@vodot Thanks! I made some edits to the original post based on our discussion. I hear you that it is important to avoid unreasonable “side-stepping” of blockades, but trying to count up fractional territories is way more bookkeeping work than I want to assign. Instead, I give players the choice of using either a land supply line or a sea supply line, but not both.
Global rule - Operative airbases extended range limited to 3 planes
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There are a lot of goofy moves and strategies that come from being able to move an unlimited number of planes an extra space when they start on an airbase (e.g. German all bomber strategy; Japan India crush).
So here is a rule to bust it:
An airbase with no more than 2 damage points can extend range by 1 space for up to 3 planes; not unlimited planes as in the standard rulebooks.
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If an airbase has more than 2 damage points would therefore be 3 or more which means it’s not functional at all.
I think 3 is too restrictive.
I would be ok with trying a house rule that requires:
1. Air Base is completely damage free for any extra movement range period.
2. 3 plane types could move an extra movement point; not unlimited… So, 3 bombers, 3 tacs, 3 fighters…ect.





