I agree Shawdowhawk. Dice are a huge factor. That’s why I think the allies need a little bit of an advantage in the beginning. However, there are moments when a bid wouldn’t matter or not…take the following for an example:
I lost a game last night playing the axis where if it was a no-bid game, the allies would still easily have won. The dice results were the equivalent of a better bid.
G1: Yugoslavia killed 5 German infantry…wow 5 hits. Lost a fighter in SZ110. Paris cut into 2 artillery and I didn’t go light (like Normandy or S. France). Germany could recover, but it lost above average.
J1: J1 DOW. At Yunnan, I didn’t go extremely light. Attacked with 2 inf/1 artillery, 1 fig/1 tac / 1 strat. bomber. What are the odds of not rolling a single hit 2x in a row. On my 3rd roll, I was down to 1 artillery. I rolled 2 hits. The Chinese 4 infantry luckily only just rolled 1. China held Yunnan with 2 infantry. China was a huge problem in the game by turn 3.
I4: I kept going on this game as I don’t like to quit even though it seemed unlikely to win. Germany was going to kill a huge stack at Belarus on G5 (but it was still an odds battle, like 86%), however, I called the game before that. For some rare reason Italy was doing well. Cairo was captured on round 3. On I4, there was a stack of UK forces at Sudan. My opponent miscalculated because Italy had a 90% chance. Also, if Italy won this battle, than Cairo was forever to be held in the game because Italy would have been able to make it to the Persian factory. Italy attacked this 90% odds battle and lost miserably. Now the UK could easily get Cairo back because it was going to get linked up with a lot of planes. Simultaneously on I4, Italy was doing a landing at Trans-Jordan, 72% chance battle and lost that one too. Italy getting strong was my only hope to recover the game because at this point the US could go 100% against Europe Axis side.
The dice were bad the whole game…but at least it was all in the same game :lol: