Here’s Italy as it doesn’t affect China or Japan and has no combat moves. We could just delete the infantry and switch it out for an AA gun, but let me know what you want to do.
BM 3.0 Shin Ji (Axis) vs JuanSpain (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 35 PUs;
British buy 6 mech_infantrys; Remaining resources: 11 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Kazakhstan to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from Kazakhstan to Shensi
1 destroyer moved from 117 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Shensi
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Shensi from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Shensi to Szechwan
1 tactical_bomber moved from Shensi to Szechwan
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Kazakhstan to Russia
2 fighters moved from Kazakhstan to Russia
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Rostov
1 artillery moved from Shan State to Yunnan
1 infantry moved from Burma to Shan State
1 aaGun and 18 infantry moved from Burma to India
3 mech_infantrys moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
4 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
2 fighters moved from 119 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 48 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 6 infantry and 3 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
3 fighters moved from Bryansk to Rostov
1 bomber moved from Southern Italy to Rostov
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Italians attack with 1 bomber and 3 fighters
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 3 fighters in Rostov, round 2 : 4/4 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Rostov to Bryansk
1 bomber moved from Rostov to Novgorod
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun, 3 artilleries and 4 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 3 artilleries and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,6,5,1
Italians collect 12 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
1 unit repaired.Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Shan State to Szechwan
1 fighter moved from 42 Sea Zone to Szechwan
1 fighter moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from South Australia to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 tactical_bombers moved from Novgorod to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
12 bombers moved from Novgorod to Normandy Bordeaux
4 fighters moved from Novgorod to Tambov
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
4 bombers moved from Bryansk to Caucasus
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
6 infantry moved from Karelia to FinlandCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 4 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 4 tactical_bombers in 125 Sea Zone, round 2 : 3/5 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Caucasus
Germans attack with 1 armour, 4 bombers and 1 mech_infantry
British defend with 3 mech_infantrys
Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Caucasus, round 2 : 5/6 hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 mech_infantrys
Battle in Tambov
Germans attack with 4 fighters and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 4 fighters and 1 infantry in Tambov, round 2 : 2/5 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 12 bombers and 3 mech_infantrys
British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 12 bombers and 3 mech_infantrys in Normandy Bordeaux, round 2 : 10/15 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 12 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
12 bombers moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
12 mech_infantrys moved from Germany to Western Germany
4 fighters moved from Tambov to Bryansk
4 carriers moved from 113 Sea Zone to 112 Sea Zone
4 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
7 mech_infantrys moved from Western Germany to Denmark
6 mech_infantrys moved from Poland to Western Germany
4 bombers moved from Caucasus to Novgorod
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in France
2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Western Germany
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Denmark: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
3 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
5 fighters moved from 36 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Chahar to Amur
1 armour moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Hunan
1 armour moved from Kiangsu to Kweichow
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kansu
2 fighters moved from Shantung to Kweichow
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Burma
3 fighters moved from Kwangsi to Burma
2 fighters moved from Kiangsu to Kweichow
4 fighters moved from 36 Sea Zone to Hunan
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Java
Japanese attack with 5 fighters
Americans defend with 1 artillery, 1 infantry and 3 marines
Japanese roll dice for 5 fighters in Java, round 2 : 2/5 hits
Americans roll dice for 1 artillery, 1 infantry and 3 marines in Java, round 2 : 1/5 hits
1 fighter owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 4 fighters in Java, round 3 : 2/4 hits
Americans roll dice for 3 marines in Java, round 3 : 1/3 hits
1 fighter owned by the Japanese and 2 marines owned by the Americans lost in Java
Japanese roll dice for 3 fighters in Java, round 4 : 3/3 hits
Americans roll dice for 1 marine in Java, round 4 : 0/1 hits
1 marine owned by the Americans lost in Java
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery, 1 infantry and 3 marines
Casualties for Japanese: 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 battleship, 15 carriers, 3 cruisers, 2 destroyers, 27 fighters, 9 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport
Americans roll dice for 9 submarines in 42 Sea Zone, round 2 : 2/9 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 1 battleship, 16 carriers, 3 cruisers, 4 destroyers, 29 fighters, 9 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 4 : 2/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
British defend with 1 artillery
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Burma
Japanese attack with 6 fighters
Americans defend with 1 infantry
Japanese roll dice for 6 fighters in Burma, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Burma
Japanese win with 5 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Siam
Japanese attack with 2 fighters and 1 infantry
British defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Siam, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Siam
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 4 fighters
British defend with 1 armour
Japanese roll dice for 1 armour and 4 fighters in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Hunan
Japanese attack with 1 artillery and 4 fighters
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 4 fighters in Hunan, round 2 : 2/5 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
3 fighters could not land in 42 Sea Zone and were removed
4 fighters moved from Kweichow to Kwangsi
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
2 fighters moved from Siam to 36 Sea Zone
2 fighters moved from Shan State to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
3 fighters moved from Java to 42 Sea Zone
3 fighters moved from Burma to 36 Sea Zone
2 fighters moved from Burma to Kwangsi
1 bomber moved from Kansu to Dzavhan
1 aaGun moved from Tsagaan Olom to Dzavhan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
3 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs -
One way or another, things are gonna HAPPEN now.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
5 fighters moved from 42 Sea Zone to 37 Sea Zone
5 fighters moved from 42 Sea Zone to 43 Sea Zone
5 fighters moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
3 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer, 2 fighters and 4 transports
Japanese win with 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 43 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 8 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 44 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 battleship, 15 carriers, 3 cruisers, 2 destroyers, 5 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
8 fighters moved from 37 Sea Zone to 35 Sea Zone
7 fighters moved from 43 Sea Zone to 35 Sea Zone
6 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Szechwan to Russia
1 carrier, 4 fighters, 6 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 110 Sea Zone to United Kingdom
4 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
6 fighters moved from Eastern United States to 110 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 carriers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Novosibirsk to Kansu
1 mech_infantry moved from Shensi to Kansu
1 armour and 2 mech_infantrys moved from India to Shan State
2 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Kansu
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to CaucasusCombat - British
Battle in Vologda
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Kansu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Caucasus
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Tambov
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 3 infantry
Battle in Shan State
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
3 fighters placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
Huh! Not what I was expecting, but I’ll take it!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Novgorod to Western Germany
1 fighter moved from Western Germany to Bryansk
3 fighters moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Caucasus
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
Italians roll dice for 3 fighters and 1 mech_infantry in Caucasus, round 3 : 1/4 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Caucasus to Bryansk
1 aaGun moved from Northern Italy to Southern Italy
3 artilleries and 4 infantry moved from Northern Italy to FrancePlace Units - Italians
3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 4 aaGuns and 6 infantry
EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns and 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,2,6,1
Italians collect 9 PUs (4 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Szechwan to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from South Australia to Northern Territory
1 artillery moved from South Australia to Northern TerritoryPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Vologda
4 carriers, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
2 fighters moved from Western Germany to Bryansk
4 fighters moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Vologda
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
6 bombers moved from France to Normandy Bordeaux
6 bombers moved from France to Holland BelgiumCombat - Germans
Air Battle in Russia -
Disregard that, miscounted the planes there.
-
Change your move if you prefer.
Otherwise intercept of course.
Cheers
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Vologda
4 fighters moved from Bryansk to Volgograd
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
6 bombers moved from France to Normandy Bordeaux
6 bombers moved from France to Holland Belgium
4 carriers, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Novgorod to Vologda
2 bombers moved from Novgorod to 115 Sea Zone
2 fighters moved from Western Germany to BryanskCombat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 4 carriers, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 2 bombers, 4 carriers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 4 carriers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Normandy Bordeaux
Germans attack with 6 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 6 bombers, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/10 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 6 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 6 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 6 bombers, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/10 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 4 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Vologda to Novgorod
2 bombers moved from 115 Sea Zone to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
6 bombers moved from Holland Belgium to Western Germany
6 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
4 fighters moved from Volgograd to BryanskPlace Units - Germans
3 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 10 mech_infantrys
EDIT: Removing units owned by Germans from France: 6 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 16 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Vologda
4 fighters moved from Bryansk to Volgograd
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
6 bombers moved from France to Normandy Bordeaux
6 bombers moved from France to Holland Belgium
4 carriers, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Novgorod to Vologda
2 bombers moved from Novgorod to 115 Sea Zone
2 fighters moved from Western Germany to BryanskCombat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 4 carriers, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 2 bombers, 4 carriers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 4 carriers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Normandy Bordeaux
Germans attack with 6 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 6 bombers, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/10 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 6 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 6 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 6 bombers, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/10 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 4 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Vologda to Novgorod
2 bombers moved from 115 Sea Zone to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
6 bombers moved from Holland Belgium to Western Germany
6 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
4 fighters moved from Volgograd to BryanskPlace Units - Germans
3 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 10 mech_infantrys
EDIT: Removing units owned by Germans from France: 6 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 16 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Bryansk: 1 armour
EDIT: Turning off Edit Mode