@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
Odonis (Axis) vs General Svend-Sved (Allies +21) League Rematch 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan StateNon Combat Move - ANZAC
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 50 PUs;
Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 4 tactical_bombers moved from Tobruk to 81 Sea Zone
2 bombers moved from Southern Italy to 81 Sea Zone
2 fighters moved from Southern Italy to 81 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
French defend with 1 destroyer; British defend with 1 carrier and 1 transport
Germans win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for French: 1 destroyer
Casualties for Germans: 1 bomber
Casualties for British: 1 carrier and 1 transportNon Combat Move - Germans
1 bomber, 3 fighters and 4 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
2 armour moved from Greece to Romania
5 infantry moved from Greece to Bulgaria
5 armour, 10 artilleries and 2 mech_infantrys moved from Germany to Poland
6 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Germans
3 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
1 armour moved from Szechwan to Hopei
18 infantry moved from Buryatia to AmurCombat - Russians
Battle in Hopei
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Hopei from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
5 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Russia to Bryansk
4 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 bomber moved from Hunan to Suiyuyan
1 bomber moved from Hunan to Hopei
1 fighter moved from Hunan to Suiyuyan
1 fighter moved from Hunan to Hopei
3 fighters and 3 tactical_bombers moved from Hunan to Kweichow
3 artilleries and 8 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Hunan to Suiyuyan
1 fighter moved from Hunan to HopeiCombat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Hopei
Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry
Russians defend with 1 armour
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Kweichow to Anhwe
1 fighter moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 bomber moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Chahar
1 fighter moved from Hopei to Anhwe
1 bomber moved from Hopei to Anhwe
1 fighter moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
2 artilleries and 1 infantry placed in Manchuria
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea ZonePlace Units - Americans
1 carrier and 1 fighter placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 8 infantry
3 infantry owned by the Chinese retreated to Szechwan
Japanese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 6 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from Shan State to Yunnan
2 infantry moved from Shan State to French Indo China
2 infantry moved from Shan State to Malaya
1 armour and 5 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to French Indo China
1 tactical_bomber moved from Shan State to Malaya
1 infantry moved from Shan State to YunnanCombat - British
British creates battle in territory 44 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 bomber
Italians defend with 1 fighter and 4 transports
British win with 1 bomber remaining. Battle score for attacker is 38
Casualties for Italians: 1 fighter and 4 transports
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
retreated to Alexandria
Italians win with 1 armour remaining. Battle score for attacker is -16
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Malaya
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Italians win with 2 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 4 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Japanese: 3 artilleries and 4 infantry
Battle in Kenya
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Kenya from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Alexandria to Egypt
1 bomber moved from 95 Sea Zone to Malta
1 tactical_bomber moved from Malaya to India
1 fighter moved from French Indo China to Burma
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Shan State to Burma
2 aaGuns moved from Shan State to Yunnan
2 artilleries moved from India to Burma
4 infantry moved from India to BurmaPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6
British collect 26 PUs (2 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,2,3,4,4,3,3
UK_Pacific collect 8 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour and 5 mech_infantrys -
I assumed you wanted to scramble from Italy to protect the transports!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to Egypt
1 bomber moved from Greece to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 bomber and 3 infantry
British defend with 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
British win with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for Italians: 2 armour, 1 bomber and 3 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from Shan State to Yunnan
2 fighters moved from Shan State to Yunnan
1 fighter moved from Shan State to India
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
British loiter and taunt; ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,4,3,5,4,2,6
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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Bump
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on vacation, will be delayed some, sorry!
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All right, no worries :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 48 PUs;
Germans buy 1 armour, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 armour
EDIT: Adding units owned by Germans to Baltic States: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Romania to Eastern Poland
3 aaGuns, 7 armour, 13 artilleries, 15 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 carrier moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Vyborg
7 infantry moved from Finland to Vyborg
1 artillery and 8 infantry moved from Germany to Poland
1 armour moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Greece
3 infantry moved from Bulgaria to Romania
2 fighters moved from Trans-Jordan to Southern Italy
1 fighter and 4 tactical_bombers moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Western GermanyPlace Units - Germans
1 armour and 6 mech_infantrys placed in Germany
1 factory_minor placed in Greece
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 3.
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Szechwan to Suiyuyan
1 mech_infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Suiyuyan
1 tactical_bomber moved from Szechwan to Hopei
2 infantry moved from Western Ukraine to Bessarabia
3 fighters moved from Novgorod to Bessarabia
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Bessarabia
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
retreated to Bessarabia
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Hopei
Russians attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Hopei from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Suiyuyan to Tsinghai
1 tactical_bomber moved from Hopei to Tsinghai
3 artilleries moved from Ukraine to Bryansk
3 fighters moved from Bessarabia to Bryansk
2 aaGuns, 2 artilleries and 17 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 18 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery and 4 infantry moved from Novgorod to ArchangelPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 tactical_bomber moved from Chahar to Amur
2 artilleries, 12 infantry and 2 mech_infantrys moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
3 fighters and 3 tactical_bombers moved from Anhwe to Amur
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 bomber and 1 fighter moved from Anhwe to Suiyuyan
1 bomber moved from Anhwe to Amur
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hopei
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 fighter
Russians defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 fighter
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Amur
Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 12 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -29
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 1 artillery, 2 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
Battle in Korea
Japanese attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 infantry
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 submarines
British defend with 1 transport; ANZAC defend with 1 destroyer
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 9
Casualties for British: 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 bomber moved from Amur to Japan
1 fighter and 2 tactical_bombers moved from Amur to Manchuria
2 fighters moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 bomber moved from Suiyuyan to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kwangtung to KwangsiPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Shantung
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Gibraltar from Italians with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 16 Sea Zone to Wake Island
3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
5 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs