@gamerman01 I tend to roll play the madman as the Axis.
Dawgoneit (Allies+19) vs simon33 (Axis) G40
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Scramble from Novgorod to SZ127?
Looks like I didn’t set the SBR rules properly. I’ve fixed it but we’ll lose the round 1 history.
Round number fixed.
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yes
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im going to watkins glen raceway for the week end. not sure when i’ll get home. i’ll try to do my turn before i leave.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
2 bombers and 3 fighters moved from Western Germany to Karelia
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
7 infantry moved from Finland to Karelia
3 armour, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 mech_infantrys moved from France to Southern France
1 submarine moved from 110 Sea Zone to 91 Sea ZonePurchase Units - Germans
Germans buy 10 artilleries, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Russians scrambles 1 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 battleship and 1 transport
Russians defend with 1 fighter
Germans roll dice for 1 battleship and 1 transport in 127 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 fighter in 127 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 127 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 fighter in 127 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Germans lost in 127 Sea Zone
1 transport owned by the Germans retreated to 126 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is -20
Casualties for Germans: 1 battleship
Battle in Karelia
Germans attack with 2 bombers, 3 fighters and 7 infantry
Russians defend with 1 artillery, 1 fighter and 9 infantry
Germans roll dice for 2 bombers, 3 fighters and 7 infantry in Karelia, round 2 : 6/12 hits
Russians roll dice for 1 artillery, 1 fighter and 9 infantry in Karelia, round 2 : 5/11 hits
5 infantry owned by the Germans and 6 infantry owned by the Russians lost in Karelia
Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Karelia, round 3 : 2/7 hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Karelia, round 3 : 2/5 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia
Germans roll dice for 2 bombers and 3 fighters in Karelia, round 4 : 2/5 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 4 : 1/3 hits
1 fighter owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Karelia
Germans roll dice for 2 bombers and 2 fighters in Karelia, round 5 : 1/4 hits
Russians roll dice for 1 fighter in Karelia, round 5 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Russians lost in Karelia
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters and 7 infantry
Casualties for Russians: 1 artillery, 1 fighter and 9 infantry
Battle in 97 Sea Zone
Germans attack with 2 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits -
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dest.
crui.
fighters
carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
2 bombers and 3 fighters moved from Western Germany to Karelia
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
7 infantry moved from Finland to Karelia
3 armour, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 mech_infantrys moved from France to Southern France
1 submarine moved from 110 Sea Zone to 91 Sea ZonePurchase Units - Germans
Germans buy 10 artilleries, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Russians scrambles 1 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 battleship and 1 transport
Russians defend with 1 fighter
Germans roll dice for 1 battleship and 1 transport in 127 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 fighter in 127 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 127 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 fighter in 127 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Germans lost in 127 Sea Zone
1 transport owned by the Germans retreated to 126 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is -20
Casualties for Germans: 1 battleship
Battle in Karelia
Germans attack with 2 bombers, 3 fighters and 7 infantry
Russians defend with 1 artillery, 1 fighter and 9 infantry
Germans roll dice for 2 bombers, 3 fighters and 7 infantry in Karelia, round 2 : 6/12 hits
Russians roll dice for 1 artillery, 1 fighter and 9 infantry in Karelia, round 2 : 5/11 hits
5 infantry owned by the Germans and 6 infantry owned by the Russians lost in Karelia
Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Karelia, round 3 : 2/7 hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Karelia, round 3 : 2/5 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia
Germans roll dice for 2 bombers and 3 fighters in Karelia, round 4 : 2/5 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 4 : 1/3 hits
1 fighter owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Karelia
Germans roll dice for 2 bombers and 2 fighters in Karelia, round 5 : 1/4 hits
Russians roll dice for 1 fighter in Karelia, round 5 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Russians lost in Karelia
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters and 7 infantry
Casualties for Russians: 1 artillery, 1 fighter and 9 infantry
Battle in 97 Sea Zone
Germans attack with 2 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits
1 tactical_bomber owned by the Germans, 2 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 3/5 hits
British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in 91 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 destroyer and 1 transport; Americans defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 3 : 0/1 hits
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 26
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 cruiser and 1 transport
Battle in Eastern Poland
Germans attack with 3 armour, 3 artilleries and 19 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 19 infantry in Eastern Poland, round 2 : 7/25 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 2 mech_infantrys in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
6 armour and 2 mech_infantrys moved from France to Yugoslavia
2 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
2 artilleries moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Poland to Eastern Poland
3 artilleries and 1 infantry moved from Germany to Poland
1 aaGun moved from Holland Belgium to Western Germany
2 bombers and 1 fighter moved from Karelia to Finland
2 infantry moved from Norway to Finland
1 fighter moved from 97 Sea Zone to Romania
1 tactical_bomber moved from 97 Sea Zone to Romania
1 fighter moved from 97 Sea Zone to Southern Italy
2 tactical_bombers moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
10 artilleries placed in Germany
1 bomber and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 submarine moved from 112 Sea Zone to 126 Sea Zone
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 tactical_bomber moved from Belarus to Karelia
1 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
4 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Belarus
1 infantry moved from Belarus to Bryansk
1 fighter moved from Bryansk to KareliaPurchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in 126 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 artillery, 1 infantry and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 1 infantry and 1 transportNon Combat Move - Russians
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Smolensk to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
3 infantry placed in Ukraine
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 bombers moved from Kwangsi to India
1 infantry moved from French Indo China to Shan State
3 artilleries and 8 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 55 Sea Zone
4 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to MalayaPurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Guam from Americans, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
4 fighters and 3 tactical_bombers moved from Shan State to French Indo China
EDIT: 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 bomber moved from India to French Indo China
1 aaGun, 6 infantry and 1 mech_infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to JeholPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs -
Planes couldn’t make it to Malaya. I’ve edited them back to FIC. Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from United Kingdom to 93 Sea Zone
1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 submarine
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 93 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Suiyuyan to Yunnan
7 infantry moved from Suiyuyan to ChaharPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat - British
Battle in Iraq
British attack with 1 armour, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in British Somaliland
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 aaGuns moved from Burma to India
1 aaGun moved from Burma to Yunnan
4 infantry moved from Burma to India
1 bomber moved from Iraq to EgyptPlace Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3,3,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to Greece
2 infantry moved from Bulgaria to Greece
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Romania to GreecePurchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 2/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Greece, round 3 : 3/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 fighter owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Tunisia to Libya
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Greece to Southern Italy
EDIT: 2 fighters moved from Greece to Southern Italy
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
For some strange reason the combat move took the Rome fighters around via land. I didn’t notice that - that is what the edit is for.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Non Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Finland to Baltic States
4 infantry moved from Romania to Bessarabia
6 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Finland to United Kingdom
1 tactical_bomber moved from Romania to Belarus
3 armour, 3 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to BelarusPurchase Units - Germans
Germans buy 1 destroyer, 8 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Bessarabia
Germans attack with 6 armour, 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 2 : 2/12 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 3 artilleries and 18 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 18 infantry in Western Ukraine, round 2 : 6/24 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
2 artilleries moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
2 artilleries and 2 infantry moved from Bulgaria to Romania
10 artilleries moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from Southern France to France
2 bombers moved from United Kingdom to Holland Belgium
2 mech_infantrys moved from Southern France to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
2 infantry moved from Finland to NorwayPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 armour moved from Karelia to Norway
Russians take Finland from Germans
2 fighters and 1 tactical_bomber moved from Karelia to Norway
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 126 Sea Zone to 127 Sea ZonePurchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Norway
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Norway from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
1 aaGun moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Belarus to Russia
2 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Tambov
2 aaGuns, 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 aaGuns and 16 infantry moved from Amur to ManchuriaPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,6
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs