@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
BM 3.0 Shin Ji (Axis) vs JuanSpain (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Southeast Mexico to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
4 fighters moved from Southeast Mexico to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco -
Intercept in Gib?
Scramble in 91?
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Oh that’s a strat bombing in Gib? Now I get it.
Intercept with all 7, then. No scramble.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Ceylon: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southeast Mexico to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
4 fighters moved from Southeast Mexico to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco -
@Shin:
Oh that’s a strat bombing in Gib? Now I get it.
Intercept with all 7, then. No scramble.
Ok, let´s see.
Added the Bomber to Ceylon too. Not linked to that so I proceed.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Ceylon: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southeast Mexico to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
4 fighters moved from Southeast Mexico to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Americans creates battle in territory Ceylon
Air Battle in Gibraltar
Americans attacks with 7 units heading to Gibraltar
Italians launches 7 interceptors out of Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Gibraltar causes 3 damage total.
Battle in Morocco
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ceylon
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Ceylon to West India
3 marines moved from 91 Sea Zone to Morocco
6 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to Central United States
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 64 Sea ZonePlace Units - Americans
1 mech_infantry placed in Central United States
6 fighters and 2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
15 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Hopei to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 2 PUs;Combat Move - British
3 fighters moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Egypt to 92 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from West India to Burma
1 bomber moved from West India to Burma
1 artillery and 17 infantry moved from West India to India
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in 92 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 cruiser, 1 destroyer and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Italians
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 carrier, 2 cruisers and 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Battle in India
British attack with 1 artillery and 17 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery and 17 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Burma
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British win with 2 fighters remaining. Battle score for attacker is -9
Casualties for British: 1 bomber and 1 tactical_bomber
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - British
2 fighters moved from Burma to West India
2 aaGuns moved from West India to India
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Tobruk to Egypt
1 aaGun moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Morocco
5 fighters moved from 92 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - British
3 submarines placed in 98 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,2,1,5,3,6,4,3,3,6,6,2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Gibraltar to Southern Italy
2 armour moved from Baltic States to BelarusNon Combat Move - Italians
Place Units - Italians
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from New South Wales to Queensland
2 armour moved from New South Wales to QueenslandPlace Units - ANZAC
3 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
6 artilleries, 4 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
4 bombers moved from Gibraltar to Western Germany
4 fighters moved from Gibraltar to Southern Italy
4 tactical_bombers moved from Gibraltar to Southern Italy
2 infantry moved from Southern France to France
6 infantry moved from Karelia to FinlandCombat - Germans
Battle in Novgorod
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Novgorod, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 4 armour and 4 mech_infantrys in Novgorod, round 3 : 4/8 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Eastern Poland to Belarus
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 armour and 5 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
8 infantry moved from Novosibirsk to Samara
2 armour moved from Russia to Novosibirsk
3 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Timguska to Urals
2 aaGuns and 14 infantry moved from Amur to Buryatia
20 infantry moved from Bryansk to Tambov
4 artilleries moved from Bryansk to Tambov
1 infantry moved from Rostov to Tambov
8 artilleries moved from Russia to Tambov
5 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
4 aaGuns, 2 fighters, 25 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
7 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Kwangsi
1 battleship, 3 carriers, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
4 artilleries and 4 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
2 armour and 1 mech_infantry moved from French Indo China to Hunan
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from RussiansCombat - Japanese
Battle in Aleutian Islands
Battle in Midway
Battle in Wake IslandNon Combat Move - Japanese
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
4 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
2 bombers moved from Manchuria to Kwangsi
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Japan to KwangsiPlace Units - Japanese
3 carriers placed in 6 Sea Zone
3 artilleries placed in Manchuria
Japanese undo move 2.
2 artilleries and 1 infantry placed in Manchuria
2 artilleries and 2 infantry placed in Japan
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Americans
7 fighters moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 marines moved from Morocco to 91 Sea Zone
3 marines moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 3 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 7 fighters, 6 infantry, 3 marines, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 1 infantry; Italians defend with 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 6 fighters, 2 infantry, 3 marines, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Italians: 3 artilleries and 3 infantry
Casualties for Americans: 1 fighter and 4 infantry
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from West India to India
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
6 fighters moved from Gibraltar to 91 Sea Zone
1 infantry moved from Southeast Mexico to Mexico
1 destroyer and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
18 infantry moved from Chahar to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
5 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
2 fighters moved from West India to Iraq
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Italian Somaliland to British Somaliland
1 artillery moved from Ethiopia to British Somaliland
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 armour, 1 artillery, 2 fighters and 6 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery moved from 64 Sea Zone to Southeast Mexico
5 fighters and 1 tactical_bomber moved from Morocco to Tobruk
1 aaGun moved from West India to IndiaPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 armour moved from Belarus to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,5,3,2
Italians collect 5 PUs (8 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French