@pacifiersboard can maybe start this now. I’m wondering if we need to discuss bid units. Is everything fair game or should we limit it to units and not infrastructure
Variance (L) vs majikforce (x) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 bomber and 1 fighter moved from Ukraine to Baltic StatesCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Baltic States
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Morocco from French to Italians
EDIT: Turning off Edit Mode
1 bomber moved from Baltic States to Ukraine
1 fighter moved from Normandy Bordeaux to France
1 aaGun moved from Southern France to FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Belarus
3 fighters moved from Western Germany to Karelia
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Belarus
1 bomber moved from Turkmenistan to French Indo China
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Tambov
3 armour and 1 mech_infantry moved from Volgograd to Tambov
5 artilleries moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
7 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Smolensk
Germans take Smolensk from Russians
1 fighter moved from Ukraine to Tambov
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Ukraine to RussiaCombat - Germans
Germans creates battle in territory 113 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Rostov
Germans attack with 5 artilleries and 7 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 3 fighters and 5 infantry
Russians defend with 3 infantry
Germans win, taking Karelia from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans win, taking Belarus from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Tambov
Germans attack with 4 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 armour and 3 infantry
2 armour owned by the Germans retreated to Volgograd
Russians win with 1 armour and 3 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 2 armour and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Tambov to Volgograd
1 bomber moved from Russia to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
3 fighters moved from Karelia to Finland
1 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 aaGuns moved from Ukraine to Rostov
8 mech_infantrys moved from Ukraine to Volgograd
2 armour and 10 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Southern Italy to GibraltarPlace Units - Germans
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
7 mech_infantrys placed in Germany
1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 39 PUs;
Russians buy 10 infantry; Remaining resources: 9 PUs;Combat Move - Russians
6 infantry moved from Archangel to Novgorod
4 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
1 fighter moved from Tsinghai to Hunan
1 fighter moved from Tsinghai to Hopei
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from JapaneseCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Hunan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Anhwe
Russians attack with 4 infantry
Japanese defend with 1 aaGun and 1 fighter
2 infantry owned by the Russians retreated to Kweichow
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Hopei
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
retreated to Hopei
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 infantry
2 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 4 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 6 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Archangel to Smolensk
1 armour and 3 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 fighter moved from Hunan to Kweichow
1 fighter moved from Hopei to Kweichow
1 aaGun moved from Szechwan to Kweichow
3 infantry moved from Tsinghai to Shensi
1 aaGun moved from Tsinghai to Shensi
1 infantry moved from Russia to SamaraPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
more good times in china
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Yeah that was a lot of retreating! Russia seems doomed to always be a defensive nation. (at least for me) Turn is coming. Haven’t had time at night since this turn takes a little more thinking and planning than the newer games I have started. :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 9 infantry, 1 marine and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Anhwe
1 artillery moved from Jehol to Chahar
1 armour moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers moved from Yunnan to Kweichow
1 fighter moved from Anhwe to Kweichow
1 bomber and 1 fighter moved from French Indo China to Kweichow
2 bombers moved from India to Kweichow
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kweichow
Japanese attack with 2 armour, 4 artilleries, 3 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 fighter; Russians defend with 1 aaGun, 2 fighters and 2 infantry; Chinese defend with 1 fighter and 9 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Russians: 1 aaGun, 2 fighters and 2 infantry
Casualties for British: 1 fighter
Casualties for Chinese: 1 fighter and 9 infantry
Casualties for Japanese: 1 armour, 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
2 tactical_bombers moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
1 aaGun moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
3 bombers moved from Kweichow to French Indo China
1 armour and 2 mech_infantrys moved from India to Yunnan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter and 2 infantry placed in India
1 artillery, 1 fighter and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Manchuria
5 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 2 tactical_bombers
Japanese win with 1 aaGun, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Shensi
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 91 Sea Zone to Algeria
2 mech_infantrys moved from Tunisia to Algeria
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Algeria
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Algeria from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Northwest Persia
British attack with 3 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 6 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Egypt to Iraq
2 armour moved from Tunisia to Tobruk
2 fighters moved from Algeria to Morocco
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from Egypt to Trans-JordanPlace Units - British
1 transport placed in 98 Sea Zone
1 armour and 1 infantry placed in Egypt
3 artilleries placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to RussiaCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.Non Combat Move - Italians
1 bomber moved from Russia to Ukraine
1 infantry moved from Normandy Bordeaux to France
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from France to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 destroyer placed in 110 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
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bump
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Thanks for the reminder! You fell behind in my game queue. Sorry about that. I am a little overbooked :roll: I will get on it tonight!
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no rush
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
3 fighters moved from Finland to Novgorod
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Bryansk to Smolensk
2 bombers moved from Ukraine to Russia
2 mech_infantrys moved from Volgograd to Samara
1 tactical_bomber moved from Ukraine to Samara
1 fighter moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
5 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
2 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Bryansk
2 armour and 1 mech_infantry moved from Belarus to Smolensk
3 mech_infantrys moved from Eastern Poland to Smolensk
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 artilleries moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Germany to Southern Italy
3 fighters moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to France
7 mech_infantrys moved from Germany to Romania
1 bomber moved from French Indo China to 37 Sea ZoneCombat - Germans
Germans creates battle in territory 113 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Novgorod
Germans attack with 3 fighters, 4 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Smolensk from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Northwest Persia
Germans attack with 7 armour and 20 mech_infantrys
British defend with 2 infantry
Germans win, taking Northwest Persia from British with 7 armour and 19 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
3 fighters moved from Novgorod to Finland
2 bombers moved from Russia to Volgograd
1 bomber moved from 37 Sea Zone to JapanPlace Units - Germans
1 armour and 2 infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in France
1 armour and 5 mech_infantrys placed in Germany
1 artillery, 1 bomber and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Shensi to KweichowCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Kweichow
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 aaGun moved from Shensi to KweichowPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
2 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Anhwe to Hunan
1 armour moved from Manchuria to Anhwe
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 2 tactical_bombers moved from Hopei to Kweichow
1 fighter moved from India to 41 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to Kweichow
2 fighters moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to Malaya
1 bomber moved from French Indo China to Kweichow
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 3 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to India
1 fighter moved from 41 Sea Zone to India
1 bomber moved from Malaya to French Indo China
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
2 fighters moved from 41 Sea Zone to India
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to India
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
2 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries moved from Manchuria to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to AmurPlace Units - Japanese
3 infantry placed in India
2 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
1 cruiser placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 armour moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier and 5 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Morocco to 97 Sea Zone
1 mech_infantry moved from Algeria to Libya
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries moved from West India to Eastern Persia
7 infantry moved from West India to Eastern PersiaPlace Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 2 infantry
EDIT: Adding units owned by Americans to Iraq: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to RussiaCombat - Italians
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.Non Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,5,3,4,1,3,3
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUs





