@Avner Still need your email to put into the game to get dice rolls
BM 3.0 Shin Ji (Axis) vs JuanSpain (Allies)
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No problem Sir, take all the time you need.
Juan
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 fighter moved from Kwangsi to 37 Sea Zone
3 fighters moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from French Indo China to Shan State
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from ANZACCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged -
Made a slight mistake here - forgot you had stuff that could defend in SZ 37.
If it’s OK, I’d like to pull one of the Tacs from the Shan State fight into this one. I missed your surface ship.
Rolling it here for round 1
Rolls: 1@4; Total Hits: 11@4: (3)
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Oh good, got the hit in round one. Since you already missed the first defense, I’ll just edit in the difference.
And I won’t count the last dice rolled at 3 in shan state in the unlikely event of it mattering.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 fighter moved from Kwangsi to 37 Sea Zone
3 fighters moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from French Indo China to Shan State
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from ANZACCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 3 fighters
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits
ANZAC roll dice for 3 fighters in Sumatra, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sumatra
Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 3 : 2/2 hits
ANZAC roll dice for 2 fighters in Sumatra, round 3 : 0/2 hits
2 fighters owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 27
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 0/6 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Shan State, round 3 : 4/6 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Manchuria
Japanese attack with 3 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Manchuria, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 mech_infantry in Manchuria, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Manchuria to Japan
2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 bomber moved from Sumatra to Java
1 battleship, 14 carriers, 4 destroyers, 17 fighters, 16 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 14 carriers, 4 destroyers, 17 fighters, 1 infantry, 16 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
6 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Olgiy to Tsagaan Olom
1 armour moved from French Indo China to Kwangsi
1 armour moved from Kwangsi to HunanPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 factory_minor placed in Shantung
3 transports placed in 6 Sea Zone
3 infantry placed in Japan
1 armour and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
Oh good. All the above stuff didn’t matter anyway. :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 6 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 15 carriers, 3 cruisers, 2 destroyers, 29 fighters, 1 infantry, 3 marines, 9 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 marines moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan StateCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 3 marines
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 3 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 mech_infantry moved from Malaya to Shan State
1 submarine moved from 15 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
4 infantry and 2 transports moved from 106 Sea Zone to 64 Sea Zone
2 transports moved from 102 Sea Zone to 64 Sea Zone
4 infantry moved from Central United States to Southeast Mexico
2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 carriers, 1 destroyer, 4 fighters, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from 92 Sea Zone to Morocco
1 fighter moved from Shan State to IndiaPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Shensi
1 fighter moved from Kazakhstan to Shensi
1 tactical_bomber moved from Kazakhstan to Shensi
1 fighter moved from Kazakhstan to Szechwan
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Volgograd to Tambov
Russians take Tambov from Italians
1 mech_infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 fighter moved from Russia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to CaucasusCombat - British
Battle in Szechwan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Caucasus
British attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 armour
British win, taking Caucasus from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Shensi to Kazakhstan
1 fighter moved from Shensi to Kazakhstan
1 fighter moved from Urals to Russia
1 fighter moved from Caucasus to Kazakhstan
2 aaGuns moved from Burma to Shan State
2 artilleries moved from Burma to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from Burma to Shan State
2 mech_infantrys moved from Eastern Persia to Kazakhstan
4 mech_infantrys moved from Kazakhstan to Russia
3 mech_infantrys moved from Egypt to Iraq
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Tobruk to Gibraltar
3 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 117 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 carrier placed in 106 Sea Zone
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Shensi
1 fighter moved from Kazakhstan to Shensi
1 tactical_bomber moved from Kazakhstan to Shensi
1 fighter moved from Kazakhstan to Szechwan
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Volgograd to Tambov
Russians take Tambov from Italians
1 mech_infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 fighter moved from Russia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to CaucasusCombat - British
Battle in Szechwan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Caucasus
British attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 armour
British win, taking Caucasus from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Shensi to Kazakhstan
1 fighter moved from Shensi to Kazakhstan
1 fighter moved from Urals to Russia
1 fighter moved from Caucasus to Kazakhstan
2 aaGuns moved from Burma to Shan State
2 artilleries moved from Burma to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from Burma to Shan State
2 mech_infantrys moved from Eastern Persia to Kazakhstan
4 mech_infantrys moved from Kazakhstan to Russia
3 mech_infantrys moved from Egypt to Iraq
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Tobruk to Gibraltar
3 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 117 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 carrier placed in 106 Sea Zone
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Holland Belgium to Germany
3 artilleries and 10 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to BryanskNon Combat Move - Italians
4 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,1,5,6
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea ZonePlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 8 PUs (3 lost to blockades); end with 9 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Archangel
4 bombers moved from Western Germany to Archangel
4 fighters and 4 tactical_bombers moved from 112 Sea Zone to Novgorod
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Rostov
1 bomber moved from Western Germany to Tambov
6 mech_infantrys moved from Western Germany to Poland
12 mech_infantrys moved from Holland Belgium to Germany
1 bomber moved from Western Germany to Tambov
1 bomber moved from Western Germany to Rostov
7 bombers moved from Western Germany to Archangel
4 carriers and 1 submarine moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 3/3 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 12 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 12 bombers and 1 mech_infantry in Archangel, round 2 : 5/13 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win with 12 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
12 bombers moved from Archangel to Novgorod
2 bombers moved from Tambov to Bryansk
2 bombers moved from Rostov to Bryansk
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 113 Sea Zone
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
Place Units - Russians
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Java to Shan State
1 armour and 2 infantry moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Philippines to Shan State
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Aleutian Islands
Battle in Midway
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 carrier, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking Aleutian Islands from Americans, taking Midway from Americans with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Americans defend with 1 infantry and 1 mech_infantry; ANZAC defend with 1 fighter
AA fire in Shan State : 4/6 hits
1 fighter owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Shan State, round 2 : 5/7 hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in Shan State, round 2 : 5/10 hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese, 2 fighters owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State
retreated to Shan State
UK_Pacific win with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -56
Casualties for British: 2 aaGuns and 3 infantry
Casualties for Japanese: 1 armour, 3 fighters, 2 infantry and 3 tactical_bombersNon Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 artillery, 1 battleship, 14 carriers, 4 destroyers, 20 fighters, 3 infantry, 16 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
3 fighters moved from Japan to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Shan State to Hunan
1 fighter moved from India to Hunan
2 mech_infantrys moved from Morocco to 92 Sea Zone
2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 marines moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 15 carriers, 3 cruisers, 2 destroyers, 29 fighters, 1 infantry, 3 marines, 9 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 42 Sea Zone to JavaCombat - Americans
Battle in Hunan
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Americans win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Java
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Java from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from Hunan to Szechwan
1 infantry moved from Shan State to Burma
2 carriers, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
4 fighters moved from Hawaiian Islands to 54 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 106 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
4 infantry moved from Southeast Mexico to 64 Sea Zone
8 infantry and 4 transports moved from 64 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 35 PUs;
British buy 6 mech_infantrys; Remaining resources: 11 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Kazakhstan to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from Kazakhstan to Shensi
1 destroyer moved from 117 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Shensi
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Shensi from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Shensi to Szechwan
1 tactical_bomber moved from Shensi to Szechwan
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Kazakhstan to Russia
2 fighters moved from Kazakhstan to Russia
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Rostov
1 artillery moved from Shan State to Yunnan
1 infantry moved from Burma to Shan State
1 aaGun and 18 infantry moved from Burma to India
3 mech_infantrys moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
4 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
2 fighters moved from 119 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 48 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 35 PUs;
British buy 6 mech_infantrys; Remaining resources: 11 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Kazakhstan to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from Kazakhstan to Shensi
1 destroyer moved from 117 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Shensi
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Shensi from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Shensi to Szechwan
1 tactical_bomber moved from Shensi to Szechwan
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Kazakhstan to Russia
2 fighters moved from Kazakhstan to Russia
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Rostov
1 artillery moved from Shan State to Yunnan
1 infantry moved from Burma to Shan State
1 aaGun and 18 infantry moved from Burma to India
3 mech_infantrys moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
4 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
2 fighters moved from 119 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 48 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 6 infantry and 3 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode