@Baron:
Effectively, 12 IPCs Cruiser was too cheap.
At 14 IPCs, it will be optimized compared to 20 IPCs BB with 3 hits.
Cruiser will be slightly weaker than BB but better than cheap DDs.
Did you see some issues about a 3 hits BB?
A core fleet with 3 BBs give 6 hits to spare before loosing fodders.
Seems the way to go building fleet around BB core.
Regarding 12 IPC; this was our impression, too.
Therefore we would try and playtest the 14 IPC version, 15 IPC seams a little too high to me, but we will see.
We were not facing big issues with 3 hits BBs. BTW @SS, we do not reduce the A D values.
Normally USA is the only nation purchasing more than one battleship. That way we regularly have the hugh fleets of US battleships, carriers and cruisers vs. the Japanese fleet which also gets some cruisers and one or two battleships.
For sure, you also see US battleships in the Atlantic, but those are normally ignored or countered with Axis cruiser purchases.
The positive effect of 2 hit cruisers is for UK, but also for smaller nations like Italy and ANZAC.
On the one hand it is not so easy to sink UK Navy in the North Sea, but on the other hand it makes Toranto more difficult.
For ANZAC it is great, because they can build up a small task force of a cruiser, destroyer and transport, that does not have to be affraid of two Japanese subs.
Actually the subs are seldomly bought and the destroyers only if the oponent has subs.
Lets see how the purchases are if the cruiser is at 14 IPC.