here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
DA (Axis) vs SA (Allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 2 transports; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from 98 Sea Zone to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 2 transports; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from 98 Sea Zone to EgyptCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Trans-JordanNon Combat Move - Italians
1 artillery moved from Yugoslavia to Romania
2 armour moved from Greece to Romania
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to GreecePlace Units - Italians
2 transports placed in 97 Sea Zone
1 factory_minor placed in YugoslaviaTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
I think Mr. Churchhill’s life is coming to a close. He will go down as the last Prime Minister of England…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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I hope I can hold London. Playing on line is fun and it helps you see other peoples games and strategies and tactics. I hope we have GREAT dice on the weekend of the tourney, I think a lot of it has to do with your mood and frame of mind
I dont think its over if London falls it will just take me longer lol
I have a new J1 strat do you want to start another? I’m game
Kris aka “Surprise Attack” -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Scotland to United Kingdom
6 artilleries moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Holland Belgium to United Kingdom
4 bombers moved from France to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Scotland to United Kingdom
6 artilleries moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Holland Belgium to United Kingdom
4 bombers moved from France to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 11 artilleries, 4 bombers, 3 fighters, 10 infantry and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 11 artilleries, 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for French: 1 fighter and 2 infantry
Casualties for Germans: 10 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 1 armour, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
13 infantry moved from Germany to Poland
3 aaGuns moved from Western Germany to Germany
2 submarines moved from 106 Sea Zone to 108 Sea Zone
4 bombers moved from United Kingdom to France
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to Normandy BordeauxPlace Units - Germans
6 infantry placed in Western Germany
5 artilleries placed in Germany
1 bomber placed in FranceTurn Complete - Germans
Germans collect 46 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
Poor Churchill… Yep we are getting closer to YG’s tourney. Always gotta hope the dice gods look favorably on us! I’m game to start another one where you’re the Axis.





