So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 bomber, 3 fighters, 6 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 transport moved from 110 Sea Zone to 102 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 18 PUs;
British buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 bomber, 3 fighters, 6 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 transport moved from 110 Sea Zone to 102 Sea Zone
Combat - British
Battle in Scotland
British attack with 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
Germans defend with 1 airfield, 6 artilleries and 6 infantry
British roll dice for 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry in Scotland, round 2 : 3/12 hits
Germans roll dice for 6 artilleries and 6 infantry in Scotland, round 2 : 7/12 hits
3 infantry owned by the Germans and 7 infantry owned by the British lost in Scotland
1 mech_infantry owned by the British retreated to United Kingdom
Germans win with 6 artilleries and 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for British: 7 infantry
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 0/4 hits
3 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 5/5 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 bomber and 3 fighters moved from Scotland to United Kingdom
1 artillery and 3 infantry moved from India to Burma
1 armour and 1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to British Somaliland
1 fighter moved from India to Persia
Place Units - British
1 armour and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,5,1
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.169
Median : 3.000
Variance : 1.121
Standard Deviation : 1.059
Total rolls : 59
Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.062
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Germans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.062
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
British Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.955
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22
Italians Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Thought I could have hit Scotland harder, probably the wrong move but maybe the Brits can defend better
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 2 transports; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from 98 Sea Zone to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 2 transports; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Trans-Jordan
Non Combat Move - Italians
1 artillery moved from Yugoslavia to Romania
2 armour moved from Greece to Romania
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
Place Units - Italians
2 transports placed in 97 Sea Zone
1 factory_minor placed in Yugoslavia
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
I think Mr. Churchhill’s life is coming to a close. He will go down as the last Prime Minister of England…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
I hope I can hold London. Playing on line is fun and it helps you see other peoples games and strategies and tactics. I hope we have GREAT dice on the weekend of the tourney, I think a lot of it has to do with your mood and frame of mind
I dont think its over if London falls it will just take me longer lol
I have a new J1 strat do you want to start another? I’m game
Kris aka “Surprise Attack”
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Scotland to United Kingdom
6 artilleries moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Holland Belgium to United Kingdom
4 bombers moved from France to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Scotland to United Kingdom
6 artilleries moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Holland Belgium to United Kingdom
4 bombers moved from France to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 11 artilleries, 4 bombers, 3 fighters, 10 infantry and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 11 artilleries, 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for French: 1 fighter and 2 infantry
Casualties for Germans: 10 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 1 armour, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
13 infantry moved from Germany to Poland
3 aaGuns moved from Western Germany to Germany
2 submarines moved from 106 Sea Zone to 108 Sea Zone
4 bombers moved from United Kingdom to France
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
6 infantry placed in Western Germany
5 artilleries placed in Germany
1 bomber placed in France
Turn Complete - Germans
Germans collect 46 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Poor Churchill… Yep we are getting closer to YG’s tourney. Always gotta hope the dice gods look favorably on us! I’m game to start another one where you’re the Axis.