I’ve seriously considered using the map and customizing it for my never-ending variant project.
One thing I like in both Risk! And Attack! That I didn’t like previously is the “sea lane” movement as opposed to A&A’s transport only movement. This idea is one I’m tinkering with on the A&A maps not only to speed up the game but to also break away from standardized strategy. Which not only lengthens the game but contributes negatively IMO to replayability as well as other aspects.





