@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Variance (L) vs majikforce (x) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
3 artilleries and 7 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to 99 Sea Zone
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 armour moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in Alexandria
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
8 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Persia to ShensiPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 factory_minor placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
2 artilleries moved from France to Northern Italy
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
1 cruiser, 1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
6 infantry moved from Vyborg to FinlandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 armour and 7 mech_infantrys moved from Slovakia Hungary to Baltic States
2 armour and 2 mech_infantrys moved from Bessarabia to Baltic States
2 fighters moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
1 armour and 8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 4 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to UkraineCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
1 armour owned by the Russians retreated to Belarus
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 fighter moved from Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 armour moved from Bryansk to Belarus
9 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Timguska to Kansu
1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
31 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to TambovPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 38 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 44 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
2 artilleries moved from India to 39 Sea Zone
2 artilleries and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Iraq
2 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from Shan State to French Indo China
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Persia
Battle in Iraq
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Persia from British, taking Iraq from British, taking Wake Island from Americans with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Changing ownership of Dzavhan from Russians to Mongolians
EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Changing ownership of Olgiy from Russians to Mongolians
EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
2 artilleries moved from India to 39 Sea Zone
2 artilleries, 2 battleships, 1 carrier and 6 transports moved from 39 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from Szechwan to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
1 aaGun moved from Kweichow to Hunan
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 39 Sea Zone
1 factory_minor placed in Manchuria
2 armour and 1 infantry placed in French Indo China
2 submarines and 1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
1 artillery placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs -
Sorry for the edits. Thought you had attacked Kansu already with Russia. Got my games confused.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Hopei
1 artillery and 1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 3 destroyers and 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 harbour and 1 infantry
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 artilleries and 9 infantry
Japanese defend with 1 artillery and 1 factory_minor
British win, taking Iraq from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - British
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Syria to EgyptPlace Units - British
3 infantry placed in Union of South Africa
3 destroyers placed in 98 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Algeria to Libya
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Romania to Bessarabia
1 marine moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to Southern France
1 artillery, 1 cruiser, 2 infantry, 2 marines, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
2 marines moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 2 infantry and 2 marines
British defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from France to Southern France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 15 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 armour and 15 mech_infantrys moved from Baltic States to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
5 armour, 6 artilleries, 13 infantry and 6 mech_infantrys moved from Bessarabia to Ukraine
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to 114 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
6 infantry moved from Finland to Karelia
1 fighter moved from Western Germany to 114 Sea ZoneCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Ukraine
Germans attack with 5 armour, 6 artilleries, 13 infantry and 6 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 5 armour, 6 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 1 artillery and 15 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Western Ukraine from Russians with 3 armour, 1 artillery and 14 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
2 aaGuns moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
2 fighters moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Western Germany
4 mech_infantrys moved from Germany to Romania
1 armour moved from Germany to Romania
4 mech_infantrys moved from Germany to Romania
1 bomber moved from Southern Italy to RomaniaPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 4 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
10 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Bessarabia
2 fighters moved from Belarus to Bessarabia
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern PolandCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Eastern Poland
Russians attack with 3 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Novgorod
Russians attack with 10 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
10 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns and 18 infantry moved from Kansu to Shensi
4 infantry moved from Belarus to Novgorod
2 armour and 19 infantry moved from Belarus to BryanskPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
Russians must be using poor quality ammo in East Poland and Belorus
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baltic states
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
1 artillery moved from Persia to Eastern Persia
1 artillery moved from India to BurmaCombat - Japanese
Battle in Siberia
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
1 submarine owned by the Japanese Submerged
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese winANZAC win, taking Siberia from Russians with 1 cruiser remaining, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 cruiser
EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
EDIT: Removing units owned by Chinese from Kweichow: 1 artillery and 1 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 artillery and 1 infantry
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Changing ownership of Kweichow from Chinese to Japanese
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from French Indo China to Anhwe
1 aaGun moved from Hunan to Anhwe
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 armour moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
2 infantry moved from Jehol to Anhwe
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Anhwe
2 armour moved from French Indo China to HunanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in India
1 artillery, 1 fighter and 1 infantry placed in French Indo China
2 destroyers and 1 submarine placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
Sorry for the edits. My program crashed before I could save it and upload. So I rebuilt the map according to the dice that were rolled.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
6 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Iraq to Persia
British take Persia from Japanese
2 fighters and 1 tactical_bomber moved from Shensi to Hunan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
2 destroyers moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser and 2 transports
Battle in 96 Sea Zone
British attack with 2 destroyers
Italians defend with 1 destroyer
British win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Hunan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 2 armourNon Combat Move - British
2 fighters moved from Hunan to Szechwan
2 armour moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 artilleries moved from Iraq to Persia
8 infantry moved from Iraq to Persia
1 destroyer moved from 80 Sea Zone to 76 Sea ZonePlace Units - British
1 destroyer and 2 fighters placed in 98 Sea Zone
3 infantry placed in IraqTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific





