@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
Dawgoneit (Allies+19) vs simon33 (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 armour moved from Karelia to Norway
Russians take Finland from Germans
2 fighters and 1 tactical_bomber moved from Karelia to Norway
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 126 Sea Zone to 127 Sea ZonePurchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Norway
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Norway from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
1 aaGun moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Belarus to Russia
2 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Tambov
2 aaGuns, 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 aaGuns and 16 infantry moved from Amur to ManchuriaPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,6
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
back from my vacation
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Japanese
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to India
3 artilleries and 8 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 mech_infantry moved from Anhwe to Szechwan
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to IndiaPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Sumatra
Battle in Siberia
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Sumatra from Dutch, taking Siberia from Russians, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Hunan to French Indo China
1 armour moved from Kiangsi to French Indo China
1 aaGun and 5 infantry moved from Anhwe to Jehol
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
1 bomber moved from India to French Indo China
1 fighter moved from India to 39 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 carrier moved from 55 Sea Zone to 35 Sea Zone
1 battleship moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
I assumed no intercept in Calcutta.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
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scramble in sz112?
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Full scramble. Max D.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 2 submarines
1 cruiser owned by the Americans retreated to 101 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 carrier and 2 fighters
Germans defend with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
Germans win with 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 bomber, 1 carrier and 2 fightersNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
6 infantry moved from Chahar to HopeiPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat - British
Battle in 112 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Alexandria
British attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 1 armour, 1 artillery and 3 infantry
Italians win with no units remaining. Battle score for attacker is -7
Casualties for British: 2 artilleries, 1 bomber and 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantryNon Combat Move - British
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from India to Yunnan
1 tactical_bomber moved from 112 Sea Zone to NorwayPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6,5,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,5,4,2,1,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 bomber and 2 fighters moved from Southern Italy to 98 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 cruiser, 2 destroyers and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 0/1 hits
1 transport owned by the British lost in 98 Sea Zone
1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 36
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser, 2 destroyers and 2 transportsNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Greece
1 mech_infantry moved from Northern Italy to Romania
2 aaGuns and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansPurchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in Libya
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
French win, taking Libya from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
1 fighter moved from Libya to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
2 bombers moved from Holland Belgium to United Kingdom
4 infantry moved from Bessarabia to Ukraine
3 armour, 3 artilleries and 18 infantry moved from Western Ukraine to Bryansk
6 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
2 artilleries moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Poland to Novgorod
3 mech_infantrys moved from Poland to BelarusPurchase Units - Germans
Germans buy 1 fighter, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Belarus
Germans attack with 2 artilleries and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 3 mech_infantrys in Belarus, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 2 artilleries and 2 mech_infantrys in Belarus, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 2 mech_infantrys in Belarus, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/3 hits
Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 0/1 hits
1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Ukraine
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 4 infantry in Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 3 artilleries, 18 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 3 artilleries, 18 infantry and 2 mech_infantrys in Bryansk, round 2 : 7/32 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 3 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
10 artilleries moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Ukraine to Eastern Poland
2 bombers moved from United Kingdom to Western Germany
2 mech_infantrys moved from Holland Belgium to Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
8 mech_infantrys moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Romania to Eastern PolandPlace Units - Germans
1 transport placed in 112 Sea Zone
1 fighter and 1 infantry placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Russians
1 artillery and 1 infantry moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Rostov to Tambov
1 artillery and 2 infantry moved from Tambov to Russia
4 infantry moved from Manchuria to Korea
1 artillery and 3 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to BelarusPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 2 artilleries and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun, 2 artilleries and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 fighters moved from Belarus to Russia
1 aaGun moved from Archangel to Smolensk
1 armour moved from Norway to Finland
2 aaGuns and 13 infantry moved from Manchuria to AmurPlace Units - Russians
1 armour, 2 artilleries and 2 fighters placed in Russia
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,2,1
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Japanese
1 unit repaired.
3 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour, 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Yunnan
1 bomber moved from French Indo China to Yunnan
1 bomber moved from Japan to Yunnan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACPurchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in West India
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 artillery, 1 fighter and 11 infantry
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 11/32 hits
Chinese roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 8/21 hits
8 infantry owned by the Japanese, 7 infantry owned by the Chinese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 11/24 hits
Chinese roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/11 hits
3 infantry owned by the Japanese, 1 fighter owned by the Chinese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 4 infantry owned by the Chinese, 1 artillery owned by the Chinese, 1 fighter owned by the British, 1 armour owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking West India from UK_Pacific, taking Yunnan from Chinese with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 63
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 artillery, 1 fighter and 11 infantry
Casualties for Japanese: 11 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 2 : 4/8 hits
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
4 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 aaGun, 8 infantry and 1 mech_infantry moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Shantung
4 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Americans
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 56 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Sumatra
Battle in Java
Battle in 56 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking Sumatra from Japanese, taking Java from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to South Australia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
6 infantry moved from Hopei to AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry