@crockett36 Thanks! :)
Karl7 (Allies) vs Simon33 (Axis+4) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 42 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 31 Sea Zone to 17 Sea Zone
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 42 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 31 Sea Zone to 17 Sea Zone
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 42 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 31 Sea Zone to 17 Sea Zone
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 bomber, 1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
2 artilleries moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to RostovCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 armour
Germans roll dice for 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Rostov, round 2 : 6/11 hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 4 fighters and 2 mech_infantrys
French defend with 1 fighter and 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 6/8 hits
Americans roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits
1 mech_infantry owned by the Germans, 1 fighter owned by the French, 2 infantry owned by the Americans and 2 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for French: 1 fighter and 2 infantry
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 aaGun moved from Novgorod to Belarus
2 artilleries moved from Belarus to Bryansk
3 bombers, 3 fighters and 4 tactical_bombers moved from Rostov to Bryansk
5 armour and 1 mech_infantry moved from Ukraine to Belarus
2 armour and 3 mech_infantrys moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
2 armour moved from Western Ukraine to UkrainePlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 artillery placed in France
2 bombers, 1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
4 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
4 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 20 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 20 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
4 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 20 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 20 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 2 infantry
EDIT: Adding units owned by Russians to Szechwan: 2 infantry
EDIT: Turning off Edit Mode -
Kill?
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Sorry about the delay. I’ve been wondering what to do about this game. Japan appears to have been defeated. Germany has been slowed, in part due to miscalculations on my part. While I will get on Moscow shortly, the Mid East is too strong. With India about to come west, I cannot see how I can win.
I concede.
I thought about a sea lion when I saw the IC placed in Egypt. I think I probably should have done it but I wanted to stick to the plan. Not the best move there.
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Sorry about the delay. I’ve been wondering what to do about this game. Japan appears to have been defeated. Germany has been slowed, in part due to miscalculations on my part. While I will get on Moscow shortly, the Mid East is too strong. With India about to come west, I cannot see how I can win.
I concede.
I thought about a sea lion when I saw the IC placed in Egypt. I think I probably should have done it but I wanted to stick to the plan. Not the best move there.
GG
:-D