@Avner Still need your email to put into the game to get dice rolls
BM 3.0 Shin Ji (Axis) vs JuanSpain (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Holland Belgium
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
2 armour moved from Bryansk to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 2 mech_infantrys
Italians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for British: 2 mech_infantrys
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 8 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 artillery moved from New South Wales to South Australia
4 armour moved from Queensland to New South Wales
4 mech_infantrys moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 2 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western Germany -
Intercept?
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yeah, the us are the ones killed in case you hit
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 2 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western GermanyCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
British launches 5 interceptors out of United Kingdom
Attackers Fire, : 3/7 hits
Defenders Fire, : 3/5 hits
3 fighters owned by the Germans lost in United Kingdom
3 fighters owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from Western Germany to 112 Sea Zone
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
6 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 2 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western GermanyCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
British launches 5 interceptors out of United Kingdom
Attackers Fire, : 3/7 hits
Defenders Fire, : 3/5 hits
3 fighters owned by the Germans lost in United Kingdom
3 fighters owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from Western Germany to 112 Sea Zone
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
6 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 12 mech_infantrys
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun and 12 mech_infantrys
EDIT: Turning off Edit Mode -
No problem for the edit.
I see you want me out of 110… Ok, you may win that battle, I will potentially leave it on my next USA/Uk turn…
My move for Russia should come around 19:30 Madrid time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Anzac NCM edit. Not linked to your german turn, hope it is ok.
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I’m not 100% sure my mind is right - I may need to take a day or so to get myself together. It’s just personal stuff. Who knows, maybe I’ll shake this off in a few hours. Sorry.
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No problem Sir, take all the time you need.
Juan
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 fighter moved from Kwangsi to 37 Sea Zone
3 fighters moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from French Indo China to Shan State
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from ANZACCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged -
Made a slight mistake here - forgot you had stuff that could defend in SZ 37.
If it’s OK, I’d like to pull one of the Tacs from the Shan State fight into this one. I missed your surface ship.
Rolling it here for round 1
Rolls: 1@4; Total Hits: 11@4: (3)
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Oh good, got the hit in round one. Since you already missed the first defense, I’ll just edit in the difference.
And I won’t count the last dice rolled at 3 in shan state in the unlikely event of it mattering.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 fighter moved from Kwangsi to 37 Sea Zone
3 fighters moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from French Indo China to Shan State
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from ANZACCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 3 fighters
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits
ANZAC roll dice for 3 fighters in Sumatra, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sumatra
Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 3 : 2/2 hits
ANZAC roll dice for 2 fighters in Sumatra, round 3 : 0/2 hits
2 fighters owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 27
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 0/6 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Shan State, round 3 : 4/6 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Manchuria
Japanese attack with 3 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Manchuria, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 mech_infantry in Manchuria, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Manchuria to Japan
2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 bomber moved from Sumatra to Java
1 battleship, 14 carriers, 4 destroyers, 17 fighters, 16 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 14 carriers, 4 destroyers, 17 fighters, 1 infantry, 16 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
6 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Olgiy to Tsagaan Olom
1 armour moved from French Indo China to Kwangsi
1 armour moved from Kwangsi to HunanPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 factory_minor placed in Shantung
3 transports placed in 6 Sea Zone
3 infantry placed in Japan
1 armour and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
Oh good. All the above stuff didn’t matter anyway. :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 6 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 15 carriers, 3 cruisers, 2 destroyers, 29 fighters, 1 infantry, 3 marines, 9 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 marines moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan StateCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 3 marines
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 3 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 mech_infantry moved from Malaya to Shan State
1 submarine moved from 15 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
4 infantry and 2 transports moved from 106 Sea Zone to 64 Sea Zone
2 transports moved from 102 Sea Zone to 64 Sea Zone
4 infantry moved from Central United States to Southeast Mexico
2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 carriers, 1 destroyer, 4 fighters, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from 92 Sea Zone to Morocco
1 fighter moved from Shan State to IndiaPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs