@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters moved from Vologda to Russia
Place Units - Russians
2 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from French Indo China to Malaya
Japanese take Malaya from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 artillery moved from Shan State to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Suiyuyan to Kansu
1 bomber moved from Dzavhan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Amur to Buryatia
3 fighters moved from Kwangsi to Kweichow
17 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 fighters moved from Japan to 36 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 2 mech_infantrys in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in Burma, round 3 : 1/1 hits
1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 aaGun
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Buryatia
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour and 1 mech_infantry in Buryatia, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Philippines
Japanese attack with 17 fighters and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 17 fighters and 1 tactical_bomber in Philippines, round 2 : 8/18 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
17 fighters moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
3 fighters moved from Kwangsi to 36 Sea Zone
3 fighters moved from Kweichow to 36 Sea Zone
1 aaGun moved from Dzavhan to Tsagaan Olom
3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Kansu to Anhwe
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 8 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 21 Sea Zone
15 fighters moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
4 fighters moved from 35 Sea Zone to French Indo China
3 fighters moved from 35 Sea Zone to 21 Sea Zone
6 fighters moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to French Indo China
6 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 20 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Norway
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Battle in French Indo China
Americans attack with 22 fighters and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 factory_minor and 5 infantry
Americans win, taking Soviet Far East from Japanese with 22 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 3 artilleries and 5 infantry
Non Combat Move - Americans
22 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
3 fighters moved from 21 Sea Zone to 35 Sea Zone
6 fighters moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 carriers, 1 destroyer and 5 fighters moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 35 Sea Zone to 48 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
4 fighters placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
British buy 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
8 fighters moved from 110 Sea Zone to Finland
1 fighter moved from Russia to Finland
2 fighters moved from United Kingdom to Finland
1 fighter moved from Tsinghai to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
3 fighters moved from Egypt to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Sakha to Amur
Russians take Amur from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from Russia to Volgograd
Combat - British
Battle in Finland
British attack with 11 fighters
Germans defend with 6 infantry
British win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 6 infantry
Casualties for British: 1 fighter
Battle in Volgograd
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Volgograd to Russia
3 fighters moved from Caucasus to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 armour and 17 infantry moved from India to Burma
10 fighters moved from Finland to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
1 artillery, 5 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
5 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 bombers placed in Quebec
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Northern Italy to Romania
3 artilleries and 4 infantry moved from France to Western Germany
6 infantry moved from Northern Italy to Western Germany
Non Combat Move - Italians
4 aaGuns moved from Northern Italy to Western Germany
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,4,6,6
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
2 fighters moved from New South Wales to Queensland
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 bombers moved from Novgorod to 125 Sea Zone
14 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
2 fighters moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 16 bombers, 3 fighters and 4 tactical_bombers
British defend with 5 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports; Americans defend with 3 carriers, 1 destroyer, 8 fighters and 3 transports
Germans roll dice for 16 bombers, 3 fighters and 4 tactical_bombers in 125 Sea Zone, round 2 : 12/23 hits
Units damaged: 5 carriers owned by the British and 2 carriers owned by the Americans
Americans roll dice for 8 carriers, 1 cruiser, 3 destroyers, 9 fighters and 6 transports in 125 Sea Zone, round 2 : 7/21 hits
4 tactical_bombers owned by the Germans, 1 carrier owned by the Americans, 3 fighters owned by the Germans, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 125 Sea Zone
Germans roll dice for 16 bombers in 125 Sea Zone, round 3 : 11/16 hits
Americans roll dice for 7 carriers, 1 cruiser, 9 fighters and 6 transports in 125 Sea Zone, round 3 : 6/17 hits
5 carriers owned by the British, 6 bombers owned by the Germans, 2 carriers owned by the Americans, 1 cruiser owned by the British and 3 fighters owned by the Americans lost in 125 Sea Zone
Germans roll dice for 10 bombers in 125 Sea Zone, round 4 : 6/10 hits
Americans roll dice for 6 fighters and 6 transports in 125 Sea Zone, round 4 : 3/6 hits
3 bombers owned by the Germans, 1 fighter owned by the British and 5 fighters owned by the Americans lost in 125 Sea Zone
3 transports owned by the British and 3 transports owned by the Americans lost in 125 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 114
Casualties for Germans: 9 bombers, 3 fighters and 4 tactical_bombers
Casualties for British: 5 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Casualties for Americans: 3 carriers, 1 destroyer, 8 fighters and 3 transports
Battle in Samara
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Caucasus to Bryansk
2 fighters moved from Vologda to Novgorod
2 fighters moved from Samara to Bryansk
7 bombers moved from 125 Sea Zone to Western Germany
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Germany to Western Germany
18 mech_infantrys moved from Germany to Baltic States
9 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry and 4 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
I went with best defense because I honestly didn’t expect to win that one, and certainly not to win with that kind of TUV!
Looks like meat’s back on the menu boys!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 bombers moved from Novgorod to 125 Sea Zone
14 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
2 fighters moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 16 bombers, 3 fighters and 4 tactical_bombers
British defend with 5 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports; Americans defend with 3 carriers, 1 destroyer, 8 fighters and 3 transports
Germans roll dice for 16 bombers, 3 fighters and 4 tactical_bombers in 125 Sea Zone, round 2 : 12/23 hits
Units damaged: 5 carriers owned by the British and 2 carriers owned by the Americans
Americans roll dice for 8 carriers, 1 cruiser, 3 destroyers, 9 fighters and 6 transports in 125 Sea Zone, round 2 : 7/21 hits
4 tactical_bombers owned by the Germans, 1 carrier owned by the Americans, 3 fighters owned by the Germans, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 125 Sea Zone
Germans roll dice for 16 bombers in 125 Sea Zone, round 3 : 11/16 hits
Americans roll dice for 7 carriers, 1 cruiser, 9 fighters and 6 transports in 125 Sea Zone, round 3 : 6/17 hits
5 carriers owned by the British, 6 bombers owned by the Germans, 2 carriers owned by the Americans, 1 cruiser owned by the British and 3 fighters owned by the Americans lost in 125 Sea Zone
Germans roll dice for 10 bombers in 125 Sea Zone, round 4 : 6/10 hits
Americans roll dice for 6 fighters and 6 transports in 125 Sea Zone, round 4 : 3/6 hits
3 bombers owned by the Germans, 1 fighter owned by the British and 5 fighters owned by the Americans lost in 125 Sea Zone
3 transports owned by the British and 3 transports owned by the Americans lost in 125 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 114
Casualties for Germans: 9 bombers, 3 fighters and 4 tactical_bombers
Casualties for British: 5 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Casualties for Americans: 3 carriers, 1 destroyer, 8 fighters and 3 transports
Battle in Samara
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Caucasus to Bryansk
2 fighters moved from Vologda to Novgorod
2 fighters moved from Samara to Bryansk
7 bombers moved from 125 Sea Zone to Western Germany
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Germany to Western Germany
18 mech_infantrys moved from Germany to Baltic States
9 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry and 4 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 fighters
EDIT: Adding units owned by Germans to Bryansk: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
3 fighters moved from Vologda to Russia
Place Units - Russians
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 bomber moved from Anhwe to Shan State
1 mech_infantry moved from Suiyuyan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
7 fighters moved from 36 Sea Zone to 20 Sea Zone
18 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Amur
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 7 fighters in 20 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 18 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 18 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 11/19 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
17 fighters and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
7 fighters moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 13 carriers, 2 destroyers, 15 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to 19 Sea Zone
1 aaGun moved from Tsagaan Olom to Suiyuyan
Place Units - Japanese
4 fighters placed in Japan
1 destroyer placed in 19 Sea Zone
3 infantry placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 bomber moved from Anhwe to Shan State
1 mech_infantry moved from Suiyuyan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
7 fighters moved from 36 Sea Zone to 20 Sea Zone
18 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Amur
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 7 fighters in 20 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 18 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 18 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 11/19 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
17 fighters and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
7 fighters moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 13 carriers, 2 destroyers, 15 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to 19 Sea Zone
1 aaGun moved from Tsagaan Olom to Suiyuyan
Place Units - Japanese
4 fighters placed in Japan
1 destroyer placed in 19 Sea Zone
3 infantry placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
14 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
16 fighters moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 15 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Finland from Germans to Americans
EDIT: Turning off Edit Mode
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 17 carriers, 3 cruisers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
15 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 transports moved from 102 Sea Zone to 64 Sea Zone
3 fighters moved from Gibraltar to Norway
4 fighters moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
4 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 6 infantry
EDIT: Adding units owned by Americans to Finland: 6 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
1 destroyer placed in 10 Sea Zone
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - British
British buy 1 bomber and 6 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
2 fighters moved from Russia to 115 Sea Zone
10 fighters moved from Norway to 115 Sea Zone
1 mech_infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Samara to Tambov
Russians take Tambov from Germans
3 fighters moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
Combat - British
Battle in 115 Sea Zone
British attack with 12 fighters
Germans defend with 4 carriers, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Units damaged: 2 carriers owned by the Germans
British win with 9 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 4 carriers and 1 destroyer
Casualties for British: 3 fighters
Battle in Caucasus
British attack with 3 fighters and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British win, taking Caucasus from Germans with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Caucasus to Russia
2 mech_infantrys moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia
4 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
9 fighters moved from 115 Sea Zone to Finland
1 artillery moved from Norway to Finland
5 infantry moved from Norway to Finland
1 mech_infantry moved from Eastern Persia to Kazakhstan
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 bombers moved from Quebec to United Kingdom
Place Units - British
1 bomber placed in Quebec
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Caucasus
1 mech_infantry moved from Western Ukraine to Tambov
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Bryansk to Vologda
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
3 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Vologda
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 3 mech_infantrys
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians and 3 mech_infantrys owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in Tambov
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Tambov to Greece
2 fighters moved from Caucasus to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Vologda to Novgorod
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,3,5,5
Italians collect 11 PUs (4 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Borneo
Battle in Guam
Battle in Caucasus
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 armour
ANZAC win, taking Borneo from Japanese, taking Guam from Japanese, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Queensland to Philippines
2 bombers moved from New South Wales to Caroline Islands
2 infantry moved from South Australia to New South Wales
1 fighter moved from Caucasus to Eastern Persia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Turn Complete - French