AND the Dice Roll is ODD!
SixUnder (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 armour moved from Kweichow to Sikang
Japanese take Shensi from Chinese
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 1 mech_infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 marine moved from Persia to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to CeylonPurchase Units - Japanese
Japanese buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in French Madagascar
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking French Madagascar from British, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 4/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Ceylon from UK_Pacific, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 0/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 2/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hopei to Hunan
3 armour and 4 mech_infantrys moved from West India to Persia
1 armour moved from Eastern Persia to Iraq
4 artilleries moved from West India to Eastern Persia
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Shantung to Japan
1 mech_infantry moved from India to Eastern Persia
4 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
3 tactical_bombers moved from Shantung to Philippines
3 fighters moved from Shantung to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
2 artilleries, 3 infantry and 1 marine placed in Japan
2 artilleries and 1 infantry placed in Shantung
1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 79 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs -
I assumed no scramble from London.
You need to retake a victory city in Europe or Tokyo.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Algeria to Tunisia
1 infantry moved from Tobruk to Alexandria
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 marine and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
6 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 infantry, 1 marine, 1 mech_infantry, 6 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 6 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;Combat - Americans
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orders in sz 6 sir
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Scramble 3 fighters.
1 Kami on each Cruiser
1 Kami on each of 3 destroyers. -
bump #1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Algeria to Tunisia
1 infantry moved from Tobruk to Alexandria
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 marine and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
6 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 infantry, 1 marine, 1 mech_infantry, 6 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 6 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 6 submarines, 3 tactical_bombers and 4 transports
Japanese defend with 2 battleships, 4 carriers, 5 destroyers and 11 fighters
Units damaged: 1 carrier owned by the Japanese
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
Casualties for Americans: 7 carriers, 2 destroyers, 8 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 5 destroyers and 11 fighters
Battle in KoreaNon Combat Move - Americans
3 tactical_bombers moved from 6 Sea Zone to Soviet Far East
2 fighters moved from 6 Sea Zone to Soviet Far East
1 marine and 1 mech_infantry moved from 99 Sea Zone to GreecePlace Units - Americans
3 armour placed in Greece
3 infantry placed in Western United States
2 destroyers, 2 submarines and 3 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Greece to 92 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Non Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 fighter moved from Romania to Greece
1 armour and 1 mech_infantry moved from Albania to Greece
1 mech_infantry moved from Northwest Persia to Syria
Italians take Syria from British
1 armour moved from Kansu to Central Mongolia
Italians take Tsagaan Olom from Russians
Italians take Central Mongolia from Russians
3 fighters moved from Southern Italy to GreecePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Greece
Italians attack with 1 armour, 4 fighters and 1 mech_infantry
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 marine and 1 mech_infantry
Italians roll dice for 1 armour, 4 fighters and 1 mech_infantry in Greece, round 2 : 3/6 hits
Americans roll dice for 3 armour, 1 marine and 1 mech_infantry in Greece, round 2 : 1/5 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Americans, 1 marine owned by the Americans and 1 armour owned by the Americans lost in Greece
Italians roll dice for 1 armour and 4 fighters in Greece, round 3 : 2/5 hits
Americans roll dice for 2 armour in Greece, round 3 : 1/2 hits
2 armour owned by the Americans and 1 armour owned by the Italians lost in Greece
Italians win with 4 fighters remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 3 armour, 1 marine and 1 mech_infantryNon Combat Move - Italians
4 fighters moved from Greece to Southern Italy
1 aaGun moved from Romania to Bulgaria
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun and 2 artilleries moved from Northwest Persia to IraqPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs -
bump #2
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Is it really necessary? Unless ANZAC or France can retake a victory city, this game is over.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Japanese scrambles to create a battle in territory 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 transport
Japanese defend with 3 tactical_bombers
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 artillery placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Combat - French
Turn Complete - French
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thought i had one more turn with britain, but i was wrong. GG
want to play another?
posting vic for you