SixUnder (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Combat Move - Germans
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Rostov to Kazakhstan
                2 armour moved from Volgograd to Kazakhstan
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                12 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                1 artillery moved from Samara to Kazakhstan
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 tactical_bomber moved from Romania to Yugoslavia
                2 submarines moved from 113 Sea Zone to 110 Sea Zone
                3 bombers moved from Normandy Bordeaux to United Kingdom
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                2 fighters moved from 112 Sea Zone to 91 Sea Zone

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/3 hits
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 8,6,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in United Kingdom causes 17 damage total.  Damaged units is as follows: factory_major = 13, airfield = 4
                Battle in Scotland
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 airfield, 1 artillery and 1 mech_infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 :  0/4 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Scotland, round 2 :  2/2 hits
                        2 infantry owned by the Germans lost in Scotland
                        Germans roll dice for 2 artilleries in Scotland, round 3 :  1/2 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Scotland, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
                        Germans roll dice for 1 artillery in Scotland, round 4 :  1/1 hits
                        British roll dice for 1 artillery in Scotland, round 4 :  0/1 hits
                        1 artillery owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in Yugoslavia
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 :  1/2 hits
                        British roll dice for 1 mech_infantry in Yugoslavia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Yugoslavia
                    Germans win, taking Yugoslavia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  3/4 hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 fighters and 2 submarines
                    British defend with 1 transport; Americans defend with 1 battleship, 1 carrier and 1 destroyer
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 2 fighters in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 91 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 2 fighters in 91 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the Americans and 1 transport owned by the British lost in 91 Sea Zone
                    Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 51
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 battleship, 1 carrier and 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 12 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 12 armour and 1 mech_infantry in Northwest Persia, round 2 :  6/13 hits
                        Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 12 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 2 submarines
                    British defend with 1 destroyer and 2 fighters
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Germans, 2 fighters owned by the British, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for British: 1 destroyer and 2 fighters
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                EDIT: 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                1 tactical_bomber moved from United Kingdom to 111 Sea Zone
                1 fighter moved from 110 Sea Zone to 111 Sea Zone
                3 bombers moved from United Kingdom to Western Germany
                2 artilleries moved from France to Western Germany
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from Yugoslavia to Western Germany
                1 artillery and 1 infantry moved from Bessarabia to Romania
                1 aaGun and 2 artilleries moved from Rostov to Caucasus
                1 infantry moved from Urals to Novosibirsk

    Place Units - Germans
                1 destroyer and 3 transports placed in 113 Sea Zone
                3 artilleries and 7 infantry placed in Western Germany
                Germans undo move 2.
                3 artilleries and 3 infantry placed in Germany
                3 artilleries, 4 infantry and 3 mech_infantrys placed in Western Germany
                Germans undo move 3.
                2 artilleries placed in France
                1 artillery, 4 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_40086_Ger9.tsvg

  • '19 '17 '16

    Obviously a boo boo requiring an edit there. Seems TripleA moved the transport with 3 movement remaining to SZ111 in combat movement. I obviously didn’t intend that.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 marine moved from India to 39 Sea Zone
                1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Eastern Persia
                1 marine moved from 80 Sea Zone to Persia
                3 armour, 4 artilleries and 4 mech_infantrys moved from India to West India
                1 destroyer and 3 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from 39 Sea Zone to Eastern Persia
                1 artillery moved from Jehol to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Burma to Kweichow
                1 mech_infantry moved from Hopei to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour, 4 artilleries and 1 infantry moved from Hunan to Kweichow
                1 fighter moved from Japan to 35 Sea Zone

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor, 4x airfield; Remaining resources: 6 SuicideAttackTokens; 79 PUs;
                Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat - Japanese
                Battle in Persia
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking Persia from British with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 12 infantry
                        Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 :  5/18 hits
                        Chinese roll dice for 12 infantry in Kweichow, round 2 :  3/12 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 3 :  6/15 hits
                        Chinese roll dice for 7 infantry in Kweichow, round 3 :  3/7 hits
                        1 artillery owned by the Japanese, 6 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
                        Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 4 :  5/12 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Chinese: 12 infantry
                    Casualties for Japanese: 2 artilleries, 2 infantry and 2 mech_infantrys
                Battle in Eastern Persia
                    Japanese attack with 1 armour and 2 fighters
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 cruiser in Eastern Persia, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 fighters in Eastern Persia, round 2 :  2/3 hits
                        British roll dice for 1 mech_infantry in Eastern Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in West India
                    Japanese attack with 3 armour, 4 artilleries and 4 mech_infantrys
                    British defend with 1 armour
                        Japanese roll dice for 3 armour, 4 artilleries and 4 mech_infantrys in West India, round 2 :  4/11 hits
                        UK_Pacific roll dice for 1 armour in West India, round 2 :  0/1 hits
                        1 armour owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 3 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                2 carriers, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from Yunnan to Hunan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 bomber, 3 fighters and 3 tactical_bombers moved from Kweichow to Shantung
                1 infantry moved from Evenkiyskiy to Timguska
                1 aaGun moved from Yenisey to Timguska
                2 battleships, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from 16 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
                2 infantry moved from Malaya to Shan State

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in India
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 infantry and 2 mech_infantrys placed in Shantung
                2 artilleries, 1 fighter, 1 infantry and 1 marine placed in Japan
                Japanese undo move 4.
                1 destroyer placed in 19 Sea Zone
                1 infantry and 1 mech_infantry placed in Shantung
                Japanese undo move 2.
                2 infantry and 1 mech_infantry placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs

    triplea_40086_Jap9.tsvg

  • '19 '17 '16

    Kill?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                1 infantry moved from Albania to Bulgaria
                1 infantry moved from Libya to Tobruk
                4 infantry moved from Morocco to Algeria
                2 fighters moved from Morocco to United Kingdom
                2 transports moved from 81 Sea Zone to 99 Sea Zone
                2 bombers moved from Egypt to Greece
                1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Soviet Far East

    Non Combat Move - Americans
                2 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 harbour placed in Midway
                2 fighters placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Combat Move - British
                1 infantry and 1 mech_infantry moved from Cyprus to 99 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 transport moved from 81 Sea Zone to 94 Sea Zone

    Purchase Units - British
                British repair damage of 14x factory_major, 4x airfield; Remaining resources: 27 PUs;
                British buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Non Combat Move - British
                2 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from 94 Sea Zone to Algeria
                2 infantry moved from 94 Sea Zone to Algeria

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                3 mech_infantrys placed in Iraq
                1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,1,5,2,3,1
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_40086_UK_9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Italians
                2 fighters moved from Southern Italy to Albania
                1 armour and 1 mech_infantry moved from Romania to Albania
                1 armour and 1 fighter moved from Romania to Bulgaria
                1 fighter moved from Southern Italy to Albania

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Albania
                    Italians attack with 1 armour, 3 fighters and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Albania, round 2 :  2/5 hits
                        Americans roll dice for 1 mech_infantry in Albania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Albania
                    Italians win, taking Albania from Americans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Bulgaria
                    Italians attack with 1 armour and 1 fighter
                    Americans defend with 1 infantry
                        Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Bulgaria, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Italians lost in Bulgaria
                    Italians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Bulgaria to Romania
                3 fighters moved from Albania to Southern Italy
                1 aaGun, 2 artilleries and 1 mech_infantry moved from Caucasus to Northwest Persia

    Place Units - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs

    triplea_40086_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 fighter moved from 26 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_40086_Fre9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                12 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
                6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from Scotland to United Kingdom
                2 fighters moved from Gibraltar to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                3 bombers moved from Western Germany to Greece
                1 mech_infantry moved from Yugoslavia to Greece
                1 artillery and 1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Americans
                1 armour moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                2 submarines moved from 91 Sea Zone to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 battleship, 1 fighter, 9 infantry and 1 marine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports
                    British defend with 1 destroyer
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Iraq
                    Germans attack with 12 armour and 1 mech_infantry
                    British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 3 infantry and 9 mech_infantrys
                        Germans roll dice for 12 armour and 1 mech_infantry in Iraq, round 2 :  6/13 hits
                        British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 9 mech_infantrys in Iraq, round 2 :  5/14 hits
                        1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 4 armour owned by the Germans and 3 infantry owned by the British lost in Iraq
                        Germans roll dice for 8 armour in Iraq, round 3 :  6/8 hits
                        British roll dice for 2 artilleries and 7 mech_infantrys in Iraq, round 3 :  4/9 hits
                        6 mech_infantrys owned by the British and 4 armour owned by the Germans lost in Iraq
                        Germans roll dice for 4 armour in Iraq, round 4 :  2/4 hits
                        British roll dice for 2 artilleries and 1 mech_infantry in Iraq, round 4 :  1/3 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Germans lost in Iraq
                        Germans roll dice for 3 armour in Iraq, round 5 :  1/3 hits
                        British roll dice for 1 artillery in Iraq, round 5 :  1/1 hits
                        1 artillery owned by the British and 1 armour owned by the Germans lost in Iraq
                    Germans win, taking Iraq from British with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 10 armour and 1 mech_infantry
                    Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 9 mech_infantrys
                Battle in Greece
                    Germans attack with 3 bombers and 1 mech_infantry
                    British defend with 2 fighters; Americans defend with 1 airfield, 2 bombers and 1 factory_minor
                        Germans roll dice for 3 bombers and 1 mech_infantry in Greece, round 2 :  1/4 hits
                        Americans roll dice for 2 bombers and 2 fighters in Greece, round 2 :  0/4 hits
                        1 bomber owned by the Americans lost in Greece
                        Germans roll dice for 3 bombers and 1 mech_infantry in Greece, round 3 :  2/4 hits
                        Americans roll dice for 1 bomber and 2 fighters in Greece, round 3 :  3/3 hits
                        1 mech_infantry owned by the Germans, 1 bomber owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the British lost in Greece
                        Germans roll dice for 1 bomber in Greece, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter in Greece, round 4 :  1/1 hits
                        1 bomber owned by the Germans lost in Greece
                    Americans win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 bombers and 1 mech_infantry
                    Casualties for British: 1 fighter
                    Casualties for Americans: 2 bombers
                Battle in United Kingdom
                    Germans attack with 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys; Americans defend with 2 fighters
                        AA fire in United Kingdom :  0/3 hits
                        Germans roll dice for 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 :  6/18 hits
                        British roll dice for 5 aaGuns, 2 fighters, 6 infantry and 2 mech_infantrys in United Kingdom, round 2 :  2/10 hits
                        5 aaGuns owned by the British, 1 infantry owned by the French and 2 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 7 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in United Kingdom, round 3 :  6/16 hits
                        British roll dice for 2 fighters, 5 infantry and 2 mech_infantrys in United Kingdom, round 3 :  7/9 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the French, 6 infantry owned by the Germans, 1 artillery owned by the Germans and 4 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 6 artilleries, 2 fighters and 1 tactical_bomber in United Kingdom, round 4 :  6/9 hits
                        British roll dice for 2 fighters and 1 mech_infantry in United Kingdom, round 4 :  2/3 hits
                        1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 2 fighters owned by the Americans lost in United Kingdom
                    Germans captures 34PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for French: 2 infantry
                    Casualties for Germans: 3 artilleries and 8 infantry
                    Casualties for British: 5 aaGuns, 4 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 fighters
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from France to Holland Belgium
                1 artillery moved from Finland to Norway
                1 infantry moved from Novosibirsk to Kansu
                1 armour moved from Kazakhstan to Northwest Persia

    Place Units - Germans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                Germans undo move 1.
                1 battleship placed in 110 Sea Zone
                1 infantry and 1 marine placed in Normandy Bordeaux
                5 artilleries and 5 infantry placed in Western Germany
                1 fighter placed in France
                2 artilleries and 3 infantry placed in Germany
                Germans undo move 5.
                1 artillery and 1 infantry placed in Volgograd
                1 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 106 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 111 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 120 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 135 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 140 PUs

    triplea_40086_Ger10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                1 armour moved from Kweichow to Sikang
                      Japanese take Shensi from Chinese
                      Japanese take Sikang from Chinese
                1 armour moved from Kweichow to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 artilleries and 1 mech_infantry moved from Kweichow to Szechwan
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                1 marine moved from Persia to 80 Sea Zone
                1 cruiser and 1 marine moved from 80 Sea Zone to 72 Sea Zone
                1 marine moved from 72 Sea Zone to French Madagascar
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat - Japanese
                Battle in French Madagascar
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking French Madagascar from British, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Ceylon
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 :  4/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Ceylon from UK_Pacific, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 :  0/6 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 3 :  2/6 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Hopei to Hunan
                3 armour and 4 mech_infantrys moved from West India to Persia
                1 armour moved from Eastern Persia to Iraq
                4 artilleries moved from West India to Eastern Persia
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 battleships, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Shantung to Japan
                1 mech_infantry moved from India to Eastern Persia
                4 fighters moved from Japan to 6 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan
                3 tactical_bombers moved from Shantung to Philippines
                3 fighters moved from Shantung to Japan

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
                2 artilleries, 3 infantry and 1 marine placed in Japan
                2 artilleries and 1 infantry placed in Shantung
                1 artillery and 1 infantry placed in India
                1 artillery and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 81 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs

    triplea_40086_Jap10.tsvg

  • '19 '17 '16

    I assumed no scramble from London.

    You need to retake a victory city in Europe or Tokyo.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Americans
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Algeria to Tunisia
                1 infantry moved from Tobruk to Alexandria
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 marine and 1 mech_infantry moved from Egypt to 98 Sea Zone
                1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                6 infantry moved from Midway to 25 Sea Zone
                1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 marine moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 infantry, 1 marine, 1 mech_infantry, 6 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 6 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;

    Combat - Americans

    triplea_40086_Ame10.tsvg


  • orders in sz 6 sir

  • '19 '17 '16

    Scramble 3 fighters.

    1 Kami on each Cruiser
    1 Kami on each of 3 destroyers.

  • '19 '17 '16

    bump #1


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Americans
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Algeria to Tunisia
                1 infantry moved from Tobruk to Alexandria
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 marine and 1 mech_infantry moved from Egypt to 98 Sea Zone
                1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                6 infantry moved from Midway to 25 Sea Zone
                1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 marine moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 infantry, 1 marine, 1 mech_infantry, 6 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 6 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 6 submarines, 3 tactical_bombers and 4 transports
                    Japanese defend with 2 battleships, 4 carriers, 5 destroyers and 11 fighters
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
                    Casualties for Americans: 7 carriers, 2 destroyers, 8 fighters and 6 submarines
                    Casualties for Japanese: 2 battleships, 4 carriers, 5 destroyers and 11 fighters
                Battle in Korea

    Non Combat Move - Americans
                3 tactical_bombers moved from 6 Sea Zone to Soviet Far East
                2 fighters moved from 6 Sea Zone to Soviet Far East
                1 marine and 1 mech_infantry moved from 99 Sea Zone to Greece

    Place Units - Americans
                3 armour placed in Greece
                3 infantry placed in Western United States
                2 destroyers, 2 submarines and 3 transports placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 66 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Combat Move - British
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 94 Sea Zone to 92 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Greece to 92 Sea Zone
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Belgian Congo to Union of South Africa
                1 mech_infantry moved from Belgian Congo to Egypt

    Combat - British

    Non Combat Move - British

    Turn Complete - UK_Pacific

    triplea_40086_UK_10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Italians
                1 fighter moved from Romania to Greece
                1 armour and 1 mech_infantry moved from Albania to Greece
                1 mech_infantry moved from Northwest Persia to Syria
                      Italians take Syria from British
                1 armour moved from Kansu to Central Mongolia
                      Italians take Tsagaan Olom from Russians
                      Italians take Central Mongolia from Russians
                3 fighters moved from Southern Italy to Greece

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 4 fighters and 1 mech_infantry
                    Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 marine and 1 mech_infantry
                        Italians roll dice for 1 armour, 4 fighters and 1 mech_infantry in Greece, round 2 :  3/6 hits
                        Americans roll dice for 3 armour, 1 marine and 1 mech_infantry in Greece, round 2 :  1/5 hits
                        1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Americans, 1 marine owned by the Americans and 1 armour owned by the Americans lost in Greece
                        Italians roll dice for 1 armour and 4 fighters in Greece, round 3 :  2/5 hits
                        Americans roll dice for 2 armour in Greece, round 3 :  1/2 hits
                        2 armour owned by the Americans and 1 armour owned by the Italians lost in Greece
                    Italians win with 4 fighters remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 3 armour, 1 marine and 1 mech_infantry

    Non Combat Move - Italians
                4 fighters moved from Greece to Southern Italy
                1 aaGun moved from Romania to Bulgaria
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 aaGun and 2 artilleries moved from Northwest Persia to Iraq

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                Italians collect 17 PUs (1 lost to blockades); end with 17 PUs

    triplea_40086_Ita10.tsvg

  • '19 '17 '16

    bump #2

  • '19 '17 '16

    Is it really necessary? Unless ANZAC or France can retake a victory city, this game is over.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - ANZAC
                2 fighters moved from Queensland to 42 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 46 Sea Zone to 42 Sea Zone
                1 destroyer moved from 46 Sea Zone to 42 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Japanese scrambles to create a battle in territory 35 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 1 transport
                    Japanese defend with 3 tactical_bombers
                    Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers, 2 fighters and 2 submarines
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 2 destroyers, 2 fighters and 1 submarine
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                ANZAC undo move 1.
                1 artillery placed in Queensland
                1 submarine and 1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_40086_Fre10.tsvg


  • thought i had one more turn with britain, but i was wrong. GG

    want to play another?

    posting vic for you

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