@Avner Still need your email to put into the game to get dice rolls
BM 3.0 Shin Ji (Axis) vs JuanSpain (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 carriers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
3 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Vologda
1 bomber moved from Novgorod to VologdaCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Novgorod
4 fighters and 2 tactical_bombers moved from Germany to 112 Sea Zone
2 tactical_bombers moved from Germany to Western Germany
3 artilleries and 5 infantry moved from Western Germany to France
10 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
3 carriers and 1 submarine placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Timguska to Kansu
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 armour moved from Russia to Volgograd
Russians take Tambov from Italians
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Kansu
Russians attack with 13 infantry
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Samara to Russia
2 aaGuns moved from Timguska to KansuPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from French Indo China to Yunnan
1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Anhwe to Hunan
2 bombers moved from Kwangsi to Manchuria
1 battleship, 10 carriers, 3 destroyers and 8 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
5 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
5 artilleries, 2 carriers, 1 destroyer, 5 infantry, 1 submarine and 6 transports moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Manchuria
7 fighters and 5 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
3 fighters moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 10 fighters and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 10 fighters and 7 tactical_bombers in 34 Sea Zone, round 2 : 8/17 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 34 Sea Zone
Japanese win with 10 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Manchuria
Japanese attack with 2 bombers, 6 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 6 fighters and 1 infantry in Manchuria, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Manchuria
Japanese win with 2 bombers and 6 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
6 fighters moved from Manchuria to Kiangsu
1 fighter moved from 19 Sea Zone to 35 Sea Zone
10 fighters and 6 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
2 bombers moved from Manchuria to Japan
2 fighters moved from 6 Sea Zone to KiangsuPlace Units - Japanese
3 submarines placed in 36 Sea Zone
6 fighters placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 carriers, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
3 marines moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 battleship, 9 carriers, 3 cruisers, 1 destroyer, 17 fighters, 1 infantry, 3 marines, 2 mech_infantrys, 9 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from 42 Sea Zone to Java
2 mech_infantrys moved from 42 Sea Zone to Java
3 marines moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in Southern France
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Java from Japanese, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
1 artillery, 7 infantry and 4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
7 infantry moved from 110 Sea Zone to United Kingdom
4 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 submarine moved from 18 Sea Zone to 24 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
5 fighters moved from Hawaiian Islands to Queensland
1 carrier moved from 30 Sea Zone to 63 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 33 Sea Zone to QueenslandPlace Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
3 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 2 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Normandy Bordeaux to France
3 fighters moved from Normandy Bordeaux to France
5 fighters moved from 110 Sea Zone to France
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Kazakhstan to Tambov
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Burma to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in France
British attack with 8 fighters and 4 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
3 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 3 artilleries remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from France to United Kingdom
5 fighters moved from France to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Yunnan to India
3 aaGuns, 2 artilleries, 1 fighter and 18 infantry moved from India to Burma
1 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Eastern Persia to Russia
1 tactical_bomber moved from Persia to Russia
1 mech_infantry moved from Persia to Turkmenistan
4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to RostovCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour, 3 fighters and 2 mech_infantrys
French defend with 1 fighter; British defend with 3 infantry; Americans defend with 1 factory_minor and 1 harbour
Italians roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/7 hits
Americans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits
2 mech_infantrys owned by the Italians, 1 fighter owned by the French, 1 armour owned by the Italians and 3 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 5
Casualties for French: 1 fighter
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Rostov
Italians attack with 2 armour
British defend with 1 armour
Italians roll dice for 2 armour in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for British: 1 armourNon Combat Move - Italians
3 fighters moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,6,2,1
Italians collect 11 PUs (6 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to JavaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Western Germany to Archangel
3 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
2 tactical_bombers moved from Western Germany to Southern France
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Archangel
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Southern France
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to BryanskCombat - Germans
Air Battle in United Kingdom -
Intercept in London? 4 ftrs on your side vs 4 ftrs and 3 bmbs on mine.
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No
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Western Germany to Archangel
3 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
2 tactical_bombers moved from Western Germany to Southern France
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Archangel
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Southern France
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to BryanskCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Southern France, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor; British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 4 : 1/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Volgograd to Romania
1 bomber moved from Caucasus to Romania
1 bomber moved from Tambov to Bryansk
1 bomber moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
2 bombers and 4 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from 112 Sea Zone to Western Germany
2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Southern France to 112 Sea ZonePlace Units - Germans
1 carrier placed in 112 Sea Zone
3 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
3 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Volgograd to Russia
2 aaGuns moved from Kansu to NovosibirskPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Suiyuyan to Szechwan
1 mech_infantry moved from Chahar to Manchuria
1 infantry moved from Tsinghai to Novosibirsk
6 artilleries and 9 infantry moved from Timguska to Novosibirsk
1 armour moved from Timguska to Suiyuyan
Japanese take Kansu from Chinese
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Shensi to Chahar
1 armour moved from Timguska to Shensi
2 bombers moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Manchuria, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers in Manchuria, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 2 bombers in Manchuria, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Manchuria
Japanese win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber and 1 mech_infantry
Battle in Iwo Jima
Battle in Novosibirsk
Japanese attack with 6 artilleries and 10 infantry
Russians defend with 2 aaGuns and 13 infantry
Japanese roll dice for 6 artilleries and 10 infantry in Novosibirsk, round 2 : 6/16 hits
Russians roll dice for 2 aaGuns and 13 infantry in Novosibirsk, round 2 : 6/13 hits
6 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 4 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 6 artilleries and 4 infantry in Novosibirsk, round 3 : 2/10 hits
Russians roll dice for 9 infantry in Novosibirsk, round 3 : 5/9 hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 5 artilleries in Novosibirsk, round 4 : 2/5 hits
Russians roll dice for 7 infantry in Novosibirsk, round 4 : 1/7 hits
1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 4 artilleries in Novosibirsk, round 5 : 2/4 hits
Russians roll dice for 5 infantry in Novosibirsk, round 5 : 1/5 hits
1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 3 artilleries in Novosibirsk, round 6 : 0/3 hits
Russians roll dice for 3 infantry in Novosibirsk, round 6 : 1/3 hits
1 artillery owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 artilleries in Novosibirsk, round 7 : 0/2 hits
Russians roll dice for 3 infantry in Novosibirsk, round 7 : 1/3 hits
1 artillery owned by the Japanese lost in Novosibirsk
1 artillery owned by the Japanese retreated to Tsinghai
Russians win, taking Iwo Jima from Americans with 3 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 aaGuns and 10 infantry
Casualties for Japanese: 5 artilleries and 10 infantryNon Combat Move - Japanese
1 aaGun moved from Yenisey to Olgiy
1 bomber moved from Manchuria to Kwangsi
8 fighters moved from Kiangsu to Kwangsi
1 battleship, 12 carriers, 4 destroyers and 9 submarines moved from 35 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 4 infantry and 5 transports moved from 35 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
8 fighters and 6 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
6 fighters moved from Japan to Kwangsi
5 fighters and 6 tactical_bombers moved from 36 Sea Zone to KwangsiPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 72 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 6 fighters
EDIT: Adding units owned by Japanese to 36 Sea Zone: 6 fighters
EDIT: Turning off Edit Mode -
Really should have left well enough alone in Manchuria! :-D
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 24 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Americans
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from 42 Sea Zone to India
3 marines moved from Java to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 battleship, 9 carriers, 3 cruisers, 1 destroyer, 14 fighters, 1 infantry, 3 marines, 1 mech_infantry, 9 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
3 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
5 fighters placed in Western United States
3 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tambov to Rostov
2 fighters moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Turkmenistan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Russia to Urals
Russians take Urals from JapaneseCombat - British
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Rostov
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 armour and 4 mech_infantrys moved from Kazakhstan to Russia
2 fighters moved from Rostov to Russia
1 fighter moved from Caucasus to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter moved from Yunnan to India
3 aaGuns, 2 artilleries and 16 infantry moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Turkmenistan
6 mech_infantrys moved from Iraq to Eastern Persia
4 mech_infantrys moved from Egypt to Iraq
3 submarines moved from 97 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 fighters placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tambov to Rostov
2 fighters moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Turkmenistan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Russia to Urals
Russians take Urals from JapaneseCombat - British
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Rostov
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 armour and 4 mech_infantrys moved from Kazakhstan to Russia
2 fighters moved from Rostov to Russia
1 fighter moved from Caucasus to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter moved from Yunnan to India
3 aaGuns, 2 artilleries and 16 infantry moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Turkmenistan
6 mech_infantrys moved from Iraq to Eastern Persia
4 mech_infantrys moved from Egypt to Iraq
3 submarines moved from 97 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 fighters placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Bryansk to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Russians to Italians
EDIT: Turning off Edit ModePlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Italians collect 16 PUs (2 lost to blockades); end with 17 PUs total -
I don´t have access to the map until tonight, but you can move Anzac for me if you wish and progress until Germany (no french moves).
No dice involved in Anzac turn. Purchase is transport, inf and art.
Combat move is transport and inf from Java to Sumatra. Art stays in Java
NCM: ships and planes from Java, and New South wales ships to Queensland.
I may edit Anzac NCM slightly when moving Russia, but given it would not affect german turn, you can carry on if you wish.