No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Obviously a boo boo requiring an edit there. Seems TripleA moved the transport with 3 movement remaining to SZ111 in combat movement. I obviously didn’t intend that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
1 marine moved from 80 Sea Zone to Persia
3 armour, 4 artilleries and 4 mech_infantrys moved from India to West India
1 destroyer and 3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 39 Sea Zone to Eastern Persia
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Burma to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour, 4 artilleries and 1 infantry moved from Hunan to Kweichow
1 fighter moved from Japan to 35 Sea Zone
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 4x airfield; Remaining resources: 6 SuicideAttackTokens; 79 PUs;
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat - Japanese
Battle in Persia
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Persia from British with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 5/18 hits
Chinese roll dice for 12 infantry in Kweichow, round 2 : 3/12 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 3 : 6/15 hits
Chinese roll dice for 7 infantry in Kweichow, round 3 : 3/7 hits
1 artillery owned by the Japanese, 6 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 4 : 5/12 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 2 mech_infantrys
Battle in Eastern Persia
Japanese attack with 1 armour and 2 fighters
British defend with 1 mech_infantry
Japanese roll dice for 1 cruiser in Eastern Persia, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 fighters in Eastern Persia, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in West India
Japanese attack with 3 armour, 4 artilleries and 4 mech_infantrys
British defend with 1 armour
Japanese roll dice for 3 armour, 4 artilleries and 4 mech_infantrys in West India, round 2 : 4/11 hits
UK_Pacific roll dice for 1 armour in West India, round 2 : 0/1 hits
1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 bomber, 3 fighters and 3 tactical_bombers moved from Kweichow to Shantung
1 infantry moved from Evenkiyskiy to Timguska
1 aaGun moved from Yenisey to Timguska
2 battleships, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 infantry moved from Malaya to Shan State
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Shantung
2 artilleries, 1 fighter, 1 infantry and 1 marine placed in Japan
Japanese undo move 4.
1 destroyer placed in 19 Sea Zone
1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
Kill?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 infantry moved from Albania to Bulgaria
1 infantry moved from Libya to Tobruk
4 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to United Kingdom
2 transports moved from 81 Sea Zone to 99 Sea Zone
2 bombers moved from Egypt to Greece
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Soviet Far East
Non Combat Move - Americans
2 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 harbour placed in Midway
2 fighters placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Combat Move - British
1 infantry and 1 mech_infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 transport moved from 81 Sea Zone to 94 Sea Zone
Purchase Units - British
British repair damage of 14x factory_major, 4x airfield; Remaining resources: 27 PUs;
British buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Non Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from 94 Sea Zone to Algeria
2 infantry moved from 94 Sea Zone to Algeria
Place Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,1,5,2,3,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
2 fighters moved from Southern Italy to Albania
1 armour and 1 mech_infantry moved from Romania to Albania
1 armour and 1 fighter moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Albania
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Albania
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Albania, round 2 : 2/5 hits
Americans roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bulgaria
Italians attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Bulgaria
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bulgaria to Romania
3 fighters moved from Albania to Southern Italy
1 aaGun, 2 artilleries and 1 mech_infantry moved from Caucasus to Northwest Persia
Place Units - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to Queensland
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
12 armour and 1 mech_infantry moved from Northwest Persia to Iraq
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Scotland to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
2 submarines moved from 91 Sea Zone to 110 Sea Zone
Purchase Units - Germans
Germans buy 7 artilleries, 1 battleship, 1 fighter, 9 infantry and 1 marine; Remaining resources: 0 PUs;
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 12 armour and 1 mech_infantry
British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 3 infantry and 9 mech_infantrys
Germans roll dice for 12 armour and 1 mech_infantry in Iraq, round 2 : 6/13 hits
British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 9 mech_infantrys in Iraq, round 2 : 5/14 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 4 armour owned by the Germans and 3 infantry owned by the British lost in Iraq
Germans roll dice for 8 armour in Iraq, round 3 : 6/8 hits
British roll dice for 2 artilleries and 7 mech_infantrys in Iraq, round 3 : 4/9 hits
6 mech_infantrys owned by the British and 4 armour owned by the Germans lost in Iraq
Germans roll dice for 4 armour in Iraq, round 4 : 2/4 hits
British roll dice for 2 artilleries and 1 mech_infantry in Iraq, round 4 : 1/3 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Germans lost in Iraq
Germans roll dice for 3 armour in Iraq, round 5 : 1/3 hits
British roll dice for 1 artillery in Iraq, round 5 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 10 armour and 1 mech_infantry
Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 9 mech_infantrys
Battle in Greece
Germans attack with 3 bombers and 1 mech_infantry
British defend with 2 fighters; Americans defend with 1 airfield, 2 bombers and 1 factory_minor
Germans roll dice for 3 bombers and 1 mech_infantry in Greece, round 2 : 1/4 hits
Americans roll dice for 2 bombers and 2 fighters in Greece, round 2 : 0/4 hits
1 bomber owned by the Americans lost in Greece
Germans roll dice for 3 bombers and 1 mech_infantry in Greece, round 3 : 2/4 hits
Americans roll dice for 1 bomber and 2 fighters in Greece, round 3 : 3/3 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the British lost in Greece
Germans roll dice for 1 bomber in Greece, round 4 : 0/1 hits
Americans roll dice for 1 fighter in Greece, round 4 : 1/1 hits
1 bomber owned by the Germans lost in Greece
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 3 bombers and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 bombers
Battle in United Kingdom
Germans attack with 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys; Americans defend with 2 fighters
AA fire in United Kingdom : 0/3 hits
Germans roll dice for 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 : 6/18 hits
British roll dice for 5 aaGuns, 2 fighters, 6 infantry and 2 mech_infantrys in United Kingdom, round 2 : 2/10 hits
5 aaGuns owned by the British, 1 infantry owned by the French and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 7 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in United Kingdom, round 3 : 6/16 hits
British roll dice for 2 fighters, 5 infantry and 2 mech_infantrys in United Kingdom, round 3 : 7/9 hits
1 mech_infantry owned by the British, 1 infantry owned by the French, 6 infantry owned by the Germans, 1 artillery owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 2 fighters and 1 tactical_bomber in United Kingdom, round 4 : 6/9 hits
British roll dice for 2 fighters and 1 mech_infantry in United Kingdom, round 4 : 2/3 hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 2 fighters owned by the Americans lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for French: 2 infantry
Casualties for Germans: 3 artilleries and 8 infantry
Casualties for British: 5 aaGuns, 4 infantry and 2 mech_infantrys
Casualties for Americans: 2 fighters
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 artillery moved from Finland to Norway
1 infantry moved from Novosibirsk to Kansu
1 armour moved from Kazakhstan to Northwest Persia
Place Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 battleship placed in 110 Sea Zone
1 infantry and 1 marine placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Western Germany
1 fighter placed in France
2 artilleries and 3 infantry placed in Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Volgograd
1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 106 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 120 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 135 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 140 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 armour moved from Kweichow to Sikang
Japanese take Shensi from Chinese
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 1 mech_infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 marine moved from Persia to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Battle in French Madagascar
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking French Madagascar from British, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 4/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Ceylon from UK_Pacific, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 0/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 2/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hopei to Hunan
3 armour and 4 mech_infantrys moved from West India to Persia
1 armour moved from Eastern Persia to Iraq
4 artilleries moved from West India to Eastern Persia
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Shantung to Japan
1 mech_infantry moved from India to Eastern Persia
4 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
3 tactical_bombers moved from Shantung to Philippines
3 fighters moved from Shantung to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
2 artilleries, 3 infantry and 1 marine placed in Japan
2 artilleries and 1 infantry placed in Shantung
1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 79 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
I assumed no scramble from London.
You need to retake a victory city in Europe or Tokyo.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Algeria to Tunisia
1 infantry moved from Tobruk to Alexandria
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 marine and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
6 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 infantry, 1 marine, 1 mech_infantry, 6 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 6 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;
Combat - Americans
orders in sz 6 sir
Scramble 3 fighters.
1 Kami on each Cruiser
1 Kami on each of 3 destroyers.
bump #1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Algeria to Tunisia
1 infantry moved from Tobruk to Alexandria
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 marine and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
6 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 infantry, 1 marine, 1 mech_infantry, 6 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 6 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 6 submarines, 3 tactical_bombers and 4 transports
Japanese defend with 2 battleships, 4 carriers, 5 destroyers and 11 fighters
Units damaged: 1 carrier owned by the Japanese
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
Casualties for Americans: 7 carriers, 2 destroyers, 8 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 5 destroyers and 11 fighters
Battle in Korea
Non Combat Move - Americans
3 tactical_bombers moved from 6 Sea Zone to Soviet Far East
2 fighters moved from 6 Sea Zone to Soviet Far East
1 marine and 1 mech_infantry moved from 99 Sea Zone to Greece
Place Units - Americans
3 armour placed in Greece
3 infantry placed in Western United States
2 destroyers, 2 submarines and 3 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Greece to 92 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Non Combat Move - British
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 fighter moved from Romania to Greece
1 armour and 1 mech_infantry moved from Albania to Greece
1 mech_infantry moved from Northwest Persia to Syria
Italians take Syria from British
1 armour moved from Kansu to Central Mongolia
Italians take Tsagaan Olom from Russians
Italians take Central Mongolia from Russians
3 fighters moved from Southern Italy to Greece
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 4 fighters and 1 mech_infantry
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 marine and 1 mech_infantry
Italians roll dice for 1 armour, 4 fighters and 1 mech_infantry in Greece, round 2 : 3/6 hits
Americans roll dice for 3 armour, 1 marine and 1 mech_infantry in Greece, round 2 : 1/5 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Americans, 1 marine owned by the Americans and 1 armour owned by the Americans lost in Greece
Italians roll dice for 1 armour and 4 fighters in Greece, round 3 : 2/5 hits
Americans roll dice for 2 armour in Greece, round 3 : 1/2 hits
2 armour owned by the Americans and 1 armour owned by the Italians lost in Greece
Italians win with 4 fighters remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 3 armour, 1 marine and 1 mech_infantry
Non Combat Move - Italians
4 fighters moved from Greece to Southern Italy
1 aaGun moved from Romania to Bulgaria
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun and 2 artilleries moved from Northwest Persia to Iraq
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
bump #2
Is it really necessary? Unless ANZAC or France can retake a victory city, this game is over.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Japanese scrambles to create a battle in territory 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 transport
Japanese defend with 3 tactical_bombers
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 artillery placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Turn Complete - French
thought i had one more turn with britain, but i was wrong. GG
want to play another?
posting vic for you