2016 playoffs BM - Shin Ji (Axis) vs Oystelio (Allies)


  • i guess my complaining in tobruk is bullshit, not exactely great for you either :|


  • i am asking for a late edit with USA. I would like to land 3 fighters and 1 tac on midway. Last fighter is on hawaii carrier

    It is you right to say yes or no

  • '15

    Go ahead with your edit - it’s not like it would have affected my Italian turn or anything.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Malaya: 3 infantry
                EDIT: Adding units owned by British to Shan State: 3 infantry
                EDIT: Adding units owned by Americans to Midway: 3 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from New Zealand to Queensland
                2 aaGuns and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_40023_ANZ1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    triplea_40023_Fre1.tsvg


  • forgot to move units in malaya with uk, edited it. I will get my act together. Sorry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                2 bombers moved from Western Germany to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Greece
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 111 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
                3 infantry moved from Bulgaria to Greece
                1 submarine moved from 106 Sea Zone to 108 Sea Zone

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 3 fighters and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 :  4/6 hits
                        British roll dice for 1 destroyer in 111 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 111 Sea Zone
                    Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser and 1 transport
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                        1 transport owned by the British lost in 96 Sea Zone
                    Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                Battle in Greece
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 2 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 2 :  2/5 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to Southern Italy
                1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                2 bombers moved from 96 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                6 artilleries and 2 infantry moved from Germany to Poland
                2 artilleries and 5 infantry moved from Romania to Slovakia Hungary
                2 infantry moved from Bulgaria to Romania
                1 artillery moved from France to Western Germany
                6 armour and 3 mech_infantrys moved from France to Yugoslavia
                1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
                4 infantry moved from Norway to Finland

    Place Units - Germans
                1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
                2 artilleries and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_40023_Ger2.tsvg


  • Looks like you have selected BM3 for our game. I just realized this. I believe I wrote I will play 2nd edition or BM2. in or PM communication  :-(

  • '15

    Is there a difference?  I just used the map I had been using.  It actually says it’s BM2 in some places, so I’m not clear on the distinction.

  • '15

    I just checked.  The only changes are

    The Russia stuff kicks in on round 3

    Russian capture Berlin NO is gone (not like that has ever mattered anyway)

    Japan gets 3 for Iwo Jima and Oki.

    Slight change to the Anzac island objective, it includes Solomon Islands now.

    You object to these?  I thought everyone agreed that they did a pretty good job of leveling the playing field.


  • @Shin:

    I just checked.  The only changes are

    The Russia stuff kicks in on round 3

    Russian capture Berlin NO is gone (not like that has ever mattered anyway)

    Japan gets 3 for Iwo Jima and Oki.

    Slight change to the Anzac island objective, it includes Solomon Islands now.

    You object to these?  I thought everyone agreed that they did a pretty good job of leveling the playing field.

    What bugs me is that I indirectly stated that I will not play BM3, still you select that. I am sure it is just an overlook and not intentional, I have never played BM3 and it makes no sense for me to play that version first time in the play offs!

  • '15

    I didn’t read it that way - I thought you just weren’t aware of the update or something.  Or maybe confused by the labeling - it does still say 2.2 when you select the map, I think.

  • '15

    So, as I said, the changes are minor in the extreme.  How would you like to proceed?

  • '15

    I have a thought, tho.  How about if we play 2.0 and we switch sides?  I’m happy to be Allies in 2.0.  I’d just have to find the file for it.

    And if I haven’t said so directly, I apologize.  I never intended to mislead you about this.


  • let me think about it for a day. The game is interesting

    However, when I state that I will play 2nd ed (with a bid) or BM 2 I think you need to notify me that you choose BM3

    BM2 is probably slightly tipped to allies and I think BM 3 is tipped to axis (based on objectives). No need for the new Iwo Okinava f. ex (besides the point)

    If we choose side on equal standing (as I feel we did not) then there is no need for a bid. Will you take axis in BM2 without a bid?

  • '15

    No, I will not take Axis in BM2 with no bid.  Typically I see bids for that.

    BM3 is better in every way.  Truthfully, I have no interest in playing other games.

    If you want to be butthurt about this, that’s your right.  I honestly don’t care.


  • I will look into it a little more tonight. I guess I should have noticed before, especially during Japan. However, I did not even consider you would choose BM3 since I said what I did (which I actually can prove).

    Butthurt? Please dont humiliate yourself with such crap. You did the error (on purpose?), not me.


  • Honestly I think this is pretty easy. The key point is that I would not agree to play BM3. Therefore there are two options

    1. Start a new game with BM2 (kind of interesting that you offer me the axis in BM2, but won’t take them yourself without a bid?) and bid for Axis
    2. Continue this game as BM2 and edit the objectives as we proceed.

    Your choice!


  • <sigh>you guys seemed to be doing fine through reply #35 when Shin Ji unfortunately attacked out of frustration

    Oysteilo absolutely does not have to play this BM3 game because he thought he was playing BM2
    Shin Ji inadvertently started BM3 without realizing it.
    You’re both innocent and there is a simple solution since you’re not far into this game.  I do not know who was getting lucky or how the game was going but that is irrelevant.

    You need to start over with a BM2 game.  I don’t want you to fight over the bid or starting conditions, so in my next post I will set a fair bid for you.

    I also think you should wait however long until you’ve calmed down.  You guys were getting along great until reply #35 and I hope you can forget about what was said after that.  You’re both good guys</sigh>


  • @Gamerman01:

    You need to start over with a BM2 game.  I don’t want you to fight over the bid or starting conditions, so in my next post I will set a fair bid for you.

    Well, I’d rather you bid for it yourselves, so do that when you’ve calmed down.  Try to reset your opinion of each other - you were getting along fine before.

    Please start a new game thread for it.  Wait to start until you’re not feeling very irritated.  Otherwise someone’s going to have to forfeit, but it shouldn’t have to come to that

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