@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
S.A. vs D.A. trial game
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Combat - French
Non Combat Move - French
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern FranceTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 2 mech_infantrys moved from France to Southern France
1 fighter moved from Northern Italy to 96 Sea Zone
2 bombers moved from Germany to 96 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 armour moved from France to Southern France
1 armour moved from France to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 2 mech_infantrys moved from France to Southern France
1 fighter moved from Northern Italy to 96 Sea Zone
2 bombers moved from Germany to 96 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 armour moved from France to Southern France
1 armour moved from France to Southern FranceCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 destroyer and 2 transports; Americans defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans, 1 cruiser owned by the Americans, 1 transport owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 35
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 1 cruiser and 1 transport
Battle in Southern France
Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Southern France, round 2 : 3/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Gibraltar
Germans attack with 1 artillery and 3 infantry
British defend with 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 0/4 hits
British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 1/4 hits
British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 2/2 hits
British roll dice for 1 infantry and 2 mech_infantrys in Gibraltar, round 4 : 2/3 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 96 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/6 hits
French roll dice for 2 cruisers and 2 destroyers in 96 Sea Zone, round 2 : 0/4 hits
1 destroyer owned by the French, 1 cruiser owned by the British, 1 cruiser owned by the French and 1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy
2 armour moved from France to Germany
1 armour moved from France to Western Germany
2 artilleries moved from France to Western Germany
2 armour moved from Yugoslavia to Germany
1 armour moved from Yugoslavia to Germany
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 infantry moved from Norway to FinlandPlace Units - Germans
1 artillery and 2 infantry placed in France
1 fighter and 2 infantry placed in Western Germany
1 artillery, 7 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
Germans undo move 1.
2 infantry placed in France
2 artilleries, 7 infantry and 1 mech_infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.227
Median : 3.000
Variance : 0.512
Standard Deviation : 0.715
Total rolls : 44French Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.080
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Russia to Novgorod
12 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Rostov
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Archangel to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Novgorod to Belarus
2 infantry moved from Rostov to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea ZonePlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 infantry placed in Russia
1 factory_minor placed in RostovTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 3 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
1 bomber owned by the Japanese retreatedNon Combat Move - Japanese
1 bomber moved from Malaya to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 infantry moved from Manchuria to Korea
2 infantry moved from Jehol to Manchuria
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Jehol to ShantungPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.778
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 27UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.950
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
2 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Western United States
2 aaGuns moved from Central United States to Eastern United States
1 artillery moved from Central United States to Western United States
2 fighters moved from Western United States to 101 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
1 artillery moved from Western United States to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 destroyer moved from 9 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
8 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
8 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
2 fighters moved from Malta to Alexandria -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
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Sorry, forgot to post after Britain’s turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 armour moved from Greece to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 armour moved from Greece to YugoslaviaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Gibraltar, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsDice Statistics:
Total
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.778
Median : 3.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 9Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2French Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I’m looking forward to meeting Larry Harris and Thomas Gale, I hope I can get them to autograph my boards
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from 45 Sea Zone to Java
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs





