Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
17L G40 Kamikaze_Pilot (Axis) vs. nyjets9766 (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
4 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalCombat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
3 bombers moved from Western Ukraine to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,6,6 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.Non Combat Move - Germans
3 aaGuns, 15 armour, 5 artilleries, 1 fighter and 15 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Romania to Bessarabia
5 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Belarus to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 2 tactical_bombers moved from Poland to Ukraine
3 bombers moved from Russia to Romania
1 bomber moved from Germany to RomaniaPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 infantry placed in France
3 mech_infantrys placed in Western Germany
Germans undo move 4.
1 armour and 3 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries and 2 infantry moved from Kweichow to Hopei
2 bombers moved from French Indo China to Hopei
2 fighters and 2 tactical_bombers moved from French Indo China to Hopei
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 2 submarines
Battle in Java
Battle in Hopei
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Java from Americans, taking Hopei from Chinese with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
2 bombers moved from Hopei to French Indo China
2 fighters moved from Hopei to Yunnan
2 tactical_bombers moved from Hopei to Yunnan
1 infantry moved from Sakha to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 aaGun moved from Shan State to French Indo China
1 armour moved from Shan State to French Indo China
2 artilleries and 3 infantry moved from Shan State to Yunnan
2 infantry moved from Shantung to Anhwe
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 armour placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 5 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
Test summary from TripleA, engine version: 1.9, time: 12:33:26
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
2 armour and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to SikangPlace Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
2 armour and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to SikangPlace Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalPurchase Units - British
British buy 2 artilleries, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Kazakhstan
1 fighter moved from Persia to KazakhstanPlace Units - British
2 artilleries placed in Egypt
2 fighters and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
2 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 3 armour
French defend with 1 infantry
Italians win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Romania to Northern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
2 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 3 armour
French defend with 1 infantry
Italians win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Romania to Northern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 20 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 armour
EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
EDIT: Removing units owned by Italians from Northern Italy: 5 infantry
EDIT: Adding units owned by Italians to Southern Italy: 5 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
ANZAC collect 9 PUs (1 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
ANZAC collect 9 PUs (1 lost to blockades); end with 10 PUs totalCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Romania to Russia
2 fighters moved from Ukraine to Russia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
2 tactical_bombers moved from Ukraine to Smolensk
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians -
Intercept Russia?
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no intercepters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Romania to Russia
2 fighters moved from Ukraine to Russia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
2 tactical_bombers moved from Ukraine to Smolensk
1 armour moved from Ukraine to Tambov
Germans take Tambov from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,5,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Smolensk
Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns, 18 armour, 8 artilleries and 16 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
3 armour moved from Novgorod to Belarus
1 armour and 3 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Eastern Poland to Ukraine
18 armour moved from Rostov to Caucasus
3 bombers moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
2 tactical_bombers moved from Smolensk to Ukraine
2 infantry moved from Finland to 127 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Test summary from TripleA, engine version: 1.9, time: 21:42:28
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 8 PUs;
Russians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from GermansCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total