AND the Dice Roll is ODD!
SixUnder (Allies) vs Simon33 (Axis) BM3
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Obviously a boo boo requiring an edit there. Seems TripleA moved the transport with 3 movement remaining to SZ111 in combat movement. I obviously didn’t intend that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
1 marine moved from 80 Sea Zone to Persia
3 armour, 4 artilleries and 4 mech_infantrys moved from India to West India
1 destroyer and 3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 39 Sea Zone to Eastern Persia
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Burma to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour, 4 artilleries and 1 infantry moved from Hunan to Kweichow
1 fighter moved from Japan to 35 Sea ZonePurchase Units - Japanese
Japanese repair damage of 6x factory_minor, 4x airfield; Remaining resources: 6 SuicideAttackTokens; 79 PUs;
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat - Japanese
Battle in Persia
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Persia from British with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 5/18 hits
Chinese roll dice for 12 infantry in Kweichow, round 2 : 3/12 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 3 : 6/15 hits
Chinese roll dice for 7 infantry in Kweichow, round 3 : 3/7 hits
1 artillery owned by the Japanese, 6 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 4 : 5/12 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 2 mech_infantrys
Battle in Eastern Persia
Japanese attack with 1 armour and 2 fighters
British defend with 1 mech_infantry
Japanese roll dice for 1 cruiser in Eastern Persia, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 fighters in Eastern Persia, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in West India
Japanese attack with 3 armour, 4 artilleries and 4 mech_infantrys
British defend with 1 armour
Japanese roll dice for 3 armour, 4 artilleries and 4 mech_infantrys in West India, round 2 : 4/11 hits
UK_Pacific roll dice for 1 armour in West India, round 2 : 0/1 hits
1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 bomber, 3 fighters and 3 tactical_bombers moved from Kweichow to Shantung
1 infantry moved from Evenkiyskiy to Timguska
1 aaGun moved from Yenisey to Timguska
2 battleships, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Shantung
2 artilleries, 1 fighter, 1 infantry and 1 marine placed in Japan
Japanese undo move 4.
1 destroyer placed in 19 Sea Zone
1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs -
Kill?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 infantry moved from Albania to Bulgaria
1 infantry moved from Libya to Tobruk
4 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to United Kingdom
2 transports moved from 81 Sea Zone to 99 Sea Zone
2 bombers moved from Egypt to Greece
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 harbour placed in Midway
2 fighters placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalCombat Move - British
1 infantry and 1 mech_infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 transport moved from 81 Sea Zone to 94 Sea ZonePurchase Units - British
British repair damage of 14x factory_major, 4x airfield; Remaining resources: 27 PUs;
British buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Non Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from 94 Sea Zone to Algeria
2 infantry moved from 94 Sea Zone to AlgeriaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,1,5,2,3,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
2 fighters moved from Southern Italy to Albania
1 armour and 1 mech_infantry moved from Romania to Albania
1 armour and 1 fighter moved from Romania to Bulgaria
1 fighter moved from Southern Italy to AlbaniaPurchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Albania
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Albania, round 2 : 2/5 hits
Americans roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bulgaria
Italians attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Bulgaria
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Romania
3 fighters moved from Albania to Southern Italy
1 aaGun, 2 artilleries and 1 mech_infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
12 armour and 1 mech_infantry moved from Northwest Persia to Iraq
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Scotland to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
2 submarines moved from 91 Sea Zone to 110 Sea ZonePurchase Units - Germans
Germans buy 7 artilleries, 1 battleship, 1 fighter, 9 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 12 armour and 1 mech_infantry
British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 3 infantry and 9 mech_infantrys
Germans roll dice for 12 armour and 1 mech_infantry in Iraq, round 2 : 6/13 hits
British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 9 mech_infantrys in Iraq, round 2 : 5/14 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 4 armour owned by the Germans and 3 infantry owned by the British lost in Iraq
Germans roll dice for 8 armour in Iraq, round 3 : 6/8 hits
British roll dice for 2 artilleries and 7 mech_infantrys in Iraq, round 3 : 4/9 hits
6 mech_infantrys owned by the British and 4 armour owned by the Germans lost in Iraq
Germans roll dice for 4 armour in Iraq, round 4 : 2/4 hits
British roll dice for 2 artilleries and 1 mech_infantry in Iraq, round 4 : 1/3 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Germans lost in Iraq
Germans roll dice for 3 armour in Iraq, round 5 : 1/3 hits
British roll dice for 1 artillery in Iraq, round 5 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 10 armour and 1 mech_infantry
Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 9 mech_infantrys
Battle in Greece
Germans attack with 3 bombers and 1 mech_infantry
British defend with 2 fighters; Americans defend with 1 airfield, 2 bombers and 1 factory_minor
Germans roll dice for 3 bombers and 1 mech_infantry in Greece, round 2 : 1/4 hits
Americans roll dice for 2 bombers and 2 fighters in Greece, round 2 : 0/4 hits
1 bomber owned by the Americans lost in Greece
Germans roll dice for 3 bombers and 1 mech_infantry in Greece, round 3 : 2/4 hits
Americans roll dice for 1 bomber and 2 fighters in Greece, round 3 : 3/3 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the British lost in Greece
Germans roll dice for 1 bomber in Greece, round 4 : 0/1 hits
Americans roll dice for 1 fighter in Greece, round 4 : 1/1 hits
1 bomber owned by the Germans lost in Greece
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 3 bombers and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 bombers
Battle in United Kingdom
Germans attack with 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys; Americans defend with 2 fighters
AA fire in United Kingdom : 0/3 hits
Germans roll dice for 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 : 6/18 hits
British roll dice for 5 aaGuns, 2 fighters, 6 infantry and 2 mech_infantrys in United Kingdom, round 2 : 2/10 hits
5 aaGuns owned by the British, 1 infantry owned by the French and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 7 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in United Kingdom, round 3 : 6/16 hits
British roll dice for 2 fighters, 5 infantry and 2 mech_infantrys in United Kingdom, round 3 : 7/9 hits
1 mech_infantry owned by the British, 1 infantry owned by the French, 6 infantry owned by the Germans, 1 artillery owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 2 fighters and 1 tactical_bomber in United Kingdom, round 4 : 6/9 hits
British roll dice for 2 fighters and 1 mech_infantry in United Kingdom, round 4 : 2/3 hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 2 fighters owned by the Americans lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for French: 2 infantry
Casualties for Germans: 3 artilleries and 8 infantry
Casualties for British: 5 aaGuns, 4 infantry and 2 mech_infantrys
Casualties for Americans: 2 fighters
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 artillery moved from Finland to Norway
1 infantry moved from Novosibirsk to Kansu
1 armour moved from Kazakhstan to Northwest PersiaPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 battleship placed in 110 Sea Zone
1 infantry and 1 marine placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Western Germany
1 fighter placed in France
2 artilleries and 3 infantry placed in Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Volgograd
1 infantry placed in Volgograd
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 106 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 120 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 135 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 140 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 armour moved from Kweichow to Sikang
Japanese take Shensi from Chinese
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 1 mech_infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 marine moved from Persia to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to CeylonPurchase Units - Japanese
Japanese buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in French Madagascar
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking French Madagascar from British, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 4/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Ceylon from UK_Pacific, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 0/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 2/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hopei to Hunan
3 armour and 4 mech_infantrys moved from West India to Persia
1 armour moved from Eastern Persia to Iraq
4 artilleries moved from West India to Eastern Persia
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Shantung to Japan
1 mech_infantry moved from India to Eastern Persia
4 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
3 tactical_bombers moved from Shantung to Philippines
3 fighters moved from Shantung to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
2 artilleries, 3 infantry and 1 marine placed in Japan
2 artilleries and 1 infantry placed in Shantung
1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 79 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs -
I assumed no scramble from London.
You need to retake a victory city in Europe or Tokyo.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Algeria to Tunisia
1 infantry moved from Tobruk to Alexandria
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 marine and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
6 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 infantry, 1 marine, 1 mech_infantry, 6 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 6 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;Combat - Americans
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orders in sz 6 sir
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Scramble 3 fighters.
1 Kami on each Cruiser
1 Kami on each of 3 destroyers. -
bump #1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Algeria to Tunisia
1 infantry moved from Tobruk to Alexandria
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 marine and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
6 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 infantry, 1 marine, 1 mech_infantry, 6 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 6 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 6 submarines, 3 tactical_bombers and 4 transports
Japanese defend with 2 battleships, 4 carriers, 5 destroyers and 11 fighters
Units damaged: 1 carrier owned by the Japanese
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
Casualties for Americans: 7 carriers, 2 destroyers, 8 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 5 destroyers and 11 fighters
Battle in KoreaNon Combat Move - Americans
3 tactical_bombers moved from 6 Sea Zone to Soviet Far East
2 fighters moved from 6 Sea Zone to Soviet Far East
1 marine and 1 mech_infantry moved from 99 Sea Zone to GreecePlace Units - Americans
3 armour placed in Greece
3 infantry placed in Western United States
2 destroyers, 2 submarines and 3 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Greece to 92 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Non Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 fighter moved from Romania to Greece
1 armour and 1 mech_infantry moved from Albania to Greece
1 mech_infantry moved from Northwest Persia to Syria
Italians take Syria from British
1 armour moved from Kansu to Central Mongolia
Italians take Tsagaan Olom from Russians
Italians take Central Mongolia from Russians
3 fighters moved from Southern Italy to GreecePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Greece
Italians attack with 1 armour, 4 fighters and 1 mech_infantry
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 marine and 1 mech_infantry
Italians roll dice for 1 armour, 4 fighters and 1 mech_infantry in Greece, round 2 : 3/6 hits
Americans roll dice for 3 armour, 1 marine and 1 mech_infantry in Greece, round 2 : 1/5 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Americans, 1 marine owned by the Americans and 1 armour owned by the Americans lost in Greece
Italians roll dice for 1 armour and 4 fighters in Greece, round 3 : 2/5 hits
Americans roll dice for 2 armour in Greece, round 3 : 1/2 hits
2 armour owned by the Americans and 1 armour owned by the Italians lost in Greece
Italians win with 4 fighters remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 3 armour, 1 marine and 1 mech_infantryNon Combat Move - Italians
4 fighters moved from Greece to Southern Italy
1 aaGun moved from Romania to Bulgaria
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun and 2 artilleries moved from Northwest Persia to IraqPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs -
bump #2
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Is it really necessary? Unless ANZAC or France can retake a victory city, this game is over.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Japanese scrambles to create a battle in territory 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 transport
Japanese defend with 3 tactical_bombers
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 artillery placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Combat - French
Turn Complete - French
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thought i had one more turn with britain, but i was wrong. GG
want to play another?
posting vic for you