@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
BM 3.0 Shin Ji (Axis) vs JuanSpain (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneCombat - French
Battle in 79 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
3 bombers moved from Eastern Poland to Volgograd
2 bombers moved from Novgorod to Tambov
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
1 armour and 14 mech_infantrys moved from Western Germany to Poland
3 artilleries and 2 infantry moved from France to Northern Italy
4 fighters and 4 tactical_bombers moved from Southern Italy to Bryansk
6 infantry moved from Finland to KareliaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Volgograd to Bryansk
2 bombers moved from Tambov to Novgorod
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 artilleries placed in Ukraine
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Volgograd
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Urals to Vologda
2 armour and 2 mech_infantrys moved from Novosibirsk to Russia
2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
6 artilleries and 9 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
2 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from French Indo China to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shan State to Kweichow
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
3 carriers moved from 36 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Wake Island to 6 Sea Zone
1 fighter moved from Midway to Japan
2 fighters and 1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 transport moved from 22 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
4 submarines moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Hopei to Shensi
4 fighters and 4 tactical_bombers moved from 39 Sea Zone to Kwangsi
1 battleship, 4 carriers and 2 destroyers moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Amur to Ulaanbaatar
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
3 artilleries and 3 infantry placed in Japan
2 carriers placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
3 carriers, 1 destroyer, 6 fighters, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
6 fighters moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to MidwayCombat - Americans
Battle in Midway
Americans attack with 7 fighters and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Midway from Japanese with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
7 fighters moved from Midway to 25 Sea Zone
1 carrier, 1 destroyer and 10 submarines moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 3 cruisers and 3 marines moved from 64 Sea Zone to 26 Sea Zone
3 carriers moved from 64 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Southeast Mexico to 26 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Southeast Mexico to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Queensland to 26 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 37 PUs;
British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 armour moved from Persia to West India
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 37 PUs;
British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 armour moved from Persia to West India
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 37 PUs;
British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 armour moved from Persia to West India
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 4 infantry
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 armour and 2 mech_infantrys moved from Ukraine to BryanskCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,5,2,1
Italians collect 10 PUs (4 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in SumatraNon Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Caucasus to Volgograd
3 artilleries moved from Ukraine to Bryansk
5 mech_infantrys moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 armour and 14 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Russia
2 bombers and 4 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to VolgogradCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Caucasus to Volgograd
3 artilleries moved from Ukraine to Bryansk
5 mech_infantrys moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 armour and 14 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Russia
2 bombers and 4 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to VolgogradCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,5,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 4/5 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Vologda to Novgorod
3 bombers moved from Russia to Novgorod
4 fighters moved from Russia to Bryansk
3 tactical_bombers moved from Volgograd to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
6 infantry moved from Karelia to Finland
10 mech_infantrys moved from Germany to Western Germany
3 artilleries and 2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
4 bombers and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
Sorry! I meant to ask if you wanted to intercept (seemed unlikely, since I had more fighters than you), but accidentally clicked through. I hope it’s OK.
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No problem Sir!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 15 PUs;
Russians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 armour moved from Russia to Volgograd
Russians take Tambov from Italians
1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
retreated to Volgograd
Germans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 13 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 13 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 15 PUs;
Russians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 armour moved from Russia to Volgograd
Russians take Tambov from Italians
1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
retreated to Volgograd
Germans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 13 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 13 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 4 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Szechwan
1 armour and 3 mech_infantrys moved from Kweichow to Kansu
1 infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from French Indo China to Hunan
6 artilleries and 9 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Shan State
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Kwangsi to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Kansu
1 armour moved from Yakut S.S.R. to DzavhanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 3 infantry
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Sumatra, round 2 : 1/5 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Sumatra, round 3 : 2/4 hits
ANZAC roll dice for 1 mech_infantry in Sumatra, round 3 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 1/4 hits
ANZAC roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 3 armour, 4 artilleries, 2 bombers, 5 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 21 infantry
Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 5 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 8/25 hits
Chinese roll dice for 1 fighter and 21 infantry in Kansu, round 2 : 8/22 hits
5 infantry owned by the Japanese, 8 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 9/17 hits
Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 3 : 6/14 hits
4 artilleries owned by the Japanese, 9 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 3 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Kansu, round 4 : 4/11 hits
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 4 : 1/5 hits
1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Kansu, round 5 : 7/10 hits
Chinese roll dice for 1 fighter in Kansu, round 5 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Chinese: 1 fighter and 21 infantry
Casualties for Japanese: 1 armour, 4 artilleries, 5 infantry and 5 mech_infantrys
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from Kansu to Jehol
2 bombers moved from Kansu to Jehol
1 aaGun moved from Ulaanbaatar to Dzavhan
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 2 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Kwangsi to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
5 carriers and 3 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
7 fighters and 3 infantry placed in Japan
1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 4 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Szechwan
1 armour and 3 mech_infantrys moved from Kweichow to Kansu
1 infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from French Indo China to Hunan
6 artilleries and 9 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Shan State
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Kwangsi to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Kansu
1 armour moved from Yakut S.S.R. to DzavhanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 3 infantry
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Sumatra, round 2 : 1/5 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Sumatra, round 3 : 2/4 hits
ANZAC roll dice for 1 mech_infantry in Sumatra, round 3 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 1/4 hits
ANZAC roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 3 armour, 4 artilleries, 2 bombers, 5 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 21 infantry
Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 5 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 8/25 hits
Chinese roll dice for 1 fighter and 21 infantry in Kansu, round 2 : 8/22 hits
5 infantry owned by the Japanese, 8 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 9/17 hits
Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 3 : 6/14 hits
4 artilleries owned by the Japanese, 9 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 3 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Kansu, round 4 : 4/11 hits
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 4 : 1/5 hits
1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Kansu, round 5 : 7/10 hits
Chinese roll dice for 1 fighter in Kansu, round 5 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Chinese: 1 fighter and 21 infantry
Casualties for Japanese: 1 armour, 4 artilleries, 5 infantry and 5 mech_infantrys
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from Kansu to Jehol
2 bombers moved from Kansu to Jehol
1 aaGun moved from Ulaanbaatar to Dzavhan
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 2 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Kwangsi to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
5 carriers and 3 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
7 fighters and 3 infantry placed in Japan
1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 bombers, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Chahar: 2 bombers, 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode