nnnayyyy
2016 playoffs BM - Shin Ji (Axis) vs Oystelio (Allies)
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scramble taranto? 12% win chance with scramble
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Send them both up. Let’s see how the bones roll.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to TobrukCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians win with no units remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 bomber, 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 111 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 battleship and 1 submarine
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship and 1 submarineNon Combat Move - British
1 fighter could not land in 97 Sea Zone and was removed
2 fighters moved from 111 Sea Zone to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 cruiser and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 fighter moved from Burma to Szechwan
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 fighter placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
British undo move 2.
British undo move 1.
1 artillery and 4 infantry placed in United Kingdom
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
British collect 28 PUs; end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Malta: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Changing ownership of Eastern Persia from British to Neutral_Allies
EDIT: Changing ownership of Persia from Neutral_Allies to British
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Adding units owned by British to Persia: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 36 to 38
EDIT: Turning off Edit Mode -
wrong selection in 97 in last round of combat. Looks like I need to activate persia after the horrible result in tobruk
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to 97 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 cruiser
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Italians: 1 cruiser
Casualties for British: 1 cruiser
Battle in Yugoslavia
Italians attack with 1 artillery and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 0/3 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 3 : 0/2 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 4 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 1/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 1/3 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 artillery in Greece, round 4 : 0/2 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits
1 artillery owned by the Italians lost in Greece
1 armour retreated to Albania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Neutral_Allies: 2 infantryNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
i guess my complaining in tobruk is bullshit, not exactely great for you either :|
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i am asking for a late edit with USA. I would like to land 3 fighters and 1 tac on midway. Last fighter is on hawaii carrier
It is you right to say yes or no
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Go ahead with your edit - it’s not like it would have affected my Italian turn or anything.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Malaya: 3 infantry
EDIT: Adding units owned by British to Shan State: 3 infantry
EDIT: Adding units owned by Americans to Midway: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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forgot to move units in malaya with uk, edited it. I will get my act together. Sorry
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
2 bombers moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Holland Belgium to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
3 infantry moved from Bulgaria to Greece
1 submarine moved from 106 Sea Zone to 108 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Greece
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Allies defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 2 : 2/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantryNon Combat Move - Germans
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 bombers moved from 96 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
6 artilleries and 2 infantry moved from Germany to Poland
2 artilleries and 5 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
1 artillery moved from France to Western Germany
6 armour and 3 mech_infantrys moved from France to Yugoslavia
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Looks like you have selected BM3 for our game. I just realized this. I believe I wrote I will play 2nd edition or BM2. in or PM communication :-(
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Is there a difference? I just used the map I had been using. It actually says it’s BM2 in some places, so I’m not clear on the distinction.
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I just checked. The only changes are
The Russia stuff kicks in on round 3
Russian capture Berlin NO is gone (not like that has ever mattered anyway)
Japan gets 3 for Iwo Jima and Oki.
Slight change to the Anzac island objective, it includes Solomon Islands now.
You object to these? I thought everyone agreed that they did a pretty good job of leveling the playing field.
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@Shin:
I just checked. The only changes are
The Russia stuff kicks in on round 3
Russian capture Berlin NO is gone (not like that has ever mattered anyway)
Japan gets 3 for Iwo Jima and Oki.
Slight change to the Anzac island objective, it includes Solomon Islands now.
You object to these? I thought everyone agreed that they did a pretty good job of leveling the playing field.
What bugs me is that I indirectly stated that I will not play BM3, still you select that. I am sure it is just an overlook and not intentional, I have never played BM3 and it makes no sense for me to play that version first time in the play offs!
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I didn’t read it that way - I thought you just weren’t aware of the update or something. Or maybe confused by the labeling - it does still say 2.2 when you select the map, I think.
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So, as I said, the changes are minor in the extreme. How would you like to proceed?
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I have a thought, tho. How about if we play 2.0 and we switch sides? I’m happy to be Allies in 2.0. I’d just have to find the file for it.
And if I haven’t said so directly, I apologize. I never intended to mislead you about this.
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let me think about it for a day. The game is interesting
However, when I state that I will play 2nd ed (with a bid) or BM 2 I think you need to notify me that you choose BM3
BM2 is probably slightly tipped to allies and I think BM 3 is tipped to axis (based on objectives). No need for the new Iwo Okinava f. ex (besides the point)
If we choose side on equal standing (as I feel we did not) then there is no need for a bid. Will you take axis in BM2 without a bid?