Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
Combat - Americans
Non Combat Move - Americans
1 battleship, 2 cruisers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Johnston Island to Hawaiian Islands
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Tunisia to Morocco
2 infantry moved from Tunisia to 94 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 carriers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
Combat - Americans
Non Combat Move - Americans
1 battleship, 2 cruisers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Johnston Island to Hawaiian Islands
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Tunisia to Morocco
2 infantry moved from Tunisia to 94 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 carriers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Purchase Units - British
British buy 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Northwest Persia to Caucasus
1 bomber moved from Russia to Caucasus
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in Caucasus
British attack with 1 artillery and 1 bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Russia
1 infantry moved from Iraq to Northwest Persia
2 armour moved from Persia to Turkmenistan
2 fighters moved from Persia to Russia
1 fighter moved from Persia to India
2 infantry and 1 mech_infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Place Units - British
1 transport placed in 106 Sea Zone
3 fighters placed in Persia
2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
British defend with 1 artillery
Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,4,3,6,1,6,1,4
Italians collect 7 PUs (7 lost to blockades); end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to Sumatra
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to Sumatra
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 fighter and 2 mech_infantrys moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 armour moved from Smolensk to Vologda
1 bomber and 1 fighter moved from Bryansk to Vologda
1 armour moved from Bryansk to Archangel
Combat - Germans
Battle in Vologda
Germans attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Vologda, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits
1 fighter owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 fighter
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
retreated to Volgograd
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Archangel, round 3 : 3/4 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 aaGun moved from Finland to Karelia
2 mech_infantrys moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
Place Units - Germans
1 artillery and 2 mech_infantrys placed in Novgorod
3 armour placed in Western Ukraine
2 artilleries and 1 infantry placed in France
3 armour placed in Ukraine
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,6,1,6,5,6,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
1 fighter moved from Malaya to Szechwan
1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 3/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
2 fighters moved from Yunnan to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Philippines to Japan
2 fighters moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to Japan
1 bomber moved from Kweichow to Yunnan
1 bomber moved from 42 Sea Zone to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Malaya
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5,5
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
2 fighters moved from 25 Sea Zone to Midway
1 bomber moved from Hawaiian Islands to Midway
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Morocco to Tunisia
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Midway
Americans attack with 1 bomber, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 infantry and 2 marines
Americans win, taking Normandy Bordeaux from Germans, taking Midway from Japanese with 1 bomber, 4 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry and 2 marines
Battle in Holland Belgium
Non Combat Move - Americans
4 fighters moved from Midway to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
2 carriers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Midway to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 infantry placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
2 fighters moved from 25 Sea Zone to Midway
1 bomber moved from Hawaiian Islands to Midway
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Morocco to Tunisia
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Midway
Americans attack with 1 bomber, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 infantry and 2 marines
Americans win, taking Normandy Bordeaux from Germans, taking Midway from Japanese with 1 bomber, 4 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry and 2 marines
Battle in Holland Belgium
Non Combat Move - Americans
4 fighters moved from Midway to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
2 carriers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Midway to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 infantry placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Purchase Units - British
British buy 1 armour, 3 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to Caucasus
1 armour moved from Turkmenistan to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 armour
British win, taking Caucasus from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Caucasus to Russia
1 armour moved from Turkmenistan to Novosibirsk
3 fighters moved from Persia to Russia
2 battleships and 3 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
2 fighters placed in Persia
1 armour placed in Persia
1 mech_infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
1 fighter moved from Ukraine to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,2,6,4,4,4,6
Italians collect 4 PUs (8 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from France to Holland Belgium
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 armour moved from Novgorod to Archangel
1 bomber and 2 fighters moved from Bryansk to Archangel
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
4 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
3 armour moved from Bryansk to Volgograd
4 armour moved from Ukraine to Volgograd
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/7 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 4/9 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber and 2 fighters moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Eastern Poland
1 aaGun moved from Karelia to Novgorod
2 tactical_bombers moved from Bryansk to Novgorod
13 artilleries and 12 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Holland Belgium to Southern Italy
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 fighters and 1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,1,2,2,4,6,6,2
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Samara
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
2 aaGuns and 20 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Russia to Vologda
15 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
2 fighters moved from Russia to Samara
1 aaGun moved from Russia to Samara
3 artilleries moved from Russia to Samara
2 artilleries moved from Russia to Samara
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour and 1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 bombers moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 armour moved from Amur to Central Mongolia
Japanese take Ulaanbaatar from Russians
Japanese take Central Mongolia from Russians
4 artilleries and 16 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour, 6 artilleries, 7 infantry and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Burma
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
2 bombers and 1 fighter moved from Kweichow to Malaya
2 aaGuns moved from Amur to Buryatia
2 artilleries and 2 infantry moved from Korea to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
2 fighters moved from Philippines to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,4
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine and 1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 marine, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 marine and 1 mech_infantry moved from 31 Sea Zone to Wake Island
5 fighters moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 31 Sea Zone to Wake Island
4 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Wake Island
Americans attack with 5 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Wake Island from Japanese with 4 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
4 fighters moved from Wake Island to 31 Sea Zone
1 tactical_bomber moved from Wake Island to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 bombers placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total