This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
Global rule - Operative airbases extended range limited to 3 planes
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There are a lot of goofy moves and strategies that come from being able to move an unlimited number of planes an extra space when they start on an airbase (e.g. German all bomber strategy; Japan India crush).
So here is a rule to bust it:
An airbase with no more than 2 damage points can extend range by 1 space for up to 3 planes; not unlimited planes as in the standard rulebooks.
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If an airbase has more than 2 damage points would therefore be 3 or more which means it’s not functional at all.
I think 3 is too restrictive.
I would be ok with trying a house rule that requires:
1. Air Base is completely damage free for any extra movement range period.
2. 3 plane types could move an extra movement point; not unlimited… So, 3 bombers, 3 tacs, 3 fighters…ect.





