Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - British
1 fighter moved from India to Sikang
2 mech_infantrys moved from Turkmenistan to Sikang
1 mech_infantry moved from Kazakhstan to Kansu
1 fighter moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Russia to Urals
3 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to Volgograd
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
3 fighters moved from Egypt to 95 Sea Zone
Go ahead and scramble all three off Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British repair damage of 8x factory_major, 3x airfield; Remaining resources: 29 PUs;
British buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to Sikang
2 mech_infantrys moved from Turkmenistan to Sikang
1 mech_infantry moved from Kazakhstan to Kansu
1 fighter moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Russia to Urals
3 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to Volgograd
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
3 fighters moved from Egypt to 95 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Kansu
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Caucasus from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Volgograd
British attack with 2 fighters and 3 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in 95 Sea Zone
British attack with 3 fighters and 3 submarines
Italians defend with 1 destroyer and 3 fighters
1 submarine owned by the British retreated to 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
3 fighters moved from 95 Sea Zone to Tobruk
6 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 fighter moved from Kansu to Urals
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Shan State
3 aaGuns, 2 artilleries and 22 infantry moved from India to Burma
2 fighters moved from United Kingdom to 110 Sea Zone
Place Units - British
1 carrier placed in 110 Sea Zone
2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Holland Belgium
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
2 armour moved from Bryansk to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 2 mech_infantrys
Italians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for British: 2 mech_infantrys
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 artillery moved from New South Wales to South Australia
4 armour moved from Queensland to New South Wales
4 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Germans
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western Germany
Intercept?
yeah, the us are the ones killed in case you hit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Germans
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western Germany
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
British launches 5 interceptors out of United Kingdom
Attackers Fire, : 3/7 hits
Defenders Fire, : 3/5 hits
3 fighters owned by the Germans lost in United Kingdom
3 fighters owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from Western Germany to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
Place Units - Germans
6 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Germans
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western Germany
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
British launches 5 interceptors out of United Kingdom
Attackers Fire, : 3/7 hits
Defenders Fire, : 3/5 hits
3 fighters owned by the Germans lost in United Kingdom
3 fighters owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from Western Germany to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
Place Units - Germans
6 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 12 mech_infantrys
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun and 12 mech_infantrys
EDIT: Turning off Edit Mode
No problem for the edit.
I see you want me out of 110… Ok, you may win that battle, I will potentially leave it on my next USA/Uk turn…
My move for Russia should come around 19:30 Madrid time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Anzac NCM edit. Not linked to your german turn, hope it is ok.
I’m not 100% sure my mind is right - I may need to take a day or so to get myself together. It’s just personal stuff. Who knows, maybe I’ll shake this off in a few hours. Sorry.
No problem Sir, take all the time you need.
Juan
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 fighter moved from Kwangsi to 37 Sea Zone
3 fighters moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from French Indo China to Shan State
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from ANZAC
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Made a slight mistake here - forgot you had stuff that could defend in SZ 37.
If it’s OK, I’d like to pull one of the Tacs from the Shan State fight into this one. I missed your surface ship.
Rolling it here for round 1
Rolls: 1@4; Total Hits: 11@4: (3)
Oh good, got the hit in round one. Since you already missed the first defense, I’ll just edit in the difference.
And I won’t count the last dice rolled at 3 in shan state in the unlikely event of it mattering.