@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
Dawgoneit (Allies+19) vs simon33 (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Southern Italy to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
1 armour moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 armour moved from Russia to Belarus
Germans take Smolensk from Russians
2 bombers and 1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 armour and 1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Volgograd to Vologda
1 armour and 1 mech_infantry moved from Russia to Vologda
1 fighter moved from Volgograd to BryanskPurchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 fighters, 6 infantry and 4 transports; Remaining resources: 1 PUs;Combat - Germans
Battle in Eire
Battle in Vologda
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Eire from Neutral_Allies, taking Vologda from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 6 fighters
British defend with 1 transport; Americans defend with 2 cruisers, 2 destroyers and 2 transports
Germans roll dice for 1 destroyer and 6 fighters in 91 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 2 cruisers, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 0/4 hits
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 61
Casualties for British: 1 transport
Casualties for Americans: 2 cruisers, 2 destroyers and 2 transports
Battle in Belarus
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Belarus, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter and 1 mech_infantry in Bryansk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Bryansk, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
9 armour moved from Russia to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Bryansk to Novgorod
2 bombers moved from Belarus to Western Germany
1 artillery and 1 infantry moved from France to Holland Belgium
6 fighters moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Southern Italy to Southern France
2 artilleries and 1 infantry moved from France to Southern France
1 infantry moved from Karelia to Novgorod
1 artillery moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to NovgorodPlace Units - Germans
1 destroyer and 4 transports placed in 112 Sea Zone
Germans undo move 1.
1 destroyer and 4 transports placed in 113 Sea Zone
4 artilleries, 3 fighters and 3 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Germans undo move 1.
1 destroyer and 1 transport placed in 113 Sea Zone
1 transport placed in 113 Sea Zone
Germans undo move 1.
1 transport placed in 112 Sea Zone
2 artilleries, 3 fighters and 2 infantry placed in Western Germany
1 transport placed in 112 Sea Zone
2 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Timguska to Kansu
Japanese take Novosibirsk from Russians
Japanese take Kansu from Chinese
1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Burma to Malaya
2 tactical_bombers moved from Java to Malaya
2 fighters moved from 35 Sea Zone to Malaya
3 fighters moved from Philippines to Malaya
1 bomber moved from India to 37 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from India to Malaya
1 infantry moved from India to West India
Japanese take West India from UK_PacificPurchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 4 fighters
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 1 infantry and 4 tactical_bombers in Malaya, round 2 : 4/15 hits
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Malaya, round 2 : 4/6 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 2 fighters owned by the ANZAC lost in Malaya
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 1 infantry
6 fighters owned by the Japanese, 1 bomber owned by the Japanese and 4 tactical_bombers owned by the Japanese retreatedNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 bomber moved from 37 Sea Zone to India
1 bomber moved from Malaya to India
1 tactical_bomber moved from Malaya to Yunnan
4 fighters and 2 tactical_bombers moved from Malaya to Shan State
1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 carrier and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Buryatia to AmurPlace Units - Japanese
3 fighters and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
I assumed the USSR would only retreat from SZ113.
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your win
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Thanks for the game. Let me know if you want a rematch.