to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Anhwe to Manchuria
2 fighters moved from Yunnan to Kweichow
1 bomber and 1 fighter moved from Japan to 25 Sea Zone
2 submarines moved from 25 Sea Zone to 9 Sea Zone
1 submarine moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 33 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 2 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win, taking Kweichow from Chinese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 9 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier and 1 submarine
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 carrier and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 submarines
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber and 1 fighter moved from 25 Sea Zone to Midway
2 battleships, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 4 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Chahar to Yunnan
3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 mech_infantry moved from India to Yunnan
1 aaGun moved from Anhwe to Kweichow
1 fighter moved from Manchuria to Anhwe
1 artillery and 1 mech_infantry moved from West India to IndiaPlace Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 armour and 3 mech_infantrys placed in Kiangsu
4 infantry placed in India
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 93 PUs;
Americans buy 6 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 armour moved from Southern France to Western Germany
1 armour and 1 artillery moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery, 3 bombers, 1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany
1 bomber moved from Hawaiian Islands to Japan
1 destroyer and 1 submarine moved from 10 Sea Zone to 9 Sea Zone
3 fighters moved from Western United States to 9 Sea ZoneCombat - Americans
Americans creates battle in territory 26 Sea Zone
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8,7 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in Western Germany
Americans attack with 4 armour, 2 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Americans converts factory_major into different units
Americans win, taking 26 Sea Zone from Japanese, taking Western Germany from Germans with 3 armour, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 12 infantry
Casualties for Americans: 1 armour, 2 artilleries and 1 mech_infantry
Battle in 9 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 submarines
Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
3 fighters moved from 9 Sea Zone to Hawaiian Islands
2 infantry, 2 mech_infantrys and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 28 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 battleship moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier moved from 95 Sea Zone to 91 Sea Zone
3 artilleries moved from Southern Italy to 95 Sea Zone
3 artilleries and 3 transports moved from 95 Sea Zone to 81 Sea Zone
3 artilleries moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
1 artillery moved from Southern Italy to Northern Italy
1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy
3 bombers moved from Western Germany to Persia
1 bomber moved from Japan to KoreaPlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Southern Italy
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter and 7 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 aaGun and 2 armour
Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 2 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 infantry moved from Northern Italy to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from AmericansCombat - British
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Iraq to Persia
1 fighter moved from Persia to Eastern Persia
1 tactical_bomber moved from Northern Italy to Iraq
1 battleship and 1 cruiser moved from 95 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern ItalyTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sardinia to 95 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 destroyer moved from 29 Sea Zone to 63 Sea Zone
1 bomber moved from New South Wales to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 47 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total





