@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
SixUnder (Allies) vs Simon33 (Axis) BM3
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yes please :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Samara from Russians
Germans take Volgograd from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Finland to United Kingdom
1 infantry moved from Vologda to Urals
Germans take Urals from RussiansPurchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3,7,6 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Scotland
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 airfield, 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Scotland, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports
French defend with 1 fighter; British defend with 1 destroyer and 3 submarines; Americans defend with 1 cruiser, 4 destroyers, 1 submarine and 2 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 cruiser, 5 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the Americans, 1 carrier owned by the Germans, 2 submarines owned by the Germans and 2 submarines owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 5 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 3 : 3/7 hits
1 submarine owned by the Germans, 1 submarine owned by the British, 3 destroyers owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/4 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 3/3 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/3 hits
2 transports owned by the Americans lost in 91 Sea Zone
1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the French and 1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 30
Casualties for French: 1 fighter
Casualties for Germans: 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Casualties for British: 1 destroyer and 3 submarines
Casualties for Americans: 1 cruiser, 4 destroyers, 1 submarine and 2 transports
Battle in Gibraltar
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from Bryansk to Romania
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
12 armour and 2 mech_infantrys moved from Russia to Rostov
1 aaGun and 2 artilleries moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
1 artillery moved from Vyborg to Finland
1 artillery moved from Vologda to Samara
2 mech_infantrys moved from Western Germany to Normandy BordeauxPlace Units - Germans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 submarine placed in 105 Sea Zone
Germans undo move 2.
1 infantry placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
2 submarines placed in 113 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries and 3 infantry placed in Western Germany
2 artilleries placed in France
Germans undo move 7.
Germans undo move 7.
2 artilleries and 3 infantry placed in Western Germany
2 artilleries placed in FranceTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 fighters and 1 mech_infantry moved from Yunnan to India
4 armour, 9 artilleries, 6 infantry and 3 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 bomber and 1 tactical_bomber moved from French Indo China to India
1 marine moved from Java to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from 35 Sea Zone to Celebes
2 cruisers and 1 marine moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry and 1 marine
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/5 hits
ANZAC roll dice for 2 infantry and 1 marine in Celebes, round 2 : 0/3 hits
1 marine owned by the ANZAC and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry and 1 marine
Battle in India
Japanese attack with 4 armour, 10 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 marine, 4 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 4 armour, 4 artilleries, 1 fighter and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 fighter
AA fire in India : 1/9 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 cruisers in India, round 2 : 2/2 hits
Japanese roll dice for 4 armour, 10 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 marine, 4 mech_infantrys and 3 tactical_bombers in India, round 2 : 17/35 hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 4 artilleries, 2 fighters and 11 infantry in India, round 2 : 9/21 hits
7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 armour owned by the British, 4 artilleries owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 8 artilleries, 1 bomber, 5 fighters, 1 marine, 4 mech_infantrys and 3 tactical_bombers in India, round 3 : 7/26 hits
UK_Pacific roll dice for 3 armour and 2 fighters in India, round 3 : 4/5 hits
4 artilleries owned by the Japanese, 1 fighter owned by the British, 3 armour owned by the British and 1 fighter owned by the ANZAC lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 1 bomber, 5 fighters, 1 marine, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 53
Casualties for British: 3 aaGuns, 4 armour, 4 artilleries, 1 fighter and 11 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 6 artilleries, 1 fighter and 7 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Burma
1 armour moved from French Indo China to Burma
2 fighters moved from India to 39 Sea Zone
1 bomber moved from India to Burma
3 fighters and 3 tactical_bombers moved from India to Burma
1 armour moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
3 artilleries and 1 infantry moved from Anhwe to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers and 1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 destroyer and 3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
3 bombers moved from Egypt to Libya
1 infantry moved from Tunisia to Libya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry and 1 mech_infantry moved from Greece to Albania
Americans take Albania from ItaliansPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 97 Sea Zone -
orders please
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Scramble of course. Subs can’t hit my planes - no possible downside to scrambling.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
3 bombers moved from Egypt to Libya
1 infantry moved from Tunisia to Libya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry and 1 mech_infantry moved from Greece to Albania
Americans take Albania from ItaliansPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 battleship, 1 cruiser and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 40
Casualties for Germans: 1 battleship, 1 cruiser and 2 transports
Casualties for Americans: 1 submarine
Battle in Philippines
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Libya
Americans attack with 3 bombers and 1 infantry
Italians defend with 1 infantry
Americans win, taking Libya from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Morocco
2 bombers moved from Libya to Egypt
3 fighters moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
4 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 factory_minor placed in Greece
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsCombat Move - Chinese
10 infantry moved from Szechwan to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalCombat Move - British
1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Greece to Yugoslavia
British take Yugoslavia from Italians
2 fighters moved from 99 Sea Zone to Cyprus
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Italians
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Eastern Persia to West India
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
2 mech_infantrys moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 artillery and 4 infantry moved from United Kingdom to Scotland
1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea ZonePurchase Units - British
British repair damage of 9x factory_major; Remaining resources: 32 PUs;
British buy 1 artillery, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat - British
Battle in Scotland
British attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry
British win, taking Scotland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 5 infantry
Battle in Cyprus
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Cyprus from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in MaltaNon Combat Move - British
2 fighters moved from Cyprus to Greece
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
1 artillery placed in IraqTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
2 artilleries and 1 mech_infantry moved from Rostov to Caucasus
1 artillery and 1 mech_infantry moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 armour moved from Novosibirsk to Kansu
Italians take Timguska from Russians
Italians take Kansu from ChinesePurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 2 artilleries and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 1 mech_infantry in Caucasus, round 2 : 0/3 hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Caucasus, round 3 : 0/3 hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Caucasus, round 4 : 2/3 hits
British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 artillery and 1 fighter in Bulgaria, round 3 : 2/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 3 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Bulgaria
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Romania
1 aaGun moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 aaGun moved from Rostov to Caucasus
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 fighter placed in 54 Sea Zone
1 infantry placed in New South Wales
ANZAC undo move 3.
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Rostov to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
12 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Romania to Yugoslavia
2 submarines moved from 113 Sea Zone to 110 Sea Zone
3 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 91 Sea ZonePurchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat - Germans
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Scramble or intercept from London?
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full scramble to sz 110 please
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Took your DD first in SZ91. Max D would have given your DD another shot. Let’s roll that here:
Rolls: 1@2; Total Hits: 01@2: (5)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Rostov to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
12 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Romania to Yugoslavia
2 submarines moved from 113 Sea Zone to 110 Sea Zone
3 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 91 Sea ZonePurchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8,6,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 13, airfield = 4
Battle in Scotland
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 artillery and 1 mech_infantry
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 0/4 hits
British roll dice for 1 artillery and 1 mech_infantry in Scotland, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Scotland
Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 mech_infantry in Scotland, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
Germans roll dice for 1 artillery in Scotland, round 4 : 1/1 hits
British roll dice for 1 artillery in Scotland, round 4 : 0/1 hits
1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Yugoslavia
Germans attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 transport; Americans defend with 1 battleship, 1 carrier and 1 destroyer
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 51
Casualties for British: 1 transport
Casualties for Americans: 1 battleship, 1 carrier and 1 destroyer
Battle in Northwest Persia
Germans attack with 12 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 12 armour and 1 mech_infantry in Northwest Persia, round 2 : 6/13 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 12 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 submarines
British defend with 1 destroyer and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans, 2 fighters owned by the British, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer and 2 fighters
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
EDIT: 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 artilleries moved from France to Western Germany
2 fighters moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Yugoslavia to Western Germany
1 artillery and 1 infantry moved from Bessarabia to Romania
1 aaGun and 2 artilleries moved from Rostov to Caucasus
1 infantry moved from Urals to NovosibirskPlace Units - Germans
1 destroyer and 3 transports placed in 113 Sea Zone
3 artilleries and 7 infantry placed in Western Germany
Germans undo move 2.
3 artilleries and 3 infantry placed in Germany
3 artilleries, 4 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 3.
2 artilleries placed in France
1 artillery, 4 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
Obviously a boo boo requiring an edit there. Seems TripleA moved the transport with 3 movement remaining to SZ111 in combat movement. I obviously didn’t intend that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
1 marine moved from 80 Sea Zone to Persia
3 armour, 4 artilleries and 4 mech_infantrys moved from India to West India
1 destroyer and 3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 39 Sea Zone to Eastern Persia
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Burma to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour, 4 artilleries and 1 infantry moved from Hunan to Kweichow
1 fighter moved from Japan to 35 Sea ZonePurchase Units - Japanese
Japanese repair damage of 6x factory_minor, 4x airfield; Remaining resources: 6 SuicideAttackTokens; 79 PUs;
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat - Japanese
Battle in Persia
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Persia from British with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 5/18 hits
Chinese roll dice for 12 infantry in Kweichow, round 2 : 3/12 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 3 : 6/15 hits
Chinese roll dice for 7 infantry in Kweichow, round 3 : 3/7 hits
1 artillery owned by the Japanese, 6 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 4 : 5/12 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 2 mech_infantrys
Battle in Eastern Persia
Japanese attack with 1 armour and 2 fighters
British defend with 1 mech_infantry
Japanese roll dice for 1 cruiser in Eastern Persia, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 fighters in Eastern Persia, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in West India
Japanese attack with 3 armour, 4 artilleries and 4 mech_infantrys
British defend with 1 armour
Japanese roll dice for 3 armour, 4 artilleries and 4 mech_infantrys in West India, round 2 : 4/11 hits
UK_Pacific roll dice for 1 armour in West India, round 2 : 0/1 hits
1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 bomber, 3 fighters and 3 tactical_bombers moved from Kweichow to Shantung
1 infantry moved from Evenkiyskiy to Timguska
1 aaGun moved from Yenisey to Timguska
2 battleships, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Shantung
2 artilleries, 1 fighter, 1 infantry and 1 marine placed in Japan
Japanese undo move 4.
1 destroyer placed in 19 Sea Zone
1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs -
Kill?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 infantry moved from Albania to Bulgaria
1 infantry moved from Libya to Tobruk
4 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to United Kingdom
2 transports moved from 81 Sea Zone to 99 Sea Zone
2 bombers moved from Egypt to Greece
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 harbour placed in Midway
2 fighters placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalCombat Move - British
1 infantry and 1 mech_infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 transport moved from 81 Sea Zone to 94 Sea ZonePurchase Units - British
British repair damage of 14x factory_major, 4x airfield; Remaining resources: 27 PUs;
British buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Non Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from 94 Sea Zone to Algeria
2 infantry moved from 94 Sea Zone to AlgeriaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,1,5,2,3,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
2 fighters moved from Southern Italy to Albania
1 armour and 1 mech_infantry moved from Romania to Albania
1 armour and 1 fighter moved from Romania to Bulgaria
1 fighter moved from Southern Italy to AlbaniaPurchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Albania
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Albania, round 2 : 2/5 hits
Americans roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bulgaria
Italians attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Bulgaria
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Romania
3 fighters moved from Albania to Southern Italy
1 aaGun, 2 artilleries and 1 mech_infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French