@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
BM 3.0 Shin Ji (Axis) vs JuanSpain (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 fighter and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Egypt to India
4 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Southeast Mexico
3 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Central United States to Southeast Mexico
3 transports moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 3 marines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
3 fighters moved from Western United States to Southeast Mexico
1 fighter moved from 64 Sea Zone to Southeast Mexico
1 tactical_bomber moved from 64 Sea Zone to Southeast MexicoPlace Units - Americans
1 airfield and 1 harbour placed in Southeast Mexico
2 carriers placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Shensi to HopeiPlace Units - Chinese
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 harbour and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 fighters moved from 98 Sea Zone to Tobruk
3 fighters moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 2 armour, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Tunisia to Libya
1 bomber moved from Egypt to India
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Tobruk to Egypt
3 fighters moved from Tobruk to 98 Sea Zone
1 tactical_bomber moved from Tobruk to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 106 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - British
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
1 harbour placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 2 fighters
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in MaltaNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic StatesPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to South Australia
2 fighters moved from Northern Territory to Queensland
4 infantry moved from Northern Territory to South Australia
1 artillery moved from Northern Territory to South Australia
1 mech_infantry moved from Northern Territory to Queensland
1 mech_infantry moved from New South Wales to Queensland
2 armour moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by British to West India: 3 aaGuns, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Adding units owned by Americans to West India: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by British to West India: 3 aaGuns, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Adding units owned by Americans to West India: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 1 artillery
EDIT: Turning off Edit Mode -
I calculated wrong the french blocakge in Pacific, I did the UK bridge purchase wrong and all my turn in the area.
I mantained the stupid bridge purchase and edited NCM to a position not affecting your move in Europe with Italy (from India to west India). Hope it is ok with you.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
2 armour, 11 artilleries and 24 infantry moved from Baltic States to Belarus
6 armour and 5 infantry moved from Eastern Poland to Belarus
6 artilleries and 4 infantry moved from Poland to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to GibraltarCombat - Germans
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 8 armour, 11 artilleries and 29 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 11 artilleries and 29 infantry in Belarus, round 2 : 10/48 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 11 artilleries and 28 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Eastern Poland
4 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to Gibraltar
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to Southern FrancePlace Units - Germans
1 bomber placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
I calculated wrong the french blocakge in Pacific, I did the UK bridge purchase wrong and all my turn in the area.
I mantained the stupid bridge purchase and edited NCM to a position not affecting your move in Europe with Italy (from India to west India). Hope it is ok with you.
I had noticed that and wondered what your play was there. That change is fine. No worries.
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Yeah, thx, I like playing fast but sometimes means mistakes like this. When I realized it I was like: WTF!! jaja
Let´s see if I can offset the mistake effect. Hard but will try like I always do.
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I feel the same way. I go fast, and as a result, I make mistakes sometimes.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Smolensk to Novgorod
1 artillery moved from Archangel to Novgorod
2 fighters moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Buryatia to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 aaGun, 2 armour, 10 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
2 armour moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
10 infantry moved from Russia to Bryansk
8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Ulaanbaatar to Amur
12 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
8 artilleries and 2 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 6 artilleries, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Chahar to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 tactical_bombers moved from Kwangsi to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to Hunan
2 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
2 artilleries moved from Kwangsi to Hunan
2 artilleries and 2 infantry moved from Shan State to BurmaCombat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 2/9 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits
3 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 bombers moved from Suiyuyan to Manchuria
3 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to 39 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 artilleries placed in Manchuria
2 armour and 1 mech_infantry placed in French Indo China
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Southeast Mexico to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
4 fighters moved from Southeast Mexico to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco -
Intercept in Gib?
Scramble in 91?
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Oh that’s a strat bombing in Gib? Now I get it.
Intercept with all 7, then. No scramble.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Ceylon: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southeast Mexico to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
4 fighters moved from Southeast Mexico to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco -
@Shin:
Oh that’s a strat bombing in Gib? Now I get it.
Intercept with all 7, then. No scramble.
Ok, let´s see.
Added the Bomber to Ceylon too. Not linked to that so I proceed.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Ceylon: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southeast Mexico to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
4 fighters moved from Southeast Mexico to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Americans creates battle in territory Ceylon
Air Battle in Gibraltar
Americans attacks with 7 units heading to Gibraltar
Italians launches 7 interceptors out of Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Gibraltar causes 3 damage total.
Battle in Morocco
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ceylon
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Ceylon to West India
3 marines moved from 91 Sea Zone to Morocco
6 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to Central United States
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 64 Sea ZonePlace Units - Americans
1 mech_infantry placed in Central United States
6 fighters and 2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs