@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
Scramble if you attack SZ95.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 4 PUs;
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from Tunisia to Gibraltar
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
Combat - French
Battle in 79 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
8 mech_infantrys moved from Poland to Novgorod
12 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Smolensk
2 bombers and 1 fighter moved from Western Germany to Finland
1 tactical_bomber moved from Western Germany to Finland
9 armour, 3 artilleries, 17 infantry and 2 mech_infantrys moved from Bryansk to Rostov
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Smolensk
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Norway
Battle in Novgorod
Germans attack with 8 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 mech_infantrys in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 7 mech_infantrys in Novgorod, round 3 : 2/7 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Norway from Russians, taking Novgorod from Russians with 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 12 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 12 artilleries and 2 infantry in Belarus, round 2 : 4/14 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Finland, round 2 : 3/4 hits
Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 9 armour, 3 artilleries, 18 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 3 artilleries, 18 infantry and 2 mech_infantrys in Rostov, round 2 : 9/32 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 3 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Eastern Poland to Western Germany
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Finland to Western Germany
1 fighter and 1 tactical_bomber moved from Finland to Baltic States
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Ukraine
1 infantry placed in France
1 fighter and 5 mech_infantrys placed in Western Germany
Germans undo move 4.
1 fighter placed in Western Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Tambov to Bryansk
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
6 fighters and 1 tactical_bomber moved from Russia to Smolensk
2 armour, 6 artilleries, 22 infantry and 1 mech_infantry moved from Russia to Tambov
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Smolensk
Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Smolensk to Tambov
Place Units - Russians
1 artillery, 2 fighters and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from French Indo China to Yunnan
Japanese take Kwangsi from Chinese
4 artilleries moved from Yunnan to Burma
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour, 9 infantry and 2 mech_infantrys moved from Manchuria to Amur
1 artillery and 3 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 harbour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 12 infantry
AA fire in Amur : 0/2 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 4/20 hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 1/12 hits
1 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 2 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 4/19 hits
Russians roll dice for 10 infantry in Amur, round 3 : 6/10 hits
6 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 4 : 0/13 hits
Russians roll dice for 6 infantry in Amur, round 4 : 0/6 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 5 : 6/13 hits
Russians roll dice for 6 infantry in Amur, round 5 : 3/6 hits
3 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 10 infantry
Battle in Burma
Japanese attack with 5 artilleries and 1 infantry
British defend with 1 infantry
Japanese roll dice for 5 artilleries and 1 infantry in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 artilleries remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/8 hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 3/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
2 mech_infantrys moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 harbour placed in Hainan
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Purchase Units - Americans
Americans buy 2 armour, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Southern France
Battle in Holland Belgium
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 54 Sea Zone to Sumatra
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from South Australia to 54 Sea Zone
Place Units - Americans
2 armour placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 4.
1 cruiser placed in 101 Sea Zone
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Non Combat Move - British
2 artilleries and 3 infantry moved from West India to India
1 armour moved from Eastern Persia to India
3 armour moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Gibraltar to Egypt
1 tactical_bomber moved from United Kingdom to Gibraltar
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 71 Sea Zone to 83 Sea Zone
Place Units - British
3 armour placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Greece to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 armour moved from Romania to Ukraine
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
5 fighters moved from Queensland to Sumatra
1 fighter moved from New South Wales to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 fighter moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from France to Southern France
1 armour moved from Rostov to Volgograd
Germans take Caucasus from Russians
1 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter and 2 mech_infantrys moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Belarus to Smolensk
11 artilleries and 1 infantry moved from Belarus to Bryansk
8 armour, 3 artilleries, 17 infantry and 2 mech_infantrys moved from Rostov to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Archangel
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 4 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 5 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 17 artilleries, 21 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 17 artilleries, 21 infantry and 12 mech_infantrys in Bryansk, round 2 : 23/58 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 17 artilleries, 21 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 125 Sea Zone to Novgorod
5 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Southern France to Ukraine
Place Units - Germans
3 armour placed in Ukraine
1 destroyer placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
2 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Russians
3 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
2 armour, 6 artilleries, 6 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Tambov to Russia
6 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 8 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 8 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
8 fighters and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
5 artilleries moved from Burma to India
2 armour and 3 mech_infantrys moved from Yunnan to India
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 1 mech_infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to India
1 bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to India
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in India
Japanese attack with 2 armour, 6 artilleries, 2 bombers, 5 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 artilleries and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/6 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits
Japanese roll dice for 2 armour, 6 artilleries, 2 bombers, 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in India, round 2 : 10/22 hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 2 artilleries and 7 infantry in India, round 2 : 5/10 hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 aaGuns owned by the British, 1 armour owned by the British, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 7 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries, 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries and 7 infantry
Casualties for Japanese: 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Amur to Manchuria
1 mech_infantry moved from Amur to Yakut S.S.R.
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from India to French Indo China
2 fighters and 2 tactical_bombers moved from India to Burma
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 mech_infantry placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Americans
1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Sumatra to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Algeria
Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
i got 1 hit with my sub and took it on a carrier.
i got 8 hits with my other fleet in sz42 ool please.
if you want me to take something different with the sub hit let me no please
Sink dented CV, sub, 1 undamaged CV, 2 tacs and 2DDs.
i got 3 more hits
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Americans
1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Sumatra to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Algeria
Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans